We waited a long while for some meaningful balance changed and I think the payoff (while the wait was arduous) was well worth it. Subclasses drives the combat team to balance skills while maintaining their flavor which benefits everyone and the next chapter of Vengeance Cyrodiil has more skills available. I'd say everyone wins finally. For me personally, it's a very special patch because two of my own feedback submissions were fixed so that's pretty special, too.
Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
Militan1404 wrote: »Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
Militan1404 wrote: »Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.
I have a busy enough life to not spend weeks learning a dungeon.
And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.
Militan1404 wrote: »Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.
I have a busy enough life to not spend weeks learning a dungeon.
And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.
Renato90085 wrote: »Militan1404 wrote: »Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.
I have a busy enough life to not spend weeks learning a dungeon.
And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.
There are a lot of fake tanks in this game because dungeons are easy to solo...
Militan1404 wrote: »Militan1404 wrote: »Thank you for sharing the positive perspective on it. So many people are scared to be dealing damage in a game where the goal is to kill monsters?? Doesn't make sense to me. I think this is a fun prospect, and I encourage folks to share their excitement so ZOS isn't worried they made a mistake due to people complaining.
The pvp complaints are to be put into the pvp category specifically. Deal with power issues and stuff in Cyrodiil. Leave the rest of the game to be fun for us who are enjoying it.
When it become to easy and powercreep gets to high its not fun anymore and just gets stale fast, and the game allready has to much damage and should have been adjusted before this update but now it just gonna become absurd. There was a time when player spent weeks learning mechanics on dungeons and trials just to get past them, now days players just skip the mechs with high damage. Not every one wants pve to be just a walk in the park where we just one hits everything, some players actually enjoys a challenge.
Then you may limit your build as you want to play how you want. You don't have to go for high power. This is a common strategy in many RPGs.
I have a busy enough life to not spend weeks learning a dungeon.
And part of the reason I want more power is to be able to solo dungeons and other PvE content as well. This in itself creates a challenge, depending on the content.
There is allready a game mode for players that dont wont to learn or adapt, its called normal dungeon, and most of them can be soloed fairly easy allready. What challenge? If you could solo everything allready without the need to learn or practice it wouldent be a challenge in the first place and no reassons for healers or not tanks even to excist, and you know dungeons are group bassed right?