MincMincMinc wrote: »MincMincMinc wrote: »MincMincMinc wrote: »MincMincMinc wrote: »Quoted post has been removed
Feedback as simple as a thumbs up or thumbs down is just as legitimate as pages long explanations. They may not help the devs tailor their responses as accurately as needed, but a simple like or don't like is still legitimate feedback as a stand alone comment. Besides that, ZOS pretty much does whatever they've decided their going to do regardless of feedback. That's why their investment in this template version of Cyrodiil is so concerning for so many of us primarily PvP players.
Why is ZOS even investing time and money into a whole new mode of PvP before exhausting their options with the system they already have. As many other posters have pointed out, ZOS hasn't even tried limiting shield stacking and heal stacking in groups under Battle Spirit. We've been asking for this for years. ZOS appears to be on the road to scrapping the PvP that put ESO on the map in the first place, and that is very sad.
Feedback that is purposefully misconstrued or biased for the purpose of being spiteful, I cannot subscribe to being helpful."I do not like template pvp, it is limiting" This is fine and good feedback
"I can't believe zos is doing this to the game, how could they remove builds? Im going to quit if they continue with this" yeah these comments are not only purposefully incorrect, but also not helpful in anyway other than baiting random hate commenters to pop up.
The only investment theyve made is the instance tools that allow them to have a different skill book between pve and pvp.....Which is extremely helpful and healthy for the game. Everyone for years has been asking for pve and pvp to be balanced seperately. Practically since the dots and hots stacking change almost a decade ago.
The skills you see probably took them a week of work for one person. They are almost all copy and renamed versions of the current skills with parts disabled. It probably took them just as long to write the tooltips as it was to make the skills function.
Not to mention they stated multiple times that template pvp was never intended as the final product.....again not sure why people thought this would be the case. From nearly every aspect it makes no sense.
Please answer the question.
Why is ZOS even investing time and money into a whole new mode of PvP before exhausting their options with the system they already have?
Options like what, remove cyrodil and only have bgs and IC? Can you be more specific what options you think exist? Like i pointed out, they barely invested in anything yet. Why do you think they did a week of work to setup this test?
ZOS has never tried limiting heal and shield stacking for groups under Battle Spirit. They've never tried removing the most calculation intensive sets from Cyrodiil, like the sets with stacking buffs. They've never tried reverting the upgrading/downgrading keeps, bridges and gates.
There are a lot of things that are valid suggestions ZOS has never tried to keep the existing Cyrodiil game mode working properly. ....but as someone who spends a lot of time on this forum you already knew this was the answer to your question. Now please answer mine.
Please answer the question.
Why is ZOS even investing time and money into a whole new mode of PvP before exhausting their options with the system they already have?
They cant change individual effects through battlespirit. They stated it wont allow that. Even if they could its silly from a performance standpoint to even have the extra layer of battlespirit and different event calls that now have to check every tick of an ability or dot......which is why in vengeance this is removed.
They did try to limit proc sets and cross healing but the tests did not show enough improvements to implement across the game. The no proc campaign was loved by alot of people, but the general population will always flock to the most high end game campaign possible.
The bridge/gate and vol change was a disaster. The hammer alone proves that grouping players and stacking effects is an issue. Numerically they probably havent been able to prove that though.
Why is zos doing this, it all depend on money and who allocates it. Like I already said its the director level people who demand clear answers to be able to show even higher levels that their team requires more funding to carry through with changes of the scale needed. Its typical silicone valley corporate structure when it comes to changes like this.
No, they never tried limiting heal stacking and shield stacking IN GROUPS, as what was suggested.
Sorry my first point there should have included hot/dot stacking with "effects" They stated its just not possible through battlespirit easily or performative in any way. It is ingrained in other systems. The only way they can do it is quite literally making a duplicate skill system and make the new skills not stack......which is the whole point of vengeance having its own PVP skill system.
I am convinced that battle spirit is part of the problem with calculations bogging down the server in PvP and that is why they shy away from adding anything new to it.
Please answer the question.
Why is ZOS even investing time and money into a whole new mode of PvP before exhausting their options with the system they already have?
Please answer the question.
Why is ZOS even investing time and money into a whole new mode of PvP before exhausting their options with the system they already have?
What leads you to believe they are creating a new mode?
They are doing as you suggest working with what they have by stripping back to minimum to get a baseline.
