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Werewolves are broken

  • Darkness734
    Darkness734
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    I hope a dev picks this up! I just want to play a ww in a group :.(
  • Genfe
    Genfe
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  • dark_hunterxmg
    dark_hunterxmg
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    Genfe wrote: »

    This bug coupled with the heavy attack bug makes it so much harder to play a heavy attack build. Sometimes I get only 1 attack every 4 seconds.
  • Darkness734
    Darkness734
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    Heres the consensus so far

    Werewolves are vastly under powered in PVE and vulnerable in PVP, There are a multitude of skills that are broken and/ or need work. Being under powered and broken is why this form of play is un-enjoyable to most and not viable beyond ones own enjoyment.

    Here are changes we are asking for.

    -light attacks hit multiple targets (Optional and would be nice), maybe speed it up a tad bit too.
    -Taunt be taken off roar and placed on feral pounce to offer it real value because NO ONE uses feral pounce at all and this would free up the choice between savagery and major protection.
    -FIX FEROCIOUS ROAR NOT WORKING ON THE FIRST HEAVY ATTACK this has been broken for years
    -Hircines rage needs to apply major berserk no matter the health percentage as major berserk is nearly unusable unless in a group PVE content with a dedicated tank
    -Hircines fortitude needs a heal over time added and/or an aoe heal for groups
    -Execute scaling added to Claws abilities, both the infectious and life claw.
    -piercing howl should have some sort of synergy on both morphs

    Allow werewolves to benefit from weapon passive abilities!!! Explain to me why they dont have this by now its been 10 years????

    Possible Scribe ability - a claw strike similar to rapid strikes from the dual wield tree!!!

    Crown store skin - Different werewold colors or fur patterns.

    Ill keep reporting bugs in game and resurrecting this post until something is done, this game has been around for 10 years, werewolves need to be somewhat viable and not looked down upon



  • dark_hunterxmg
    dark_hunterxmg
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    I know several Werewolves that use Feral Pounce. Not because it's a better morph, but because it is less clunky to cast. My Carnage hit rate is much higher with Feral Pounce than Brutal Pounce.
    That being said, this skill needs to stop being a double cast. It limits mobility and is nearly useless as an execute dot because it takes 2 gcds to apply, doesn't do much damage, doesn't last very long, gives your opponent plenty of time to block heal out of execute range, and can be cleansed.
  • Darkness734
    Darkness734
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    Hopefully they'll spend an hour and change the skills to resurrect a whole WW community
  • Darkness734
    Darkness734
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    ill be joining the test server to submit bug reports regarding these issues !!!
  • Darkness734
    Darkness734
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    submitted more bug reports regarding werewolves
  • Darkness734
    Darkness734
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    Now that there’s subclassing. Werewolves will be completely useless unless there’s a substantial buff.
  • Darkness734
    Darkness734
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    reported within the test server. hopefully this brings attention to the issues
  • dark_hunterxmg
    dark_hunterxmg
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    This absolutely blows my mind. On PTS right now we've got double cast spec bows for everybody stacking 450/570 weapon damage. Someone thought this was acceptable or it wouldn't be there. This stuff is presented as the potential product for our review. Meanwhile werewolves are over here getting push back on weapon passives and some skill updates. @Darkness734 thank you for trying to bring more attention to the werewolf topic.
  • Darkness734
    Darkness734
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    im going to keep submitting bug reports and making posts until someone who works there, does something, knows me by name and/or bans me lol
  • Darkness734
    Darkness734
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    just made another post on the pts forum about this. feel free to chime in. Im not the best with suggestions
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