Joy_Division wrote: »I logged into Blackreach and noticed that DC PvDoor'ed the map and was in the process of Pvdooring our (AD's) scrolls without much of a fight. No interesting fights were going on since nobody was pushing anything so I queued in for GH.... It took me 17+ mins to get in... once I was in... For a campaign that was locked pop in all 3 factions.. there wasn't much going on.. DC or EP wasn't pushing each other... apparently, all of AD was at Alessia Bridge fighting with EP... It was boring.
Vengeance brought life to Cyrodill and everyone was enjoying it.. there was such a massive amount of people on... with so many things going on, and with an endless amount of battles.
Cyrodill was great for a week
I'm actually mystified by the people who are missing Vengeance now. I played it because it was the only thing available, and to do my part for the test, but it did not hold my interest, at all. That's not to say there weren't good or promising things about it, but as someone who currently PvP's more than I PvE.... if it's either/or with no possibility for improvements or changes, I'd take Cyro today over Vengeance, 100%. If Vengeance, as it was in the test, was implemented permanently with no other options, my interest in PvP would plummet. My personal desire isn't "always tons of people in a single battle and I can sort of hit skills and move around in that environment" but "explore a wide variety of builds, options, classes, and push my skills to the limit by tweaking and changing my setups." To each his own, but I hope we end up with options at the end of this.
If you are legitimately mystified why people would miss Vengeance, then how can I take any of your opinions about Live Cyrodiil seriously? Even if You really really really love it, it is so blatantly obvious why people would not like it. How can you not see that?
Oh hi! Btw (100% serious here), I always really enjoy your posts; they are very well thought out. Iirc, you had a great vMA guide back in the day.
To answer your question, I guess I should have just worded that a little differently. I'm actually a big advocate of different play styles and trying to help others understand other perspectives or how compromises can be made. What I should have said was, that there is absolutely zero part of me that misses Vengeance. I don't remotely feel that emotion about it... not even a little bit. I actively missed live Cyro as I was participating in the test (what I missed and what I disliked about the test is in my post in the test feedback, so I won't repeat it all here).
I certainly can understand why others who prioritize different things than me, or experience worse performance in live than I typically do, might miss it. That's why I said "to each his own." It's just for me, the trade-offs (basically, the extreme simplification of builds and options and the slower pace) were not worth it. I wrote that sentiment as I was trying to explain why, if it was a choice between Vengeance exactly as it was, vs live, I'd pick live. I just... can't personally imagine being satisfied long term with a Cyro that felt so slow and limited.
Now there were some promising things about the test... especially the lack of a stuck in combat bug! So I can empathize more with a sentiment of missing parts of the test. I could see saying "Boy, I loved less lag, no stuck in combat bug, and the larger battles. I miss those!" Which is different, to me, than saying "I miss the entire environment" and preferring that to live. And I do agree with the sentiment of people going into live Cyro and missing the better performance of the test. But again, for people who care way more about being in an epic battle without ever crashing, as opposed to having many nuanced builds and options available... what's good about live Cyro to them might not outweigh what they loved about Vengeance. And I get that people may truly feel that way... I just can't feel that way, myself.
Anyway, I'd like it if you'd take me seriously, just because I happen to have a lot of respect for your opinions and experience in ESO, but it's also ok if you don't. Mostly when I write it's to share my opinion because if I have one, probably others do too, so it gives ZOS multiple perspectives to consider. The more kinds of players that can be happy with a solution, the better. I've been playing MMOs for years, and I've PvP'd not only in ESO but in Wow, Rift, etc. I've seen ESO evolve and implement tons of what I consider to be fantastic changes, but also tons of what I consider to be highly unfortunate changes. I tend to have a stronger opinion when a proposed or implemented change has collateral damage to playstyles that could be avoided, or when lovely features are removed after we've enjoyed them for many years.
I suppose I'm passionate and concerned about the Vengeance test possibly becoming permanent, as-is, because it feels like the latter to me. Many features and functionality were taken out of the PvP experience in that test such that it would feel like another "loss" to me if it went live and those features were permanently removed. Things like the fact that AP wasn't calculated until you left the environment drove me absolutely bonkers. A small thing, I know, but I often play "until I hit xyz" so it was an extra irritating limitation. And I know how things work around here, and I don't have a lot of faith that if the message is unilaterally "This was unequivocally the best thing I've ever experienced!!" that we won't see almost a clone of the test go live with little tweaking.
