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How Popular Will the "Vengeance" Cyrodiil Instance be?

  • SeaGtGruff
    SeaGtGruff
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    I thought gear sets were all about passive boosts to stats and-- in the case of "proc" sets-- effects that fire off by themselves? What do those things have to do with "skill"?
    I've fought mudcrabs more fearsome than me!
  • xylena_lazarow
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    moo_2021 wrote: »
    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?
    It wouldn't. Players just like to blame their losses on gear or builds, and not admit they were outplayed.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • SeaGtGruff
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    One could just as easily claim that players like to credit their wins on skill, and not admit how much difference gear and builds make. Clearly those things do matter, otherwise players wouldn't spend time on acquiring whatever gear is the current META, or worry so much about builds that give the best min/max numbers. Skill is obviously important, too, but it's difficult to judge one player's skill against another's when one player's gear and build are much more powerful than the other player's. /shrug
    I've fought mudcrabs more fearsome than me!
  • xylena_lazarow
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    SeaGtGruff wrote: »
    One could just as easily claim that players like to credit their wins on skill, and not admit how much difference gear and builds make.
    Sure there are always cheese strats like Rushing Agony, but a lot of these guys think that they're suddenly going to be gods once you remove the build system. They're going to be in for a rude awakening.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Skoomah
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    My advice to people who complain about performance, go buy yourself an upgraded computer and sign up for the fastest intemet. ESO will run fine 99% of the time.

    As for templated PVP, if it becomes a permanent thing, just make it its own dedicated campaign and allow for the option to also play the existing game mode. Let the player base decide on what they want to play.
    Edited by Skoomah on 19 January 2025 13:22
  • Iriidius
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    Skoomah wrote: »
    My advice to people who complain about performance, go buy yourself an upgraded computer and sign up for the fastest intemet. ESO will run fine 99% of the time.

    As for templated PVP, if it becomes a permanent thing, just make it its own dedicated campaign and allow for the option to also play the existing game mode. Let the player base decide on what they want to play.

    Exactly! Make it an own campaign because the ruleset is attracting other players than current ruleset, especially new ones.
    Current ruleset campaigns would continue with most of current players
    while equalstat Cyrodiil would be played by longtimereturners, serverchangers, newcomers, nonballgroupler, PvErs, esportler, competitive PvPers and anyone else who either not have a good PvP build or prefer ballgroupfree skillbased competitive PvP where fights are not decided by build before they even start.

    You just have to create an account and char, (get it to lvl 10 if that requirement isnt removed) and can immediately start PvPing competitive without having build disadvantage.
    Imagine other-game-PvPer trying PvP during freeplay liking it and buying it.
    Imagine playing ESO PvP with your friends who never played ESO before.
    Edited by Iriidius on 19 January 2025 16:55
  • Iriidius
    Iriidius
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    moo_2021 wrote: »
    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?
    It wouldn't. Players just like to blame their losses on gear or builds, and not admit they were outplayed.

    While a lot of players like to blame their losses on gear/builds despite beeing outplayed having a gear build advantage very often decides fights before they even start so much that a bad build player will often loose to a good build player even when totally outplaying him blocking/dodging/evading all their bursts while hitting all their own unmitigated.

    Most outplayed players blaming their loss on gear probably know they were outplayed and even have better gear than their killers but admitting defeat is an even bigger defeat and means your opinion is no longer valid and you better quit the game as you are too bad to play and can only zerg(especially if you are soloplayer).
    SeaGtGruff wrote: »
    One could just as easily claim that players like to credit their wins on skill, and not admit how much difference gear and builds make.
    Sure there are always cheese strats like Rushing Agony, but a lot of these guys think that they're suddenly going to be gods once you remove the build system. They're going to be in for a rude awakening.



    Sure most who think they will be gods without builds are wrong but many players are right and will be competitive without builds and players carried by builds will not be anymore and have their rude awakening. Thats why meta chaser are against buildless PvP, it is not because of build diversity as they use one of few almost identical builds anyway.

    With a good build I could probably 1vX me with a bad build or players that beat me with bad build.
    I knew how to block/dodge/move/attack long before I knew how to build.
  • TechMaybeHic
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    SeaGtGruff wrote: »
    One could just as easily claim that players like to credit their wins on skill, and not admit how much difference gear and builds make.
    Sure there are always cheese strats like Rushing Agony, but a lot of these guys think that they're suddenly going to be gods once you remove the build system. They're going to be in for a rude awakening.

    That happens as you describe, but I can remember a lot more complaining during the no-proc test by players that suddenly couldn't kill anyone. It was pretty comical to see their videos where they were still built tank and don't know how to do burst combos
    Edited by TechMaybeHic on 19 January 2025 16:01
  • AngryPenguin
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    This will be the death of Cyrodiil if it goes live on a mandatory basis.
  • AngryPenguin
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    moo_2021 wrote: »
    Big pros for me:
    - There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
    - Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.

