AdmiralDigby wrote: »So day 1 messing around I got a 156k Parse using a static rotation and easy to use gear (VBRP Dagger & Whorl/Deadly). This is a terrible idea devs that you will never be able to balance. A few suggestions to try and make this half salvageable.
1. Lock the skill trees. You can only swap one skill tree in & it can't be another DPS one. IE If I'm a plar, I can swap in the Healing Arc Tree or The Tank Arc Tree. Even this much flexibility will be a nightmare for you to balance.
2. You can only swap in 1-2 skills from another class. Maybe through scribing system somehow? Iunno.
3. You can only swap in Ultimate Abilities from other class's.
I parsed on my normal plar setup, It was hitting 13% less than UD 45. Meanwhile I my arc is hitting +45%. This is day one. It'll only get worse. Abandon ship. Content creators love subclassing because they can create content around it and generate views. Score pushers love it because it introduces powercreep (the most we've ever seen by far) so they can break world records again easily. However it will destroy class identity. You already destroyed half of the builds in the game with hybridization. This is a terrible idea. Please stop.https://youtu.be/lwLv44bD9Lw
And don't forget: PvE players love subclassing so they can feel powerful and fun as they play a videogame! I'm excited for my solo PvE builds.
yes, it's game breaking. literally. the game is broken.
solar barrage is stacking infinately.
congrats, you found a bug.
AdmiralDigby wrote: »So day 1 messing around I got a 156k Parse using a static rotation and easy to use gear (VBRP Dagger & Whorl/Deadly). This is a terrible idea devs that you will never be able to balance. A few suggestions to try and make this half salvageable.
1. Lock the skill trees. You can only swap one skill tree in & it can't be another DPS one. IE If I'm a plar, I can swap in the Healing Arc Tree or The Tank Arc Tree. Even this much flexibility will be a nightmare for you to balance.
2. You can only swap in 1-2 skills from another class. Maybe through scribing system somehow? Iunno.
3. You can only swap in Ultimate Abilities from other class's.
I parsed on my normal plar setup, It was hitting 13% less than UD 45. Meanwhile I my arc is hitting +45%. This is day one. It'll only get worse. Abandon ship. Content creators love subclassing because they can create content around it and generate views. Score pushers love it because it introduces powercreep (the most we've ever seen by far) so they can break world records again easily. However it will destroy class identity. You already destroyed half of the builds in the game with hybridization. This is a terrible idea. Please stop.https://youtu.be/lwLv44bD9Lw
Templar is currently bugged. Any templar parses that use solar barrage are invalid.
madmufffin wrote: »This "game breaking parse" is less than 10k higher than what others were parsing with the vanilla classes. Even at the projected 170k it's not "game breaking".
Everyone commenting on templar bug when the video shows Arcanist + Nightblade + Necro combo.You don't even have to watch the video, the literal thumbnail shows siphoning, arcanist skills, and relentless focus fully buffed on bar.
MurkyWetWolf198 wrote: »I agree that this is OP, but I don’t necessarily think that’s a bad thing. I think adding more power is fine, but I would just like to see it added to places they need it. IMO, this just opens up the possibility for challenge runs where people restrict themselves or their groups for fun
AdmiralDigby wrote: »madmufffin wrote: »This "game breaking parse" is less than 10k higher than what others were parsing with the vanilla classes. Even at the projected 170k it's not "game breaking".
Highest Arc Parse I've seen is 125k ish UD 45. My static rotation setup was parsing for 107k. This is a 30% power jump. That is MASSIVE.
AdmiralDigby wrote: »And don't forget: PvE players love subclassing so they can feel powerful and fun as they play a videogame! I'm excited for my solo PvE builds.
Overland content is so boringly eyes, it's game breaking. literally. the game is broken.
solar barrage is stacking infinately.
congrats, you found a bug.
I didn't find it. Nor did I use it in the above parse.
AdmiralDigby wrote: »madmufffin wrote: »This "game breaking parse" is less than 10k higher than what others were parsing with the vanilla classes. Even at the projected 170k it's not "game breaking".
Highest Arc Parse I've seen is 125k ish UD 45. My static rotation setup was parsing for 107k. This is a 30% power jump. That is MASSIVE.
AdmiralDigby wrote: »And don't forget: PvE players love subclassing so they can feel powerful and fun as they play a videogame! I'm excited for my solo PvE builds.
Overland content is so boringly eyes, it's game breaking. literally. the game is broken.
solar barrage is stacking infinately.
congrats, you found a bug.
I didn't find it. Nor did I use it in the above parse.
Yeah, the whole game is boring honestly. Just standing there and chipping away at meat bags while the boss one-shots you.
But with more power I can better face DLC world bosses, do even more dungeons as solo, and push even further in IA. Which makes it a bit more fun being able to stand against larger threats. More power means we can play more of the game as we want to.
PvE doesn't just mean basegame overland story content. It's almost everything outside of Cyrodiil. And depending on if some things are balanced by "players" status rather than "battlespirit" status, then Cyrodiil also has a lot of PvE.
AdmiralDigby wrote: »madmufffin wrote: »This "game breaking parse" is less than 10k higher than what others were parsing with the vanilla classes. Even at the projected 170k it's not "game breaking".
Highest Arc Parse I've seen is 125k ish UD 45. My static rotation setup was parsing for 107k. This is a 30% power jump. That is MASSIVE.