It's entirely possible that the devs are reassuring us in part because so many players already gave feedback that they're not interested in the concept of Diet Cyrodiil. If that's true, then the system works? Nonetheless, they're still asking us to test something unfun for free, so they should at least offer some serious in-game rewards, like faction tokens.sans-culottes wrote: »Right? People keep saying this. It’s clear they’ve not read the patch notes, etc. The devs have explained, and quite clearly, that this is temporary.
xylena_lazarow wrote: »It's entirely possible that the devs are reassuring us in part because so many players already gave feedback that they're not interested in the concept of Diet Cyrodiil. If that's true, then the system works? Nonetheless, they're still asking us to test something unfun for free, so they should at least offer some serious in-game rewards, like faction tokens.sans-culottes wrote: »Right? People keep saying this. It’s clear they’ve not read the patch notes, etc. The devs have explained, and quite clearly, that this is temporary.
Right, surely the AAA game studio can at least give us some Hakeijos or something for our literal work.MincMincMinc wrote: »Its not supposed to be the most fun youve ever had in a game.
xylena_lazarow wrote: »Right, surely the AAA game studio can at least give us some Hakeijos or something for our literal work.MincMincMinc wrote: »Its not supposed to be the most fun youve ever had in a game.
MincMincMinc wrote: »xylena_lazarow wrote: »Right, surely the AAA game studio can at least give us some Hakeijos or something for our literal work.MincMincMinc wrote: »Its not supposed to be the most fun youve ever had in a game.
Agreed, so instead of complaining about the test that will happen no matter what and be fine, we should be asking about the rewards to be changed. They will be more likely to listen to positive suggestions than someone screaming into a blackhole.
- Telvar
- Respec tokens
- alliance tokens
- eso+ month
- unique mount
- alchemy mats
- crown crates
- gold mats
- Title
sans-culottes wrote: »MincMincMinc wrote: »xylena_lazarow wrote: »Right, surely the AAA game studio can at least give us some Hakeijos or something for our literal work.MincMincMinc wrote: »Its not supposed to be the most fun youve ever had in a game.
Agreed, so instead of complaining about the test that will happen no matter what and be fine, we should be asking about the rewards to be changed. They will be more likely to listen to positive suggestions than someone screaming into a blackhole.
- Telvar
- Respec tokens
- alliance tokens
- eso+ month
- unique mount
- alchemy mats
- crown crates
- gold mats
- Title
So you should get one or more of these for participating in the PTR? Here’s the thing: You can always choose to not participate, especially if it sucks.
Won't stop them, and when they say they aren't paid game testers, their stance is still 100% valid.MincMincMinc wrote: »Sure, but then you wont have ground to stand on in a year when you want to complain about performance.
xylena_lazarow wrote: »Won't stop them, and when they say they aren't paid game testers, their stance is still 100% valid.MincMincMinc wrote: »Sure, but then you wont have ground to stand on in a year when you want to complain about performance.
It's most definitely a 1 way street. Nobody needs ESO. We are customers who can take our engagement and money elsewhere if the product does not meet our demands. The relationship is transactional and we do not owe ZOS anything.MincMincMinc wrote: »Its not a 1 way street, we need zos and they need us.
xylena_lazarow wrote: »It's most definitely a 1 way street. Nobody needs ESO. We are customers who can take our engagement and money elsewhere if the product does not meet our demands. The relationship is transactional and we do not owe ZOS anything.MincMincMinc wrote: »Its not a 1 way street, we need zos and they need us.
We do agree there should be more incentive, so perhaps that's what we should focus these threads on. ZOS wants us to effectively act as pro game testers for a week. I loved the faction token idea someone had.MincMincMinc wrote: »Like I said, agree to disagree. I think its unreasonable and blown way out of proportion to what is being asked of the user base. If you don't like the idea of testing, don't participate and don't complain at the results.
xylena_lazarow wrote: »We do agree there should be more incentive, so perhaps that's what we should focus these threads on. ZOS wants us to effectively act as pro game testers for a week. I loved the faction token idea someone had.MincMincMinc wrote: »Like I said, agree to disagree. I think its unreasonable and blown way out of proportion to what is being asked of the user base. If you don't like the idea of testing, don't participate and don't complain at the results.
JustLovely wrote: »like at the moment it isn't at its best but doing nothing at all is substantially more preferable to this vengeance nonsense like im concerned that this won't be totally scrapped despite the extreme amount of negative feedback. There is nothing good in vengeance you're literally a companion made playable. It is horrid.
Couldn't agree more.
I don't like anything about this new play mode for Cyrodiil.
Why isn't ZOS working on balancing the Cyrodiil we already have? They could remove a few of the most calculation intensive sets and limit cross healing and shield stacking for groups, which is something we've been asking for for years and they have yet to so much as even try it out and see if that would be enough to improve performance.
