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Change Animate Blastbones To Remove Revive In Favor Of Less Ultimate Cost

randconfig
randconfig
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I think the revive mechanic without the resource return morph is pretty useless, I would rather it be removed for the blastbones morph in favor of the ultimate costing less or spawning more blastbones.
Edited by randconfig on 7 January 2025 05:44

Change Animate Blastbones To Remove Revive In Favor Of Less Ultimate Cost 12 votes

Yes
75%
SolarikenIzanagi.Xiiib16_ESOValarMorghulis1896Anumarilmoo_2021CameraBeardThePirateNoticeMeArkayBasPrandconfig 9 votes
No
16%
MalkorgaGrega 2 votes
Other
8%
joergino 1 vote
  • Anumaril
    Anumaril
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    Yes
    Honestly, Animate Blastbones is my favourite skill to use as a necromancer precisely because it feels like the only skill in our toolkit where we practice necromancy. We're not summoning skeletons/ghosts from a portal, we're raising corpses on the ground.

    The only problem is that it's an ultimate, and an expensive one at that. So I'd be 100% in favour of something like this that gives me the ability to use it more regularly. That being said, ZOS will never do it. It's pretty clear that they've taken the path of "originality" when it comes to the necromancer class rather than respecting the established fantasy/lore on necromancy in the Elder Scrolls series.
  • Erickson9610
    Erickson9610
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    Anumaril wrote: »
    That being said, ZOS will never do it. It's pretty clear that they've taken the path of "originality" when it comes to the necromancer class rather than respecting the established fantasy/lore on necromancy in the Elder Scrolls series.

    Sometimes I wonder what it would've been like if Necromancer was condensed into a single skill line that any character could use. Maybe we would've been able to have more traditional necromancy spells that consume corpses to create summons, rather than create summons to create corpses.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
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  • randconfig
    randconfig
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    Yes
    Anumaril wrote: »
    Honestly, Animate Blastbones is my favourite skill to use as a necromancer precisely because it feels like the only skill in our toolkit where we practice necromancy. We're not summoning skeletons/ghosts from a portal, we're raising corpses on the ground.

    The only problem is that it's an ultimate, and an expensive one at that. So I'd be 100% in favour of something like this that gives me the ability to use it more regularly. That being said, ZOS will never do it. It's pretty clear that they've taken the path of "originality" when it comes to the necromancer class rather than respecting the established fantasy/lore on necromancy in the Elder Scrolls series.

    I really feel the same! It would be so fun if we could actually use it more often, the cost is ridiculous for what little it does and the fact that enemy players and literally just roll dodge it... @ZOS_GinaBruno I beg you, please ask the devs to do this for us T_T
  • randconfig
    randconfig
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    Yes
    Since we have maintenance and I cannot use my necromancer powers in-game, I'll instead use them here to resurrect this discussion.

    Please ZoS, let us summon the blasty bois more often!
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