Twohothardware wrote: »AdmiralDigby wrote: »madmufffin wrote: »This "game breaking parse" is less than 10k higher than what others were parsing with the vanilla classes. Even at the projected 170k it's not "game breaking".
Highest Arc Parse I've seen is 125k ish UD 45. My static rotation setup was parsing for 107k. This is a 30% power jump. That is MASSIVE.
Who cares. The game needs a serious shakeup to get people interested in playing again. Coming out with vanilla toned down "balanced" subsclassing that's heavily restricted isn't it.
99% of the ESO players on the game have never even cleared a Vet Trial once outside of like the really old Craglorn ones. Most can't clear some of the newer Vet DLC dungeons either.
Getting higher DPS isn't going to suddenly break the game and make it too easy for the majority.
AdmiralDigby wrote: »AdmiralDigby wrote: »And don't forget: PvE players love subclassing so they can feel powerful and fun as they play a videogame! I'm excited for my solo PvE builds.
Overland content is so boringly eyes, it's game breaking. literally. the game is broken.
solar barrage is stacking infinately.
congrats, you found a bug.
I didn't find it. Nor did I use it in the above parse.
Yeah, the whole game is boring honestly. Just standing there and chipping away at meat bags while the boss one-shots you.
But with more power I can better face DLC world bosses, do even more dungeons as solo, and push even further in IA. Which makes it a bit more fun being able to stand against larger threats. More power means we can play more of the game as we want to.
PvE doesn't just mean basegame overland story content. It's almost everything outside of Cyrodiil. And depending on if some things are balanced by "players" status rather than "battlespirit" status, then Cyrodiil also has a lot of PvE.
No...it means the more you HAVE to play a meta build. Which now...there will literally be 1 build that is the best. So to push all the things your talking about. It's not more options. It's less.
AdmiralDigby wrote: »AdmiralDigby wrote: »And don't forget: PvE players love subclassing so they can feel powerful and fun as they play a videogame! I'm excited for my solo PvE builds.
Overland content is so boringly eyes, it's game breaking. literally. the game is broken.
solar barrage is stacking infinately.
congrats, you found a bug.
I didn't find it. Nor did I use it in the above parse.
Yeah, the whole game is boring honestly. Just standing there and chipping away at meat bags while the boss one-shots you.
But with more power I can better face DLC world bosses, do even more dungeons as solo, and push even further in IA. Which makes it a bit more fun being able to stand against larger threats. More power means we can play more of the game as we want to.
PvE doesn't just mean basegame overland story content. It's almost everything outside of Cyrodiil. And depending on if some things are balanced by "players" status rather than "battlespirit" status, then Cyrodiil also has a lot of PvE.
No...it means the more you HAVE to play a meta build. Which now...there will literally be 1 build that is the best. So to push all the things your talking about. It's not more options. It's less.
Not really. I think I can see what you're saying, that this means they have to make the game harder to keep up with top performers? I don't think they'll aim it at that. And if they do, it makes for interesting build experimentation imo.
My current solo setup is a non-pet sorc with Aetherial Ascension/ Spinners and sea-serpent coil. I have no idea if that's "meta", but it's what I've found through trial and error that keeps me alive and dealing enough damage to face many DLC world bosses and some DLC normal dungeons. But it's not enough for some others of the same content type. So I'm looking forward to being able to finally use arcanist abilities and such to better have more fun with my main character, and to see what works best for the gameplay style I have.
spartaxoxo wrote: »And what's the highest parse on live? How many minutes or seconds is it actually saving?
MurkyWetWolf198 wrote: »Honestly, I think high-end players overestimate how representative their experiences are, especially because they’re the one’s likely to come and make posts on here or YouTube. Yes, guilds pushing for trial hms and perfectas will make demands on what to run for comp, they’re always going to demand META. But I think that most groups aren’t concerned about that. Most runs are largely just guild runs for whoever signs up or outright pugs. If these changes make those experiences better, I’m all for it. I wish I could randomly join runs and not worry about getting stuck in a trap. Also, I simply can’t agree that the issue of pressuring players to run Meta can be fixed by game balance. That needs to be fixed by talking with your team about what the team wants to do and how they want to do it. Or, find another team. How each group wants to run their content is their choice, and if you feel too much pressure to run things you don’t want, then be an adult and talk about it or leave that group
Reginald_leBlem wrote: »spartaxoxo wrote: »And what's the highest parse on live? How many minutes or seconds is it actually saving?
Comparing OP playing around on day 1 to absolute highest parse on live, which I guarantee will be crit farming and in a cheese build, is not really accurate.
People need to compare their own average parse to a couple parses on live. The damage is much, much higher, and zos has never used a chisel when a hammer will do-- massive nerfs WILL be incoming, and WILL ruin individual classes.
Reginald_leBlem wrote: »spartaxoxo wrote: »And what's the highest parse on live? How many minutes or seconds is it actually saving?
Comparing OP playing around on day 1 to absolute highest parse on live, which I guarantee will be crit farming and in a cheese build, is not really accurate.
People need to compare their own average parse to a couple parses on live. The damage is much, much higher, and zos has never used a chisel when a hammer will do-- massive nerfs WILL be incoming, and WILL ruin individual classes.
AdmiralDigby wrote: »Highest Arc Parse I've seen is 125k ish UD 45. My static rotation setup was parsing for 107k. This is a 30% power jump. That is MASSIVE.