My advice to people who complain about performance, go buy yourself an upgraded computer and sign up for the fastest intemet. ESO will run fine 99% of the time.
As for templated PVP, if it becomes a permanent thing, just make it its own dedicated campaign and allow for the option to also play the existing game mode. Let the player base decide on what they want to play.
xylena_lazarow wrote: »So you prefer your sets to kill other players not your actual abilities!Devil's advocate time...MincMincMinc wrote: »Caught in 4k
Radiant Oppression from safety.
Daedric Curse into Endless Fury spam on an outnumbered target.
Invisible spectral bow from inside a zerg (it was charged up on npcs 10 minutes ago).
Hold block. Wait for stat buffs. Shalks, Storm, then close eyes and spam one button.
Oh. Wait. Let's un-nerf Corrosive Armor. Just an ability, not a proc.
xylena_lazarow wrote: »So you prefer your sets to kill other players not your actual abilities!Devil's advocate time...MincMincMinc wrote: »Caught in 4k
Radiant Oppression from safety.
Daedric Curse into Endless Fury spam on an outnumbered target.
Invisible spectral bow from inside a zerg (it was charged up on npcs 10 minutes ago).
Hold block. Wait for stat buffs. Shalks, Storm, then close eyes and spam one button.
Oh. Wait. Let's un-nerf Corrosive Armor. Just an ability, not a proc.
Kickimanjaro wrote: »After checking out each class on the PTS I don't think this campaign will be popular at all... I hope it gets enough play to at least provide needed performance stats but don't know if that's likely.
Nothing encourages group play, there are no synergies, and barely any buffs can be shared with group members.
Weapon choice doesn't seem to matter at all and with no passives it's unclear why we even have them. Let's just punch each other, maybe then the server can keep up...
Kickimanjaro wrote: »Weapon choice doesn't seem to matter at all and with no passives it's unclear why we even have them. Let's just punch each other, maybe then the server can keep up...
xylena_lazarow wrote: »So you prefer your sets to kill other players not your actual abilities!Devil's advocate time...MincMincMinc wrote: »Caught in 4k
Radiant Oppression from safety.
Daedric Curse into Endless Fury spam on an outnumbered target.
Invisible spectral bow from inside a zerg (it was charged up on npcs 10 minutes ago).
Hold block. Wait for stat buffs. Shalks, Storm, then close eyes and spam one button.
Oh. Wait. Let's un-nerf Corrosive Armor. Just an ability, not a proc.
CrazyKitty wrote: »JustLovely wrote: »I'm terrified that ZOS will make this rule set mandatory for all camps. That will be the end of ESO for me if they do.
Me too. It feels like this will be the game mode they go with regardless of how the test campaign plays out.
My thought is that if they don't get meaningful data, cyrodiil eventually just gets shut down if it can't be fixed.
Kickimanjaro wrote: »Weapon choice doesn't seem to matter at all and with no passives it's unclear why we even have them. Let's just punch each other, maybe then the server can keep up...
My hope on this regard is that this test is just a really bare bones version where they only did the bare minimum (class abilities) to prepare for the test to see how well it functioned at a basic level before going forward with all of the neutral skill lines.
MincMincMinc wrote: »My thought is that if they don't get meaningful data, cyrodiil eventually just gets shut down if it can't be fixed.
This test will provide two main points of information.
- If the game is boiled down to its core functions, can the server support it? If yes, this means zos can actually do something to fix performance. Reduce complicated procs, added effects, etc. If no performance gain is seen, zos can't do anything to help pvp and cyro will be abandoned until people stop playing it.
- This will provide a baseline number of players that can be on the server. This will be able to be compared to current live data where they can figure out a range of what needs to change. Individual systems disabled in this test would be evaluated for performance impact and be addressed.
Kickimanjaro wrote: »After checking out each class on the PTS I don't think this campaign will be popular at all... I hope it gets enough play to at least provide needed performance stats but don't know if that's likely.
Nothing encourages group play, there are no synergies, and barely any buffs can be shared with group members.
Weapon choice doesn't seem to matter at all and with no passives it's unclear why we even have them. Let's just punch each other, maybe then the server can keep up...
