Impossible question to answer. A fair amount of zerg to bring them down.... are they a zerg wearing Deaths Wind and Varen's Legacy? Are they wearing PvP gear? Do they have any CP slotted? What's a fair amount of people a bomber can bring down? People who are good at PvP didn't just show up one day and become good. They practiced and experimented. The whole point of Cyrodiil is to PvP. Not get a participation trophy for showing up. I think gankers are overpowered. You can't see them, have no way of knowing when they'll strike, and there is no counter. Unless you build for it. And since randoms apparently don't have the ability to build to defend against gankers, then we'll just say everything that takes thought and sacrifice ruins Cyrodiil.
Outside-game logistics. So yes, all the prep work they do on Discord outside the game. All the scheduling their leisure time, structuring their social lives. Figuring out who to even ask about joining, then getting interviewed like it's a job. Being willing to spend on class tokens or faction tokens to keep up with the group's demands.I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Your question has been answered multiple times in multiple ways. You deciding not to accept any of those answers because, in your opinion, they aren't valid answers isn't anyone's problem but yours. You are acting like you are the judge in this situation when you are just another player whose opinion isn't any more important than any other player regardless of your play time.
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Your question has been answered multiple times in multiple ways. You deciding not to accept any of those answers because, in your opinion, they aren't valid answers isn't anyone's problem but yours. You are acting like you are the judge in this situation when you are just another player whose opinion isn't any more important than any other player regardless of your play time.
My question has been answered with opinions. There's nothing against the rules about using spreadsheets or hitting synergies. There's nothing unfair about using Discord or class change tokens. There's nothing unfair about joining a group or practicing in their spare time. So far those are the things that have been considered unfair. Are they cheesy? Yes. Is it over the top? Yes. Are people emotional about it? Clearly, yes. ZOS has already commented on this. But what happens is people get harassed, bullied, and publicly shamed for playing the game within the games rule set. Geez
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Your question has been answered multiple times in multiple ways. You deciding not to accept any of those answers because, in your opinion, they aren't valid answers isn't anyone's problem but yours. You are acting like you are the judge in this situation when you are just another player whose opinion isn't any more important than any other player regardless of your play time.
My question has been answered with opinions. There's nothing against the rules about using spreadsheets or hitting synergies. There's nothing unfair about using Discord or class change tokens. There's nothing unfair about joining a group or practicing in their spare time. So far those are the things that have been considered unfair. Are they cheesy? Yes. Is it over the top? Yes. Are people emotional about it? Clearly, yes. ZOS has already commented on this. But what happens is people get harassed, bullied, and publicly shamed for playing the game within the games rule set. Geez
People are probably getting harassed and bullied because, while playing within the games rule set, others are realizing that they are at an unfair advantage for all of the reasons Laz has listed and you continue to ignore.
Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
WaywardArgonian wrote: »No-proc had a pretty decent balance for ballgroups. Without Snow Treaders, pull sets and sets like VD/PB, and without buff sets, it was more skill-based and you could see that ballgroups with subpar players did not have much success.
In the end, ballgroups are just the meta of group play and they will be around in one form or another no matter the ruleset (yes, even with Vengeance rules). I don't think it's necessary to throw out the baby with the bathwater, but getting rid of certain overperforming sets such as Rush of Agony and Snow Treaders (while increasing the duration of snare removals because being perma-rooted isn't fun for anyone) will already go a long way. Ballgrouping was a thing long before these items existed, but they did make the entry level for being successful with a ballgroup much lower. Removing Azureblight was also a mistake, and addressing crosshealing and/or buff sets in a way that gives diminishing returns to larger groups would also help. This way you put a hard cap on the amount of statistical superiority a 12-man group can generate while also not completely destroying the benefits of playing as a well-organized group.
WaywardArgonian wrote: »No-proc had a pretty decent balance for ballgroups. Without Snow Treaders, pull sets and sets like VD/PB, and without buff sets, it was more skill-based and you could see that ballgroups with subpar players did not have much success.
