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Werewolves are vastly under powered in PVE and vulnerable in PVP, There are a multitude of skills that are broken and/ or need work. Being under powered and broken is why this form of play is un-enjoyable to most and not viable beyond ones own enjoyment.
Here are changes we are asking for.
-light attacks hit multiple targets (Optional and would be nice), maybe speed it up a tad bit too.
-Taunt be taken off roar and placed on feral pounce to offer it real value because NO ONE uses feral pounce at all and this would free up the choice between savagery and major protection.
-FIX FEROCIOUS ROAR NOT WORKING ON THE FIRST HEAVY ATTACK this has been broken for years
-Hircines rage needs to apply major berserk no matter the health percentage as major berserk is nearly unusable unless in a group PVE content with a dedicated tank
-Hircines fortitude needs a heal over time added and/or an aoe heal for groups
-Execute scaling added to Claws abilities, both the infectious and life claw.
-piercing howl should have some sort of synergy on both morphs
Allow werewolves to benefit from weapon passive abilities!!! Explain to me why they dont have this by now its been 10 years????
Possible Scribe ability - a claw strike similar to rapid strikes from the dual wield tree!!!
Crown store skin - Different werewold colors or fur patterns.
Ill keep reporting bugs in game and resurrecting this post until something is done, this game has been around for 10 years, werewolves need to be somewhat viable and not looked down upon
I know several Werewolves that use Feral Pounce. Not because it's a better morph, but because it is less clunky to cast. My Carnage hit rate is much higher with Feral Pounce than Brutal Pounce.
That being said, this skill needs to stop being a double cast. It limits mobility and is nearly useless as an execute dot because it takes 2 gcds to apply, doesn't do much damage, doesn't last very long, gives your opponent plenty of time to block heal out of execute range, and can be cleansed.
This absolutely blows my mind. On PTS right now we've got double cast spec bows for everybody stacking 450/570 weapon damage. Someone thought this was acceptable or it wouldn't be there. This stuff is presented as the potential product for our review. Meanwhile werewolves are over here getting push back on weapon passives and some skill updates. @Darkness734 thank you for trying to bring more attention to the werewolf topic.