DenverRalphy wrote: »[*] Ice - Stand inside the AOE because it's actually a ring and inside the ring is the safe space. Just gotta avoid the random ice shards that pop up.
Jordan_Black wrote: »DenverRalphy wrote: »[*] Ice - Stand inside the AOE because it's actually a ring and inside the ring is the safe space. Just gotta avoid the random ice shards that pop up.
Wait what? I always have a hard time with this dragon because unlike the lightning one he's hard to track in the sky. Where exactly is this safe space?
If you are able to get a companion, kit it out as a tank. There are lots of good companion builds out there.tohopka_eso wrote: »I am having issues with the Marauder if i pick up the daily quest. first time i encounter it thought it was just going to be one of those just DPS the mob down but keeps killing me. So, haven't bothered grabbing that quest again.
DenverRalphy wrote: »Jordan_Black wrote: »DenverRalphy wrote: »[*] Ice - Stand inside the AOE because it's actually a ring and inside the ring is the safe space. Just gotta avoid the random ice shards that pop up.
Wait what? I always have a hard time with this dragon because unlike the lightning one he's hard to track in the sky. Where exactly is this safe space?
It's the opposite of the Fire dragon. The AOE covers the edge of the platform like a ring. You just have to be inside the ring. Of course you have to avoid the ice shards that randomly burst up, but they don't do nearly as much damage and are easy to avoid. The farther in you are, the easier he is to track.
tohopka_eso wrote: »haven't had trouble with the Lightning Dragon and I haven't encounter the other two yet.
I am having issues with the Marauder if i pick up the daily quest. first time i encounter it thought it was just going to be one of those just DPS the mob down but keeps killing me. So, haven't bothered grabbing that quest again.
allochthons wrote: »If you are able to get a companion, kit it out as a tank. There are lots of good companion builds out there.tohopka_eso wrote: »I am having issues with the Marauder if i pick up the daily quest. first time i encounter it thought it was just going to be one of those just DPS the mob down but keeps killing me. So, haven't bothered grabbing that quest again.
Then learn how to control what they attack. Here's a good guide: https://benevolentbowd.ca/games/esotu/eso-guide-pet-commands/.
Then slot TWO taunts. One as their 1st skill, the second as their 4th skill. You may need to level up undaunted to get Savage Instinct.
Once the companion has taunt, take down the maurader. If at all possible, leave the other adds alive, so a second or third wave doesn't spawn. Two exceptions: if there's an Infuser or a Brewmaster up, you must take them down fast. An infused marauder is nasty.
That helps tremendously. It can take a lot of practice to get them to attack what you actually want them to attack, and it's hard when Grothmau is hard on your tail.
Once you survive a maurader or two, it does get easier. Then you can tune back your tank. But they are very tough, and it takes awhile to learn to deal with them.
Definitely ignore people who say "learn mechs, get good." I am good. I know mechs. But I'm doing IA on accounts that don't have high CP, or access to meta sets, monster sets, or mythics, and parts of IA are legit very hard without those things.
There is definitely a bug where companions lose taunt on mauraders, especially Grothmau. That's why I slot two taunts, it decreases the change of losing taunt significantly.
If you plan on doing IA often and don't have ESO+, it might be worth it to spend the crowns to get Zereth-var.
Dagoth_Rac wrote: »BXR_Lonestar wrote: »SilverBride wrote: »There are 3 dragons that can appear and they are way more difficult than the other Arc 2 cycle bosses. I don't remember all their names, but one damages with Lightning, one with Fire and one with Frost. The only one I can beat solo or with a Companion is the Lightning one.
These dragons are huge and there is little room to avoid getting knocked off the platform. And when they are in the air they almost completely cover the platform with their AOE.
Please tweak these at lower Arcs or not have them appear until later.
I don't think they're too difficult combat wise, but I think it is absolute BS that the arena feels like it is way too small for these opponents to make for a fair fight. You can have good DPS, good burn, and do everything right, and you can still lose a thread because he decides to whack you with his wing and knock you off.
He will never whack you with his wing if you are face-to-face. The whack is a mechanic that kicks in if you get too far to the side of dragon's head. I actually dismiss my tank companion and bring in a non-tank companion for dragon fights. It is much easier if I face-tank the dragon. The tank companion can sometimes back up too close to edge, and the taunted dragon follows, bringing his permanent ground AoE to the edge of platform and it is really hard to be in their face without being in AoE. The tank companion will sometimes move sideways, and taunted dragon will follow, which means you are now too far from dragon's head and will get wing slapped.
Jordan_Black wrote: »DenverRalphy wrote: »Jordan_Black wrote: »DenverRalphy wrote: »[*] Ice - Stand inside the AOE because it's actually a ring and inside the ring is the safe space. Just gotta avoid the random ice shards that pop up.
