Not to be taken seriously whatsoever, just been thinking of some neat designs for the remaining sets. I like the idea of class sets being kinda OP, playing into the strength of class mechanics and big buffs to passives. I think the power on a lot of existing sets is pretty lackluster and that class sets should be some of the strongest sets in the game. Anywho, just for fun, share your ideas or tell me how ridiculously OP these sound or how cringy the names are.
Arcanist - Soldier of Apocrypha
Runic Stalwart
(2 items) - Adds 1206 Maximum Health
(3 items) - Adds 1206 Maximum Health
(4 items) - Adds 1487 Armor
(5 Items) - Consuming crux with a Soldier of Apocrypha ability while under 50% Magicka or Stamina grants you Runic Stalwart for 12 seconds, granting you Major Evasion, reducing your damage taken from area attacks by 20%, and allowing you to generate up to four crux. Each Soldier of Apocrypha ability slotted increases this effect by 1 second. This effect can occur every 30 seconds.
Dragonknight - Draconic Power
Sleeping Dragon
(2 Items) Adds 1487 Armor.
(3 Items) Adds 129 Weapon and Spell Damage
(4 Items) Adds 1487 Armor
(5 Items) Activating a Draconic Power ability while below 50% health grants you Sleeping Dragon increasing your Iron Skin, Burning Heart, Elder Dragon, and Scaled Armor passive abilities by 100% for 10 seconds. This effect can occur every 30 seconds, and is reduced by 2 seconds for each slotted Draconic Power ability.
Warden - Winter’s Embrace
Raging Blizzard
(2 Items) - Adds 129 Weapon and Spell Damage.
(3 Items) - Adds 1487 Armor.
(4 Items) - Adds 1206 Maximum Health
(5 Items) - Adds 1206 Maximum Health. Dealing critical damage with a Winter’s Embrace ability afflicts your target with Major Brittle increasing their critical damage taken by 20% for 1 second.
Nightblade - Assassination
Contract Killer
(2 Items) Adds 129 Weapon and Spell Damage
(3 Items) Adds 1487 Offensive Penetration
(4 Items) Adds 657 Critical Chance
(5 Items) Dealing Critical Damage increases your Pressure Points passive ability effects by 100% for 5 seconds. This effect can occur every 10 seconds.
Templar - Restoring Light
Paladin’s Purity
(2 Items) Adds 129 Weapon and Spell Damage
(3 Items) Adds 4% Healing done
(4 Items) Adds 4% Healing done
(5 Items) Healing yourself or an ally with a Restoring Light ability while under 75% Health grants you Paladin’s Purity for 10 seconds, cleansing one negative effect for every Restoring Light ability slotted every second. This effect can occur every 30 seconds.
Sorcerer - Dark Magic
Malevolent Magi
(2 Items) - Adds 657 Critical Chance
(3 Items) - Adds 129 Weapon and Spell damage.
(4 Items) - Adds 657 Critical Chance
(5 Items) - Dealing critical damage with a Dark Magic ability grants you Malevolence, increasing your damage and healing done with Dark Magic abilities by 10% and increases the effect of Blood Magic by 100% for 15 seconds. This effect can occur every 30 seconds.
Necromancer - Living Death
Lich Lord’s Legion
(2 Items) Adds 129 Weapon and Spell damage.
(3 Items)Adds 129 Weapon and Spell damage.
(4 Items) Adds 4% Healing done.
(5 Items) Adds 4% Healing done. Healing yourself or an ally with a Living Death ability while below 75% health summons a zombie for 16 seconds that attacks your closest enemy dealing 2500 Disease damage every 2 seconds and healing you for 100% of the damage done. This effect can occur every 5 seconds. Zombies create a corpse on death.