Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

The patch notes are looking great

Suna_Ye_Sunnabe
Suna_Ye_Sunnabe
✭✭✭✭✭
✭✭
This subclassing is looking extremely fun! I can't believe how excited I am for the first time in so long for ESO. Hats off to the combat team for raising my spirits again!
Angua Anyammis Ae Sunna
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    I’m super pumped! Agreed! AND a mammoth mount like cmon dude. Heck yea!
    PS5-NA. For The Queen!
  • Markytous
    Markytous
    ✭✭✭✭
    We waited a long while for some meaningful balance changed and I think the payoff (while the wait was arduous) was well worth it. Subclasses drives the combat team to balance skills while maintaining their flavor which benefits everyone and the next chapter of Vengeance Cyrodiil has more skills available. I'd say everyone wins finally. For me personally, it's a very special patch because two of my own feedback submissions were fixed so that's pretty special, too.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Markytous wrote: »
    We waited a long while for some meaningful balance changed and I think the payoff (while the wait was arduous) was well worth it. Subclasses drives the combat team to balance skills while maintaining their flavor which benefits everyone and the next chapter of Vengeance Cyrodiil has more skills available. I'd say everyone wins finally. For me personally, it's a very special patch because two of my own feedback submissions were fixed so that's pretty special, too.

    Exactly, everyone can win. 10/10 changes. And the two new houses are gorgeous!
    Angua Anyammis Ae Sunna
  • Malyore
    Malyore
    ✭✭✭✭✭
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
  • cmetzger93
    cmetzger93
    ✭✭✭✭✭
    Agreed. SO excited it's literally what I've always wanted from this game
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    I'm really keen for this, removing animal companions and green balance from my favourite skill line makes me so much more pumped to play my favourite character. this is an awesome feature.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Another Vengeance trial announcement would be the icing on the cake, but the Subclassing is pretty good cake on its own. I didn't think I'd ever see a combat overhaul like this. PTS just started, but so far it seems like the usual sledgehammer approach isn't here and initial changes to accommodate Subclasses seem reasonable, with just a few questions marks...I can see wanting to avoid mega-zoos, truly, but why go back in the Daedric Summoning incentives for Sorc who don't want the pets? I don't get that.
    I'll wait to see how it all shakes out, and would definitely overlook a few weird things for the overall goodness.
  • Militan1404
    Militan1404
    ✭✭✭
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    Right?? I just want to have fun at this point in the game. I hope the negativity doesn't spoil the excitement for everyone
    Angua Anyammis Ae Sunna
  • Malyore
    Malyore
    ✭✭✭✭✭
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.

    Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.

    I have a busy enough life to not spend weeks learning a dungeon.
    And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.
  • Militan1404
    Militan1404
    ✭✭✭
    Malyore wrote: »
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.

    Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.

    I have a busy enough life to not spend weeks learning a dungeon.
    And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.

    There is allready a game mode for players that dont wont to learn or adapt, its called normal dungeon, and most of them can be soloed fairly easy allready. What challenge? If you could solo everything allready without the need to learn or practice it wouldent be a challenge in the first place and no reassons for healers or not tanks even to excist, and you know dungeons are group bassed right?
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    Malyore wrote: »
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.

    Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.

    I have a busy enough life to not spend weeks learning a dungeon.
    And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.

    There are a lot of fake tanks in this game because dungeons are easy to solo...
  • Malyore
    Malyore
    ✭✭✭✭✭
    Malyore wrote: »
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.

    Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.

    I have a busy enough life to not spend weeks learning a dungeon.
    And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.

    There are a lot of fake tanks in this game because dungeons are easy to solo...

    Yes a lot of them are already soloable. There are others, namely some newer DLC dungeons, that take more effort or are more difficult to do so imo. There's also the possibility for veteran solo, which I haven't tried yet but may want to try to get more monster masks.

    As I said, a challenge depending on the content.
  • Malyore
    Malyore
    ✭✭✭✭✭
    Malyore wrote: »
    Malyore wrote: »
    Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.

    The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.

    When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.

    Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.

    I have a busy enough life to not spend weeks learning a dungeon.
    And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.

    There is allready a game mode for players that dont wont to learn or adapt, its called normal dungeon, and most of them can be soloed fairly easy allready. What challenge? If you could solo everything allready without the need to learn or practice it wouldent be a challenge in the first place and no reassons for healers or not tanks even to excist, and you know dungeons are group bassed right?

    @Militan1404
    Yep, I know the dungeons are group based. I despise it. I hate having to rely on strangers for me to be able to play a videogame in my own home. I prefer solo. The only group content I've enjoyed is trials with guilds, but even then that takes scheduling and can have delays and all this stuff that is not just sitting down and playing the content I wanna play.
    Same with world bosses, especially the newer DLC ones. Some of them have DPS checks and high damaging moves/adds. Having to wait for someone else to save the day, or beg people in chat to help out with a boss, is not fun. Being able to meet those DPS checks and survive attacks long enough to kill the boss and complete the quest... Well, that's gameplay.
Sign In or Register to comment.