    So, everything fun would be gone. Might as well make a boxing match instead.

    NO for me.


    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?

    Apparently creating a build is not a skill that ZOS thinks should be in play.
  • Joy_Division
    Joy_Division
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    moo_2021 wrote: »
    Big pros for me:
    - There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
    - Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.

    So, everything fun would be gone. Might as well make a boxing match instead.

    NO for me.


    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?

    It would absolutely be more skillful.

    There is nothing skill focused about a raid lead in an organized group pressing a skill which is only supposed to be a gap closer, and instead it pull in everything 12 meters away and then pressing another button that will (again) remove control of their opponents' characters, to then have their 11 buddies PBAoE the whole area. That combination is not driven by the player ability, which is just a gap closer, it is 100% driven by the set which sucks all the players in and fails to provide CC immunity.

    This has been PvP since 2016 with Vipers+Red Mountain+Velidreth which saw players once dying to actual abilities (the vast majority of which respected global cooldowns) to now dying gear sets which were playing the game and allowing players to bypass the whole reason why ZOS bother having global cooldowns as a core mechanic in the first place.

    If that's the "fun" that will be lost, I'm certain a lot of people will drop in to at least try it out.

    Vengeance will fail or succeed whether or not ZOS is lazy and is more concerned with selling mounts in the Crown Store.

    If ZOS makes the mistake they did with Ravenwatch and just lazily decides "no proc sets are allowed" such that they just type a single line of code eliminating all sets with an effect no actual PvPer would consider a proc (for example, Clever Alchemist), then Vengeance will most likely be just as stale and uninteresting as Ravenwatch when the novelty wears off and the organized groups figure out they can still exploit the templates ZOS is handing to us without even asking us if they are good ideas.

    If ZOS decides to take two days out of their busy schedule and actually come up with a list of abused and disruptive proc sets that plays the game to exclude and makes this clear to all participants, then that might form the basis of having some potential. It will all depend on whether or not these templates makes for interesting and competitive gameplay. As it is, I already feel like Cyrodiil is already full of templates (oh look, there's another max mag Sorc with Alfiq, Wretched, Chuden hitting me with the Scribed skill that gives them Major Vitality, Frags, Curse and using the old Streak, Ward, Dark convergence combo when their health dips under 60%).

    My main worry is that ZOS honestly thinks that meh PvP classes like Necro, Arcanist, and Templar will be able to do diddly squat if they are stuck just using their unimpressive class kits. They better pay long attention to the feedback they do get when this test is put on the servers.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • LinusMain
    LinusMain
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    Pray they remove under 50 battleground / cyrodiil and replace it with this. This is going to be the better experience for new players.
  • moo_2021
    moo_2021
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    SeaGtGruff wrote: »
    I thought gear sets were all about passive boosts to stats and-- in the case of "proc" sets-- effects that fire off by themselves? What do those things have to do with "skill"?

    You can't get better at killing by randomly procing off effects, as compared to better stats.

    Sets need matching conditions and/or timing to maximize burst damage.

    A handful of broken sets is no excuse to drop the entire feature.
  • YandereGirlfriend
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    LinusMain wrote: »
    Pray they remove under 50 battleground / cyrodiil and replace it with this. This is going to be the better experience for new players.

    Quite right.

    I don't think that PvP players have any issue with the templatized campaign (whatever form it ultimately takes) being created as an option alongside the current options.

    After all, if the devs are confident in this idea then they should have no reservations allowing the market to decide, so to speak, where the players ultimately end up.

    But forcing this ruleset on literally everyone would be disastrous.
  • Tannus15
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    This isn't intended to be fun or interesting, it's literally a test to see if Cyrodiil can run well if they cut everything out and just break it down to the bare minimum.

    if it's a lag fest under these conditions then they need to rebuild from scratch or ditch the entire thing as unworkable.

    This is stage 1 is working out what the problem is. I expect after this we get class skills back, no cp, no sets, no weapon or guild skills.
    something like that anyway. gradually reintroduce parts of the game until the lagging comes back, then step back and see if it can be fixed
  • James-Wayne
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    If I can a ping of less than 300 then this test is a success in my eyes.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • Maitsukas
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    I wonder if the obnoxiously flashy stuff (like Radiant Apex mounts) can be disabled in the Vengeance campaign, just to see if the client-side performance would possibly improve on lower-end devices.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • xylena_lazarow
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    I don't think that PvP players have any issue with the templatized campaign (whatever form it ultimately takes) being created as an option alongside the current options.
    They will when an already small player base is split too many ways for any of the queues to reach a critical mass. There's no reason for 4 different queues when Cyro is dead empty half the day and you wait 10min to get into a BG.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • MincMincMinc
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    Maitsukas wrote: »
    I wonder if the obnoxiously flashy stuff (like Radiant Apex mounts) can be disabled in the Vengeance campaign, just to see if the client-side performance would possibly improve on lower-end devices.

