For Boneyard, why would you use Blighted Blastbones instead of Sacrifice? Sacrifice= "increasing your damage done with class abilities and damage over time effects by 15%"
Since subclassed abilities are considered class abilities, seems like this would be a better option- especially for a frost DoT build.
ESO_Nightingale wrote: »
i tried both and i liked the feel of blighted blastbones much more, especially since it eased up my magicka sustain a lot. it also generates corpses. a lot of them.
madmufffin wrote: »Reading this made me realize I misread the Glacial Presence change too. 0/2 on Winter’s Embrace passives on first read through
increases all damage done by 5% and frost damage done by an additional 5%
XimTheBard wrote: »I want to chime in here.
I'm someone who has always loved frost builds. I came from the diablo franchise before moving into skyrim and then here in ESO.
What was my favorite thing to do in Diablo?
Anything frost damage. Starting with blizz/frozen orbs in D2 and then any frost builds I could try between Demonhunter and Wizard in D3
And almost always playing frost abilities in Skyrim when I wasn't stealth archering it up.
Here in ESO I feel like lately there's been more push for Frost oriented DPS, and frost theming, pushing it away from just being defensive. - From the variety of scripts for frost to even the winter skill styling to volley.
Personality, I think these are great, but we are still not quite there yet if we want people to have true frost damage builds.
I was excited by the last change that took away the shackle of feeling that you HAD to use frost damage to get the full potential out of the class, and that was something that was even stated with the change.
So I was very shocked and confused to see that was being rolled back.increases all damage done by 5% and frost damage done by an additional 5%
I agree with this line of thought.
Another option could make the damage scale defending on amount of warden abilities slotted, if the concern is regards to other classes using it for subclassing
The warden class is great in pvp. PVP is using frost.
Warden DPS was finally having some wiggle room in PVE , it's still not by any means a main stay use in raids, however it felt like we could experiment with other weapons and options finally.
To summarize, I feel this is a step backwards.
madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
ESO_Nightingale wrote: »XimTheBard wrote: »I want to chime in here.
I'm someone who has always loved frost builds. I came from the diablo franchise before moving into skyrim and then here in ESO.
What was my favorite thing to do in Diablo?
Anything frost damage. Starting with blizz/frozen orbs in D2 and then any frost builds I could try between Demonhunter and Wizard in D3
And almost always playing frost abilities in Skyrim when I wasn't stealth archering it up.
Here in ESO I feel like lately there's been more push for Frost oriented DPS, and frost theming, pushing it away from just being defensive. - From the variety of scripts for frost to even the winter skill styling to volley.
Personality, I think these are great, but we are still not quite there yet if we want people to have true frost damage builds.
I was excited by the last change that took away the shackle of feeling that you HAD to use frost damage to get the full potential out of the class, and that was something that was even stated with the change.
So I was very shocked and confused to see that was being rolled back.increases all damage done by 5% and frost damage done by an additional 5%
I agree with this line of thought.
Another option could make the damage scale defending on amount of warden abilities slotted, if the concern is regards to other classes using it for subclassing
The warden class is great in pvp. PVP is using frost.
Warden DPS was finally having some wiggle room in PVE , it's still not by any means a main stay use in raids, however it felt like we could experiment with other weapons and options finally.
To summarize, I feel this is a step backwards.
I think that them wanting some lines to be a bit more specialised towards certain playstyles is fine, but i think the hard line some people have is with daedric summoning and winter's embrace. with daedric summoning i feel like i'd be okay with it's passives ignoring non pet sorcs if bound armor and its morphs weren't in that line and were instead swapped with daedric mines to make dark magic more enticing, but with winter's embrace i'm more leaning towards the camp of "if you don't like it, don't use the line" simply because i kinda got what i wanted way back when. i would have thought the people who constantly complained about warden becoming too frost focused were going to be happy as well since they can finally use something other than winter's embrace skills but i'm still seeing them complain about itso i don't really know at this point other than suggesting a middleground. we've begged for increased frost damage back on winter's embrace for so long at this point and i don't want to see them just revert it because of some players who don't care about frost dps. i know winter's embrace is still a warden line, but really thought this was a proper way to seperate the types of players who play warden so that both of us can have our cake AND eat it too.
ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
XimTheBard wrote: »ESO_Nightingale wrote: »XimTheBard wrote: »I want to chime in here.