Implementing this special play mode will isolate PvP from PvE entirely so PvP players will have no reason to PvE at all, ever. Some of the PvE community thinks this is a good idea, but they have no idea how integral PvP is to ESO.
JustLovely wrote: »xylena_lazarow wrote: »To some extent, it will test whether players are interested in template PvP or not. Yes I get that performance is the priority, but it's okay to give feedback that I'm not interested in template PvP as a concept. This is a feedback thread.Reginald_leBlem wrote: »Nothing from vengeance is going to make it to live. It's a test. We don't need to panic.
Did you watch the live stream they did? They are absolutely not interested in killing builds and going template only
I learned a long time ago to watch what they do and essentially disregard what they say. Far too often they have turned out to not be the same thing.
CrazyKitty wrote: »JustLovely wrote: »xylena_lazarow wrote: »To some extent, it will test whether players are interested in template PvP or not. Yes I get that performance is the priority, but it's okay to give feedback that I'm not interested in template PvP as a concept. This is a feedback thread.Reginald_leBlem wrote: »Nothing from vengeance is going to make it to live. It's a test. We don't need to panic.
Did you watch the live stream they did? They are absolutely not interested in killing builds and going template only
I learned a long time ago to watch what they do and essentially disregard what they say. Far too often they have turned out to not be the same thing.
Same. We'll see how this plays out, but it seems like the decision has already been made to go with a new stripped down version of Cyrodiil rather than make a concerted effort to fix the cyrodiil we already have, and that is sad.
sans-culottes wrote: »CrazyKitty wrote: »JustLovely wrote: »xylena_lazarow wrote: »To some extent, it will test whether players are interested in template PvP or not. Yes I get that performance is the priority, but it's okay to give feedback that I'm not interested in template PvP as a concept. This is a feedback thread.Reginald_leBlem wrote: »Nothing from vengeance is going to make it to live. It's a test. We don't need to panic.
Did you watch the live stream they did? They are absolutely not interested in killing builds and going template only
I learned a long time ago to watch what they do and essentially disregard what they say. Far too often they have turned out to not be the same thing.
Same. We'll see how this plays out, but it seems like the decision has already been made to go with a new stripped down version of Cyrodiil rather than make a concerted effort to fix the cyrodiil we already have, and that is sad.
So you’re saying they are deliberately misleading people?
sans-culottes wrote: »CrazyKitty wrote: »JustLovely wrote: »xylena_lazarow wrote: »To some extent, it will test whether players are interested in template PvP or not. Yes I get that performance is the priority, but it's okay to give feedback that I'm not interested in template PvP as a concept. This is a feedback thread.Reginald_leBlem wrote: »Nothing from vengeance is going to make it to live. It's a test. We don't need to panic.
Did you watch the live stream they did? They are absolutely not interested in killing builds and going template only
I learned a long time ago to watch what they do and essentially disregard what they say. Far too often they have turned out to not be the same thing.
Same. We'll see how this plays out, but it seems like the decision has already been made to go with a new stripped down version of Cyrodiil rather than make a concerted effort to fix the cyrodiil we already have, and that is sad.
So you’re saying they are deliberately misleading people?
If they were would it be the first time?
sans-culottes wrote: »CrazyKitty wrote: »JustLovely wrote: »xylena_lazarow wrote: »To some extent, it will test whether players are interested in template PvP or not. Yes I get that performance is the priority, but it's okay to give feedback that I'm not interested in template PvP as a concept. This is a feedback thread.Reginald_leBlem wrote: »Nothing from vengeance is going to make it to live. It's a test. We don't need to panic.
Did you watch the live stream they did? They are absolutely not interested in killing builds and going template only
I learned a long time ago to watch what they do and essentially disregard what they say. Far too often they have turned out to not be the same thing.
Same. We'll see how this plays out, but it seems like the decision has already been made to go with a new stripped down version of Cyrodiil rather than make a concerted effort to fix the cyrodiil we already have, and that is sad.
So you’re saying they are deliberately misleading people?
If they were would it be the first time?
The last "test" happened shortly after they finished upgrading the servers. It was supposed to be a stress test to see what the new infrastructure could handle, so pop caps were increased massively. Everyone was having fun, and assuming that pop caps after the test would be higher than before.
They ended up even lower. Turned out they (and we, the paying customers) were testing the new infrastructure allright, but apparently not to improve Cyrodiil.
I'll give them the benefit of the doubt, join the test, and give feedback. But my expectation is to be disappointed yet again.
But like I said before, this is an occasion where I'd be very happy to be proven wrong.