In the end, ballgroups are just the meta of group play and they will be around in one form or another no matter the ruleset (yes, even with Vengeance rules). I don't think it's necessary to throw out the baby with the bathwater, but getting rid of certain overperforming sets such as Rush of Agony and Snow Treaders (while increasing the duration of snare removals because being perma-rooted isn't fun for anyone) will already go a long way. Ballgrouping was a thing long before these items existed, but they did make the entry level for being successful with a ballgroup much lower. Removing Azureblight was also a mistake, and addressing crosshealing and/or buff sets in a way that gives diminishing returns to larger groups would also help. This way you put a hard cap on the amount of statistical superiority a 12-man group can generate while also not completely destroying the benefits of playing as a well-organized group.
MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
Alchimiste1 wrote: »MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
"Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups."
yeah but I am.
After watching a EP ball group run around the other night bagging everyone after they kill them as if they accomplished some impressive thing I’d say most of us would like to see them gutted.
The_Meathead wrote: »After watching a EP ball group run around the other night bagging everyone after they kill them as if they accomplished some impressive thing I’d say most of us would like to see them gutted.
A Ballgroup player teabagging someone has always struck me much like a touchdown celebration... right after the player scored a flag-football touchdown in their F150.
The_Meathead wrote: »After watching a EP ball group run around the other night bagging everyone after they kill them as if they accomplished some impressive thing I’d say most of us would like to see them gutted.
A Ballgroup player teabagging someone has always struck me much like a touchdown celebration... right after the player scored a flag-football touchdown in their F150.
Yeah it was bad the other night; any and every solo player they killed got bagged, most of us just logged out.
I think what you're saying here, and I agree with it, is that ball groups are just optimizing based upon the tools that are available and it's the available tools that are the problem: RoA, heal stacking, and shield stacking primarily.MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
I think what you're saying here, and I agree with it, is that ball groups are just optimizing based upon the tools that are available and it's the available tools that are the problem: RoA, heal stacking, and shield stacking primarily.MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
The fact is that these groups are not going to willingly nerf themselves just because something is overpowered, because when we face off against other groups we expect them to be doing the same thing.
Ultimately it comes down to players petitioning ZOS to address the issue, which is repeatedly happening all over these forums and rightly so. It's also important to know that it's people such as @Joy_Division and myself who are playing in these groups that are joining in sounding the alarm, so it's not just a matter of it being sour grapes.
Alchimiste1 wrote: »MorallyBipolar wrote: »Guys..... there's no need to post whole pages of text trying to explain to me how the game works. I've been playing since early access. I have been playing in groups in Cyrodiil since day 1. I'm just trying to get a simple question answered. What gives ball groups an unfair advantage? I have yet to hear a good argument from all these veteran know it all's. Discord? Barrier? What?
Heal and shield stacking along with some broken sets like RoA and NB pulls in combination with VD give ball groups an outsized power. We've been saying this for years, so I'm not sure why you would ask the question in the first place.
Yep. I've admitted all these things. My point is people just make stuff up to be salty about. It's not unfair to play the game differently than others. Using Cheat Engine is unfair. Shield/heal stacking is out of control, but not unfair. That's the point. Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups. I AM in favor of fixing broken things and bringing back the risk vs reward aspect of PvP. To all the rest of you, feel free to message me in game if you want to argue. That way the thread doesn't get closed down. @Stridig
"Anyway, I'm not in favor of gutting Cyrodiil simply because people are tired of ball groups."
yeah but I am.
Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"? Are they using skills or gear that is only available to certain people? Are they using monster sets that are only available if you have a youtube chanel? Are they allowed to slot more CP on their bars than everyone else? Or is the root cause of the frustration just being blamed on them? Is the game actually pay to win with mythics and jewelry? What exactly is the unfair advantage? I hate fighting ball groups. I hate getting pulled halfway across the map by a gear set. But I don't think it's unfair to use skills and sets in Cyrodiil. To me it's just a bad argument to say ball groups ruin everything.
xylena_lazarow wrote: »None of the tools randoms have available can actually threaten an optimized ball group. All they can do is brute force outnumber and spam. Sure they have Negates and Meatbags but by definition they can't coordinate them, only hope to get lucky that they land together. It can take hours of zergers randomly spamming before they land a lucky bomb, and even then it probably just sends the ball to their camp outside, ready to do the same exact thing again.Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"?
So you're saying ball groups DO have skills or abilities that aren't available to everyone. Ok. So the problem isn't ball groups, it's RNG? Some people get certain tools and some don't? I'm lost here.