I'm someone who has always loved frost builds. I came from the diablo franchise before moving into skyrim and then here in ESO.
What was my favorite thing to do in Diablo?
Anything frost damage. Starting with blizz/frozen orbs in D2 and then any frost builds I could try between Demonhunter and Wizard in D3
And almost always playing frost abilities in Skyrim when I wasn't stealth archering it up.
Here in ESO I feel like lately there's been more push for Frost oriented DPS, and frost theming, pushing it away from just being defensive. - From the variety of scripts for frost to even the winter skill styling to volley.
Personality, I think these are great, but we are still not quite there yet if we want people to have true frost damage builds.
I was excited by the last change that took away the shackle of feeling that you HAD to use frost damage to get the full potential out of the class, and that was something that was even stated with the change.
So I was very shocked and confused to see that was being rolled back.increases all damage done by 5% and frost damage done by an additional 5%
I agree with this line of thought.
Another option could make the damage scale defending on amount of warden abilities slotted, if the concern is regards to other classes using it for subclassing
The warden class is great in pvp. PVP is using frost.
Warden DPS was finally having some wiggle room in PVE , it's still not by any means a main stay use in raids, however it felt like we could experiment with other weapons and options finally.
To summarize, I feel this is a step backwards.
I think that them wanting some lines to be a bit more specialised towards certain playstyles is fine, but i think the hard line some people have is with daedric summoning and winter's embrace. with daedric summoning i feel like i'd be okay with it's passives ignoring non pet sorcs if bound armor and its morphs weren't in that line and were instead swapped with daedric mines to make dark magic more enticing, but with winter's embrace i'm more leaning towards the camp of "if you don't like it, don't use the line" simply because i kinda got what i wanted way back when. i would have thought the people who constantly complained about warden becoming too frost focused were going to be happy as well since they can finally use something other than winter's embrace skills but i'm still seeing them complain about itso i don't really know at this point other than suggesting a middleground. we've begged for increased frost damage back on winter's embrace for so long at this point and i don't want to see them just revert it because of some players who don't care about frost dps. i know winter's embrace is still a warden line, but really thought this was a proper way to seperate the types of players who play warden so that both of us can have our cake AND eat it too.
It's less about being able to use something else and more of pushing a class back into a corner. You can keep the frost damage bonus, that's great but.. the warden doesn't really have enough to utilize to make it viable, along the lines of what madmuffin said. Magden endgame has been master's ice staff for ages. That's it. That's the option to compete in endgame. With the previous iteration you could now deal frost damage and receive a bonus to everything too. It kept the requirement of using frost damage but also allowed for build diversity.
Is this the end of the world for wardens? No. But it eliminates the efforts that were finally making wardens at least a chance of sniffing end game.
So you swap out the skill line?
Then you lose the staples of Arctic wind and Frost cloak.
That's partially why I was agreeing with your suggestion of splitting it to be 5% both ways. You still gain more doing frost, but you still have some logistics to pursue other build paths, or even making it stack based on slotted abilities.
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
i definitely dont want to see it abandoned, it probably will be if piercing cold remains as is without a buff.
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
i definitely dont want to see it abandoned, it probably will be if piercing cold remains as is without a buff.
I fought for my life to hit this while everyone else in group had to do half as much as is. Magden is almost unplayable with how bad sustain is. I just don't see how the class can compete by being shoehorned when all the other prominent classes either have the kit to support the corner they're being pushed into (DK) or can do literally whatever they want (NB).
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
i definitely dont want to see it abandoned, it probably will be if piercing cold remains as is without a buff.
I fought for my life to hit this while everyone else in group had to do half as much as is. Magden is almost unplayable with how bad sustain is. I just don't see how the class can compete by being shoehorned when all the other prominent classes either have the kit to support the corner they're being pushed into (DK) or can do literally whatever they want (NB).
that's some fantastic output and i definitely understand the struggle to reach it. but if i'm being honest, i'm not really thinking too much about the context of pure classes anymore or being pidgeonholed into corners that (after subclassing drops) i don't think are really there anymore, which is not to say the line doesn't need additional buffs, but still.
Regarding warden's sustain, what do you think about the flourish buffs?
madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
i definitely dont want to see it abandoned, it probably will be if piercing cold remains as is without a buff.
