francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
chongguang wrote: »I would say ppl should stop whinning and enjoy subclassing system. Testing new combos requires much more hardworking than pure ones especially first days of patch releasing.
If it confirmed something weaker than before why should people spend time to do this ?
Subclassing suppose to give every non -arcanist class chances to have the same power as them, however the first pts week shows it is more likely bring benifits to make arcanist stronger ! So what ? The system is fine , the powerful class is the problem, yes it is arcanist or I can say it is beam.
Then everyone likes assassin skilline, assassin is op while Nightblade is not.
Ppl ask nerf this system, so what? Even zos cancel this system , many people would still go back to play arcanist or their heavy attack sorcerers to finish the most contents of the game without any questions. So...
WHY PEOPLE KEEP COMPLAINING THE SYSTYEM NOT THE OP CLASSS ?????? WHAT PROBLEM YOU HAVE ?!
AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
Players hate nerfs, and love buffs. Structuring it as a "synergy bonus" or whatever for keeping 2-3 of your original class skill lines is at least a little less likely to draw intense opposition than making it a nerf to subclasses—and we already have set bonuses to point to as an existing system like it.
Cooperharley wrote: »AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
Nah this is trash because you're taking away something from people that want to experiment. OP's idea is much better IMO. Buff the OG playstyle if they are to do anything. Don't know about numbers though.
AdmiralDigby wrote: »AdmiralDigby wrote: »francesinhalover wrote: »Say someone that doesn't change theyr class at all could they get a passive? For example
20% extra dmg for not changing your class
20% extra healing done
20% damage reduction?
something like that
because atm subclassing is so powerfull that players that don't want to participate on the system will lose a lot.
I think the opposite effect would be better.
-10% dmg
-10% healing
- 10% etc.
per subclassed tree. So if you subclass 2 trees. 20% nerf.
This will help keep the insane powercreep at bay. Maybe -15% may be needed TBH
Players hate nerfs, and love buffs. Structuring it as a "synergy bonus" or whatever for keeping 2-3 of your original class skill lines is at least a little less likely to draw intense opposition than making it a nerf to subclasses—and we already have set bonuses to point to as an existing system like it.
I don't want 50% powercreep. This prevents that.
Here in lies a problem subclassing( more like multiclassing) is the new system so making base classes on par with ppl using the new system makes new system pointless. Why should I subclass if I can have my cake and eat it to staying with my current set up? The problem is not the new system the problem is the way the og classes are designed vs how 3 dlc classes are designed. 3 new classes have each skill tree assigned to 1 branch of the trifecta tank dps or healing. Base 4 classes skill lines are not arranged that way for the most part.
Here in lies a problem subclassing( more like multiclassing) is the new system so making base classes on par with ppl using the new system makes new system pointless. Why should I subclass if I can have my cake and eat it to staying with my current set up? The problem is not the new system the problem is the way the og classes are designed vs how 3 dlc classes are designed. 3 new classes have each skill tree assigned to 1 branch of the trifecta tank dps or healing. Base 4 classes skill lines are not arranged that way for the most part.
Here in lies a problem subclassing( more like multiclassing) is the new system so making base classes on par with ppl using the new system makes new system pointless. Why should I subclass if I can have my cake and eat it to staying with my current set up? The problem is not the new system the problem is the way the og classes are designed vs how 3 dlc classes are designed. 3 new classes have each skill tree assigned to 1 branch of the trifecta tank dps or healing. Base 4 classes skill lines are not arranged that way for the most part.
DerAlleinTiger wrote: »Here in lies a problem subclassing( more like multiclassing) is the new system so making base classes on par with ppl using the new system makes new system pointless. Why should I subclass if I can have my cake and eat it to staying with my current set up? The problem is not the new system the problem is the way the og classes are designed vs how 3 dlc classes are designed. 3 new classes have each skill tree assigned to 1 branch of the trifecta tank dps or healing. Base 4 classes skill lines are not arranged that way for the most part.
So wait, is multiclassing about roleplaying and using different combinations to mix things up and have fun, or is it to just be a sweaty min-maxer? Because I was under the impression the main draw was people roleplaying what they wanted and making fun combinations, in which case what if I have fun with the original pure classes? If they aren't at least similar in power, it's no longer about roleplay and making fun combos and is instead for sweaty min-maxing, which I don't really think is a good reason to completely trash the way the game's been played for 11 years.
chongguang wrote: »I
Subclassing suppose to give every non -arcanist class chances to have the same power as them, however the first pts week shows it is more likely bring benifits to make arcanist stronger !