Erickson9610 wrote: »Aedric Spear from Templar and Storm Calling from Sorcerer will be extremely useful for Werewolf PvE builds because we get to use most of the Class passives from those skill lines while transformed.
I might swap Restoring Light out for it, which for Werewolf only grants the Master Ritualist passive bonus.
Erickson9610 wrote: »Aedric Spear from Templar and Storm Calling from Sorcerer will be extremely useful for Werewolf PvE builds because we get to use most of the Class passives from those skill lines while transformed.
I might swap Restoring Light out for it, which for Werewolf only grants the Master Ritualist passive bonus.
I'm really into my Werewolf right now also (NB). I like 2 lines for my playstyle, so will need to choose between Storm calling and Aedric Spear. Would you have a recommendation on which is better?
Planning on dropping Siphoning / Healer line for one of the two.
shadyjane62 wrote: »Sticking to my three skill lines. It won't be optimum but it will be real and honest.
Though I doubt I'll be around much (if any) longer.
Pixiepumpkin wrote: »shadyjane62 wrote: »Sticking to my three skill lines. It won't be optimum but it will be real and honest.
This! Unique classes are the way to go, everything else is just watering down what it means to play an RPG even more.
TX12001rwb17_ESO wrote: »A lot of people are failing to realize something, many of these class skylines were made to synchronize with only each other and not other class skill lines, take an Arcanist for example, Nightblade, Dragonknight, Sorcerer, Warden, Templar and Necromancer skills do not generate crux and without crux many Arcanist skills will be underpowered and if you try to subclass as a Necromancer be warned, you will not beable to use Corpseburster.
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »A lot of people are failing to realize something, many of these class skylines were made to synchronize with only each other and not other class skill lines, take an Arcanist for example, Nightblade, Dragonknight, Sorcerer, Warden, Templar and Necromancer skills do not generate crux and without crux many Arcanist skills will be underpowered and if you try to subclass as a Necromancer be warned, you will not beable to use Corpseburster.
You can only use Corpseburster if your base Class is Necromancer. You can proc Corpseburster and corpse consuming abilities/passives with Templar's Repentance skill (Restoring Light) or with Werewolf's Devour synergy.
What I want to know is what happens to the corpse glow when you have Repentance and a Necromancer corpse consuming ability slotted on the same bar. Corpses glow yellow with Repentance, glow blue with Necromancer skills, and glow red while transformed as a Werewolf — with subclassing, we'll see what happens when corpses glow yellow and blue.