I fought for my life to hit this while everyone else in group had to do half as much as is. Magden is almost unplayable with how bad sustain is. I just don't see how the class can compete by being shoehorned when all the other prominent classes either have the kit to support the corner they're being pushed into (DK) or can do literally whatever they want (NB).
that's some fantastic output and i definitely understand the struggle to reach it. but if i'm being honest, i'm not really thinking too much about the context of pure classes anymore or being pidgeonholed into corners that (after subclassing drops) i don't think are really there anymore, which is not to say the line doesn't need additional buffs, but still.
Regarding warden's sustain, what do you think about the flourish buffs?
I'm not looking at it purely as a single class, but still want to be able to enjoy multiple parts of a class I really like. As to flourish, I don't know if it'll be enough still for how much you'd have to lean into frost damage with the passive rework, but we'll see.
ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »ESO_Nightingale wrote: »madmufffin wrote: »The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.
I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!
I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.
i definitely dont want to see it abandoned, it probably will be if piercing cold remains as is without a buff.
I fought for my life to hit this while everyone else in group had to do half as much as is. Magden is almost unplayable with how bad sustain is. I just don't see how the class can compete by being shoehorned when all the other prominent classes either have the kit to support the corner they're being pushed into (DK) or can do literally whatever they want (NB).
that's some fantastic output and i definitely understand the struggle to reach it. but if i'm being honest, i'm not really thinking too much about the context of pure classes anymore or being pidgeonholed into corners that (after subclassing drops) i don't think are really there anymore, which is not to say the line doesn't need additional buffs, but still.
Regarding warden's sustain, what do you think about the flourish buffs?
I'm not looking at it purely as a single class, but still want to be able to enjoy multiple parts of a class I really like. As to flourish, I don't know if it'll be enough still for how much you'd have to lean into frost damage with the passive rework, but we'll see.
i don't think you'd have to lean that much into frost damage to be honest, but its already low enough where it wouldn't be worth bothering with.
ESO_Nightingale wrote: »Just updated the suggestion list of piercing cold to this:
- increases Area of Effect damage by 5% and Frost Damage by 10%
- increases damage done by 5% and Frost Damage by 5%.
- increases Frost Damage by 10% and critical chance by 5%
After mulling it about i really don't think an extra 5% increased frost damage will get us anywhere. So i think leaning towards a general increase will be more helpful.
ESO_Nightingale wrote: »Just updated the suggestion list of piercing cold to this:
- increases Area of Effect damage by 5% and Frost Damage by 10%
- increases damage done by 5% and Frost Damage by 5%.
- increases Frost Damage by 10% and critical chance by 5%
After mulling it about i really don't think an extra 5% increased frost damage will get us anywhere. So i think leaning towards a general increase will be more helpful.
madmufffin wrote: »ESO_Nightingale wrote: »Just updated the suggestion list of piercing cold to this:
- increases Area of Effect damage by 5% and Frost Damage by 10%
- increases damage done by 5% and Frost Damage by 5%.
- increases Frost Damage by 10% and critical chance by 5%
After mulling it about i really don't think an extra 5% increased frost damage will get us anywhere. So i think leaning towards a general increase will be more helpful.
Any of this would be a much better implementation of the passive and the direction they've shown they want to go in the past couple iterations
skinnycheeks wrote: »ESO_Nightingale wrote: »Just updated the suggestion list of piercing cold to this:
- increases Area of Effect damage by 5% and Frost Damage by 10%
- increases damage done by 5% and Frost Damage by 5%.
- increases Frost Damage by 10% and critical chance by 5%
After mulling it about i really don't think an extra 5% increased frost damage will get us anywhere. So i think leaning towards a general increase will be more helpful.
These all sound pretty good. I especially like the 3rd. I do agree that only 10% frost damage is not enough damage on the passive.
madmufffin wrote: »Replied to wrong thread
ESO_Nightingale wrote: »madmufffin wrote: »Replied to wrong thread
Which thread lol?
XimTheBard wrote: »I guess my point is that, you could still make a workable magden with this change, and use a frost staff and probably gain a bit of damage.
But my stamden build that I reached 100k on, and is the only thing I've ever reached 100k on.. because I'm not great at parsing, has now lost 8k damage statistically.
I'm not seeing why this needed to occur when it was stated previously that they were trying to remove the limiting factor of just being frost.
As I said, I'm a fan of frost damage builds, but I'm also a fan of experimenting with multiple build options and this just really promotes one option.
I agree, most of the changes are good but the 10% to frost doesn’t seem like enough as it currently is