Lastly, I suppose the other thing, for me, is that I expected performance to be better in battles in this test (and I expected less ball groups) because of everything that was disabled, so it wasn't that impressive to me. I mean, if it isn't better with all that stuff turned off, we are in super big trouble. So, that was just an expected outcome such that I focused more on all the things I didn't like than the performance improvement.
I don't think it makes my opinions less valid just because I was overjoyed to be able to play in Greyhost with all of my characters, all of my builds, my scribing abilities, and saw the return of a variety of strategies beyond just "the zerg" once the test was over. But I do understand that live Cyro isn't perfect and I didn't mean to hint that it was. Thanks for reading (if you did!)
Joy_Division wrote: »I have spent more time inactive/unsubbed from ESO than actively playing since 2021. I would rather start up a new Baldur's Gate campaign, see what all the fuss was about with a game like Slay the Spire, or just read a book on my shelf than log into to PvP on ESO. My friends list, defunct old guilds, and the countless old names I used to see every night and are now long forgotten are testament that thousands of players who were once attracted to and committed to ESO PvP have decided that literally doing something else is preferable to ESO's current Cyrodiil with its dead map, troll tanks, ridiculous proc sets, instant-killing bombers, oppressive ball groups, players constantly healing to full every two seconds, extremely high skill entry reequipment, low pop caps, etc., etc.
SaffronCitrusflower wrote: »DeadlySerious wrote: »I'm only seeing 2 people I know to be avid PvP players posting in support of vengeance mode. That should be telling information for ZOS to go by.
LOL Like you know everyone.
Again this is not a zero sum game. There is no reason why both can not exist side by side in adjusted formats.
It probably is a zero sum game. It's not very likely that ZOS will go from barely supporting the PvP format we have now to fully supporting two different formats at the same time. They will pick one fomat and go with it and, more than likely, drop the other format. This is why I'm so opposed to ZOS investing further dev time into any version of the vengeance format. Eventually they're going to pick one or the other most likely.
You need to answer the question for any of subsequent text to matter. Deltia played and covered Vengeance in a video. Need a link?What do you lose being able to dunk on more PVE players? Is it because in Vengeance you can't because you can't exploit the broken sets? I was dunking on people during Vengeance week and it felt great.If you decided you needed to follow the zerg and press some buttons, thats all cool. Meanwhile, people like me were making our own fun across the map, pressuring different resources, keeps and making plays on towns. If you find it boring, thats cool. Lag, ballgroups, bombs and blocktanks isn't for me tho. In otherwords, yes it was special in a good way objectively whether or not one decides to take a blind eye towards the server performance. Here comes the PVE strawman again!DeadlySerious wrote: »There was nothing what so ever "special" about the vengeance zerg fest.
It was not a glimpse into what Cyrodiil used to be. It was nothing like what Cyrodiil used to be. The difference was akin to driving a pedal car vs. driving a real car. (the pedal car being vengeance mode) It was boring a PvP experience as I've ever had. It was just follow the zerg and press some buttons. Nothing else to it. I think that's why the PvE'rs were so happy with it.
It's not a strawman to point out that the majority of players swooning over the vengeance mode are primarily PvE players. That's just a fact. It can't be a straw man argument if it's true. There are less than a handful of PvP mains on here posting they think vengeance was anything other than a boring zerg fest with some potential. And none of them want to see anything other than the original version of Cyrodiil fixed. None of us want ZOS to abandon the original version of Cyrodiil.
Top question is - Do "hardcore PVP advocates" (Not Deltia because he liked Vengeance) want laggy unpopulated Cyrodiil or do they want accessible popcapped 600 players Cyrodiil? Remember! Gatekeeping Cyrodiil is why its dead and has such a low number of participants. When does one let go of their source of ego gratification and say "Man, Cyrodiil needs an overhaul"?
Many factual inaccuracies in your post. Not the least of which is that Deltia doesn't play ESO anymore.