MorallyBipolar wrote: »Agreed.
Still waiting on word from ZOS about limiting heal and shield stacking in groups. Why hasn't ZOS tried this or at least commented about it?
To be fair they did implement this in the Vengeance campaign. No skill was able to affect more than 3 targets be it heals nor aoes. This was a brilliant step in the right direction imo.
Our group was there multiple nights. Coordination was still valuable, syncing up ultimates, having designated healers, DKs chaining in opponents to pare down their numbers, etc.But ballgroups felt like this wasnt enaugh because what they get in Grey Host is much stronger and still skipped Vengeance.
Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"? Are they using skills or gear that is only available to certain people? Are they using monster sets that are only available if you have a youtube chanel? Are they allowed to slot more CP on their bars than everyone else? Or is the root cause of the frustration just being blamed on them? Is the game actually pay to win with mythics and jewelry? What exactly is the unfair advantage? I hate fighting ball groups. I hate getting pulled halfway across the map by a gear set. But I don't think it's unfair to use skills and sets in Cyrodiil. To me it's just a bad argument to say ball groups ruin everything.xylena_lazarow wrote: »None of the tools randoms have available can actually threaten an optimized ball group. All they can do is brute force outnumber and spam. Sure they have Negates and Meatbags but by definition they can't coordinate them, only hope to get lucky that they land together. It can take hours of zergers randomly spamming before they land a lucky bomb, and even then it probably just sends the ball to their camp outside, ready to do the same exact thing again.Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"?
So you're saying ball groups DO have skills or abilities that aren't available to everyone. Ok. So the problem isn't ball groups, it's RNG? Some people get certain tools and some don't? I'm lost here.
They practically have.
While everyone can wear the sets or cast the skills ballgroups are using, they will not give the same sum of stats for a solo player (where the effect is given only to him) than for a ballgroupler where the effect is given to all 12 players to the ballgroup.
If a solo player wears sanctuary set he gets 10% healing.
If a ballgroupler wears sanctuary set all ballgroup members get 10% healing so sanctuary gives 12 times 10% healing so in sum 12*10=120%.
Same with powerful assault(12*307=3684wpndmg)
and spc/olorhime and every other groupset.
Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"? Are they using skills or gear that is only available to certain people? Are they using monster sets that are only available if you have a youtube chanel? Are they allowed to slot more CP on their bars than everyone else? Or is the root cause of the frustration just being blamed on them? Is the game actually pay to win with mythics and jewelry? What exactly is the unfair advantage? I hate fighting ball groups. I hate getting pulled halfway across the map by a gear set. But I don't think it's unfair to use skills and sets in Cyrodiil. To me it's just a bad argument to say ball groups ruin everything.xylena_lazarow wrote: »None of the tools randoms have available can actually threaten an optimized ball group. All they can do is brute force outnumber and spam. Sure they have Negates and Meatbags but by definition they can't coordinate them, only hope to get lucky that they land together. It can take hours of zergers randomly spamming before they land a lucky bomb, and even then it probably just sends the ball to their camp outside, ready to do the same exact thing again.Ok, I'll bite. What gives "ball groups" an unfair advantage over non "ball groups"?
So you're saying ball groups DO have skills or abilities that aren't available to everyone. Ok. So the problem isn't ball groups, it's RNG? Some people get certain tools and some don't? I'm lost here.
They practically have.
While everyone can wear the sets or cast the skills ballgroups are using, they will not give the same sum of stats for a solo player (where the effect is given only to him) than for a ballgroupler where the effect is given to all 12 players to the ballgroup.
If a solo player wears sanctuary set he gets 10% healing.
If a ballgroupler wears sanctuary set all ballgroup members get 10% healing so sanctuary gives 12 times 10% healing so in sum 12*10=120%.
Same with powerful assault(12*307=3684wpndmg)
and spc/olorhime and every other groupset.
You're not wrong. The point is you are encouraged to group up in Cyrodiil. And if you choose to be a solo player, then there are certain types of builds that compliment that playstyle. Why on earth would a solo player slot DD#4 skills and sets if they weren't in a group?
with yes.What gives "ballgroups" an unfair advantage over non "ball groups"? Are they using skills or gear that is only available to certain people?