So you prefer your sets to kill other players not your actual abilities!
It is not. Improving the overall experience is the goal. And getting the data needed is essential to improvements.
I am a little confused so perhaps I’m missing something(?)
Back in 2015, speaking from a console player, we were all playing on the last generation consoles, the pop caps were quadruple what they are today and performance seemed fine.
Fast forward 10 years, the devices we play on are way more powerful, the population caps are drastically reduced, internet connections are stronger, faster and way more reliable but why is it unplayable now?
I am a little confused so perhaps I’m missing something(?)
Back in 2015, speaking from a console player, we were all playing on the last generation consoles, the pop caps were quadruple what they are today and performance seemed fine.
Fast forward 10 years, the devices we play on are way more powerful, the population caps are drastically reduced, internet connections are stronger, faster and way more reliable but why is it unplayable now?
Back then, calculations were done client side. I forget when, but they moved all calculations to server side because client side calculations allowed for rampant cheating. We're talking about phasing through walls, jumping insanely high, spamming unlimited meteor ults. Having everything done on the server removed that, but put a lot of strain on the server instead. As the game aged, calculations became more complex which in turn worsened performance even further.
I am a little confused so perhaps I’m missing something(?)
Back in 2015, speaking from a console player, we were all playing on the last generation consoles, the pop caps were quadruple what they are today and performance seemed fine.
Fast forward 10 years, the devices we play on are way more powerful, the population caps are drastically reduced, internet connections are stronger, faster and way more reliable but why is it unplayable now?
Back then, calculations were done client side. I forget when, but they moved all calculations to server side because client side calculations allowed for rampant cheating. We're talking about phasing through walls, jumping insanely high, spamming unlimited meteor ults. Having everything done on the server removed that, but put a lot of strain on the server instead. As the game aged, calculations became more complex which in turn worsened performance even further.
YandereGirlfriend wrote: »I am a little confused so perhaps I’m missing something(?)
Back in 2015, speaking from a console player, we were all playing on the last generation consoles, the pop caps were quadruple what they are today and performance seemed fine.
Fast forward 10 years, the devices we play on are way more powerful, the population caps are drastically reduced, internet connections are stronger, faster and way more reliable but why is it unplayable now?
Back then, calculations were done client side. I forget when, but they moved all calculations to server side because client side calculations allowed for rampant cheating. We're talking about phasing through walls, jumping insanely high, spamming unlimited meteor ults. Having everything done on the server removed that, but put a lot of strain on the server instead. As the game aged, calculations became more complex which in turn worsened performance even further.
IMO, there's a lot of merit to moving certain calculations back to the client. You can still execute checks on the server to monitor for cheats, though some will inevitably go undetected.
But that's a price that I know that I am willing to pay. And basically everyone else whom I know that PvPs.
Getsugatenso wrote: »The game's appeal is over, if it stays like this permanently, it's time to move somewhere else or try to find something good.
MincMincMinc wrote: »Getsugatenso wrote: »The game's appeal is over, if it stays like this permanently, it's time to move somewhere else or try to find something good.
You realize this is a test right? and the actual combat functions really well skill wise. Combat is much clearer and skill based now.
The concept of gear buffs your skills that you use may actually be more important than buying the newest DLC complicated and overloaded proc set.
Getsugatenso wrote: »MincMincMinc wrote: »Getsugatenso wrote: »The game's appeal is over, if it stays like this permanently, it's time to move somewhere else or try to find something good.
You realize this is a test right? and the actual combat functions really well skill wise. Combat is much clearer and skill based now.
The concept of gear buffs your skills that you use may actually be more important than buying the newest DLC complicated and overloaded proc set.
This is not a solution, making everything that exists in the game useless and that motivates many players to play, which in my case is to create builds and test sets in PvP with authorial builds and fight the meta. It's just a test, I have my suspicions and the sets are part of the premise of the game and the identity of each character, if you take that away it's just another League of Legends.
Getsugatenso wrote: »The game's appeal is over, if it stays like this permanently, it's time to move somewhere else or try to find something good.