    The one or two animations probably isnt as much of an issue as the 12xPlayers stacking 20x 20s hots and buffs spamming aoe that hits 20 players with 20x effect chances.

    Reduce the number of random proc, stack, effects bloating the game and then make hots and dots nolonger stack like they used to before pve power creep demanded it.
    We should use the insightful and awesome buttons more
  • Greystag
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    I like how it'll be a more approachable way to participate in Cyrodiil but its success IMO hinges on the amount of themes it can support. If it's only one or two per class people might lose interest fast, as theorycrafting and personalising your builds is a big part of PvP.
    I hope they slowly expand it to add more choices, and that it potentially allows for us to have separate PvP and PvE balancing.
    All in all, I'm glad they're trying out new stuff.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • JustLovely
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    I'm terrified that ZOS will make this rule set mandatory for all camps. That will be the end of ESO for me if they do.
  • Durham
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    PULL BOMB this is organized pvp!
    Pull sets is one of the most powerful sets I have ever seen in a PVP MMORPG.

    If you want organize fight you have to do pull bomb .. calling targets and assisting high end theory crafting is long gone.

    Just think about you have 1 set that pulls everyone into a nice ball, then you have another set that hits harder then any ability in the game when they are in a nice tight ball and someone dies.

    This game is PROC PVP and group PVP timing the procs.


    PVP DEADWAIT
    PVP The Unguildables
  • Durham
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    moo_2021 wrote: »
    Big pros for me:
    - There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
    - Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.

    So, everything fun would be gone. Might as well make a boxing match instead.

    NO for me.


    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?

    So you prefer your sets to kill other players not your actual abilities!
    PVP DEADWAIT
    PVP The Unguildables
  • MincMincMinc
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    Durham wrote: »
    moo_2021 wrote: »
    Big pros for me:
    - There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
    - Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.

    So, everything fun would be gone. Might as well make a boxing match instead.

    NO for me.


    I don't get why it'd be more skill focused - aren't skills tied to specific builds and sets?

    So you prefer your sets to kill other players not your actual abilities!

    Caught in 4k
    We should use the insightful and awesome buttons more
  • Cast_El
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    When this campaign will be available for testing?
  • xylena_lazarow
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    Durham wrote: »
    So you prefer your sets to kill other players not your actual abilities!
    Caught in 4k
    Devil's advocate time...

    Radiant Oppression from safety.

    Daedric Curse into Endless Fury spam on an outnumbered target.

    Invisible spectral bow from inside a zerg (it was charged up on npcs 10 minutes ago).

    Hold block. Wait for stat buffs. Shalks, Storm, then close eyes and spam one button.

    Oh. Wait. Let's un-nerf Corrosive Armor. Just an ability, not a proc.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Maitsukas
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    Cast_El wrote: »
    When this campaign will be available for testing?

    Think they mentioned in the U45 Preview stream, that it should be on PTS with today's patch.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • kojou
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    My main worry is that ZOS honestly thinks that meh PvP classes like Necro, Arcanist, and Templar will be able to do diddly squat if they are stuck just using their unimpressive class kits. They better pay long attention to the feedback they do get when this test is put on the servers.

    This is where the new Vengeance campaign will succeed or fail in my opinion.

    If they can make all the classes have a "soul" and be somewhat equivalent in power and utility, then I think players will like the new campaign. If it turns into a situation where everyone runs a Warden or DK because their skills are superior then the campaign will fail miserably. My hope against hope is that with fewer "knobs" to turn the devs will be able to figure out how to achieve a reasonable good balance.

    I don't have nearly the time I used to to compete in the arms race to get the latest greatest meta PvP sets, so having a instance where I can just jump in with whatever and not have to gear up specifically is quite appealing.
    Playing since beta...
  • CrazyKitty
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    JustLovely wrote: »
    I'm terrified that ZOS will make this rule set mandatory for all camps. That will be the end of ESO for me if they do.

    Me too. It feels like this will be the game mode they go with regardless of how the test campaign plays out.
  • Kickimanjaro
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    Skoomah wrote: »
    My advice to people who complain about performance, go buy yourself an upgraded computer and sign up for the fastest intemet. ESO will run fine 99% of the time.

    Okay, but the 1% of the time that it doesn't is when I'm in PVP. Having a good computer certainly helps, but there is definitely something wrong with Cyrodiil performance.
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