Wait what? I always have a hard time with this dragon because unlike the lightning one he's hard to track in the sky. Where exactly is this safe space?
It's the opposite of the Fire dragon. The AOE covers the edge of the platform like a ring. You just have to be inside the ring. Of course you have to avoid the ice shards that randomly burst up, but they don't do nearly as much damage and are easy to avoid. The farther in you are, the easier he is to track.
I feel like I've still gotten hit with ice breath while I'm smack in the middle of the arena tho.
SilverBride wrote: »These flights may be simple for some but I'm pretty sure I'm not the only one that has a problem with them. The platform is way too small for fighting such a large opponent and the AOEs almost completely fill it.
The lightning dragon is the only one that doesn't completely fill the platform with its AOE and doesn't one hit if accidentally stepping in it. But the fire and frost are way overpowered.
Wuduwasa13 wrote: »They’re perfectly fine. Never had any issues with them or died to them. Learn mechs better.
BXR_Lonestar wrote: »SilverBride wrote: »These flights may be simple for some but I'm pretty sure I'm not the only one that has a problem with them. The platform is way too small for fighting such a large opponent and the AOEs almost completely fill it.
The lightning dragon is the only one that doesn't completely fill the platform with its AOE and doesn't one hit if accidentally stepping in it. But the fire and frost are way overpowered.
Most times, I'm not in IA to try to go as far as I can. I take my 2 pet sorc and I burn down everything as fast as I can. If I can make it to Arc 6-7 that is actually a fantastic run for a character that isn't even anywhere close to being built for deep IA runs.
Jordan_Black wrote: »I feel like I've still gotten hit with ice breath while I'm smack in the middle of the arena tho.
DenverRalphy wrote: »Oh! And one QOL pointer... Keep an assistant (ragpicker/merchant/banker) on your quickwheel. If your companion dies, all you need to do is summon the assistant then immediately dismiss them. Your companion will reappear almost instantly at full health and ready to fight. I do that when I forget to recall Azandar during the Fire dragon and his ensuing death, and he's back before the dragon even lands back on the platform.
VindictiveRidge wrote: »The dragons are horrible, but the true villain is that stupid platform itself. Winding up with a boss that has a lot of AOEs or area-based mechanics is a freaking nightmare. Dodge? How can I dodge when I'll roll right off this STUPID PLATFORM and fail the encounter anyway? I wish they'd have either placed the boss fights in a ground arena, or at least PUT A RAILING on the platform. Since you only have three "threads" to begin with, losing them by being knocked off or rolling off of a completely unnecessary platform-suspended-in-the-void is the kind of thing that makes me rage-exit the Archive and refuse to go back for as long as I can possibly avoid it.
Rishikesa108 wrote: »Just have a heavy gear on and put a shield in your skills. These dragons are not so bad.
Elvenheart wrote: »BXR_Lonestar wrote: »SilverBride wrote: »These flights may be simple for some but I'm pretty sure I'm not the only one that has a problem with them. The platform is way too small for fighting such a large opponent and the AOEs almost completely fill it.
The lightning dragon is the only one that doesn't completely fill the platform with its AOE and doesn't one hit if accidentally stepping in it. But the fire and frost are way overpowered.
Most times, I'm not in IA to try to go as far as I can. I take my 2 pet sorc and I burn down everything as fast as I can. If I can make it to Arc 6-7 that is actually a fantastic run for a character that isn't even anywhere close to being built for deep IA runs.
Every now and then I’ll go to Tho’at 4 for fun, but I usually either end there usually without losing any lives just because I’m too tired to go on, or I just stop after I get my two dailies done, again without losing any lives. If only there was some sort of save or resume feature, I would really like to see how far I could go if I had the energy. It might not be much further, but I guess I’ll never know!
SilverBride wrote: »I never thought about using a transformation on the dragons, but I will now.
I find the dragons much more difficult than the Marauders. Plus, losing to a Marauder doesn't stop my progress through the Arc like losing to a cycle boss does, so it would be worth it to me.
DenverRalphy wrote: »[*] Fire - Stand at the edge of the platform, as there is enough room to stand outside the fire AOE. Usually a good idea to recall your companion as well, otherwise they'll go after the flame atros and walk right into the fire.
Vulture051 wrote: »DenverRalphy wrote: »[*] Fire - Stand at the edge of the platform, as there is enough room to stand outside the fire AOE. Usually a good idea to recall your companion as well, otherwise they'll go after the flame atros and walk right into the fire.
and then they're gone for the rest of the fight. Can't summon him/her in combat.