Ah, well, I did manage to find this video.https://www.youtube.com/watch?v=Na8VI-a39Lk&ab_channel=Deltia%27sGaming
So it looks like Deltia did in fact play some vengeance. I'd encourage you to watch the video several times and take to heart what he has to say about it. My sentiments match his exactly. And his comments in the video run contrary to most of the assertions you have made about the vengeance mode.
I am now a bit confused though about what's going on with Deltia. He did sell the rights to his website last year. But this video sure looks like he's representing himself, not Nazura. So don't know what to say about that. Maybe the deal fell through for some reason. Or maybe Nazura is paying Deltia to continue to produce content. ESO certainly isn't his main focus anymore if you look at deltiasgaming.com.
Do you have any links to anything eso related from Deltia in the last six months other than what I linked to by chance?
You watch it again. He said he had fun with it. It wasn't all negative like you.
xylena_lazarow wrote: »I'm looking forward to both a multiclassing server and an improved Vengeance server.
Staying with AD! My experience so far with dueling on PTS is that while it's a ton of fun to play with all the skill trees, the meta is still gonna be defined by busted gear sets over skill combos. At least now there's endless different ways you can make an MDW/Vatesh pressure brawler, or an Acuity/Balo attrition tank, etc. Anyway, bring on Vengeance.lol all the love for you Xylena, but lemme know which faction you'll be on after subclassing eh? I'd rather not be against whatever beastly build you come up with
It’s sad for me to say this, but I just don’t have any interest in going back to Gray Host after being spoiled by Vengeance. I don’t have any desire to fight against Rush of Agony, Ball Groups, or unkillable players. It’s unwinnable. I don’t play Golf anymore either because it is a game you can only play but never win.
People have been complaining about Vengeance being too simple, or after playing for a while, being boring because it is ZERG vs ZERG all the time. But we only experienced it in LIVE for 1 week. Cyro has always evolved over time. If Vengeance were a permanent Campaign, battle strategies would evolve to be more than just Zergs. I watch my wife play in Cyro on PS NA and I am very impressed with the organization and tactics used by AD. Her EP faction has no strategy AT ALL. It is no wonder AD always wins. IMO that would eventually happen in Vengeance as tactics evolve, (that is if the goal of the Vengeance campaign is to WIN by having the highest score).
Going forward, a Vengeance like campaign needs to include all Class active and passive abilities at the very minimum. This differentiates the abilities of each Class and makes them unique. They should be unique to augment each players preferred playstyle and skill. But it is the players brains, playstyle and skill that should be the ultimate determinant of winning and losing, not the broken mechanics and armor found in GH.
AngryPenguin wrote: »SaffronCitrusflower wrote: »DeadlySerious wrote: »I'm only seeing 2 people I know to be avid PvP players posting in support of vengeance mode. That should be telling information for ZOS to go by.
LOL Like you know everyone.
Again this is not a zero sum game. There is no reason why both can not exist side by side in adjusted formats.
It probably is a zero sum game. It's not very likely that ZOS will go from barely supporting the PvP format we have now to fully supporting two different formats at the same time. They will pick one fomat and go with it and, more than likely, drop the other format. This is why I'm so opposed to ZOS investing further dev time into any version of the vengeance format. Eventually they're going to pick one or the other most likely.
It seems to me that ZOS has already determined the direction they're going with this and no amount of feedback is going to change anything. ...just as it's always been. I wonder how long the original format for Cyrodiil PvP will be available or if they are actually using data gathered during vengeance to improve the original format as opposed to replacing it.
I logged into Blackreach and noticed that DC PvDoor'ed the map and was in the process of Pvdooring our (AD's) scrolls without much of a fight. No interesting fights were going on since nobody was pushing anything so I queued in for GH.... It took me 17+ mins to get in... once I was in... For a campaign that was locked pop in all 3 factions.. there wasn't much going on.. DC or EP wasn't pushing each other... apparently, all of AD was at Alessia Bridge fighting with EP... It was boring.
Vengeance brought life to Cyrodill and everyone was enjoying it.. there was such a massive amount of people on... with so many things going on, and with an endless amount of battles.
Cyrodill was great for a week