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NB: in cyrodill you can drink potions while riding and generate ulti out of combat.

silver1surfer69
silver1surfer69
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NB can generate Ultimate out of combat by drinking potion. Eg in cyrodill you can drink potions while riding and generate ulti out of combat.
PC/EU
Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • danko355
    danko355
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    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.
  • JustLovely
    JustLovely
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    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

  • danko355
    danko355
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    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.
  • Tommy_The_Gun
    Tommy_The_Gun
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    It is there by design. It is intended.

    NB is designed to be "an assassin" class, so it makes perfect sense for them to be able to open up with an ulti.
  • AngryPenguin
    AngryPenguin
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    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Furthermore, what makes you think you have the right to demand a thread be closed when you're not the OP or a moderator?
  • Major_Mangle
    Major_Mangle
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    Imagine still complaining about NB in PvP in 2025. The passive and the class is fine.
    Edited by Major_Mangle on 11 January 2025 16:52
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • AngryPenguin
    AngryPenguin
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    Imagine still complaining about NB in PvP in 2025. The passive and the class is fine.

    NB's are not fine or anywhere close to balanced in a PvP situation. Never have been, and it's because of issues like this one among many other little perks and bonuses NB's get that no other class has access to.
  • danko355
    danko355
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    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Furthermore, what makes you think you have the right to demand a thread be closed when you're not the OP or a moderator?

    What makes you think you are the one claiming it shouldn’t work like this? No other class also has a streak like sorcerer, or gaining resources while using an ulti like dk. That’s called a class identity, and nightblade as an assassin class should have a way to “prepare” for the fight, and this passive ability exactly does that.

    This passive was there for 10 years, yet smart people come here claiming the skill (that actually claims exactly what it does in the description) is broken and needs to be fixed.
    Edited by danko355 on 11 January 2025 17:01
  • Tommy_The_Gun
    Tommy_The_Gun
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    danko355 wrote: »
    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Furthermore, what makes you think you have the right to demand a thread be closed when you're not the OP or a moderator?

    What makes you think you are the one claiming it shouldn’t work like this? No other class also has a streak like sorcerer, or gaining resources while using an ulti like dk. That’s called a class identity, and nightblade as an assassin class should have a way to “prepare” for the fight, and this passive ability exactly does that.
    Imagine that... 20 ultimate every 45 seconds only in combat and it requires consumable... :joy:

    With all seriousness, most likely it would be the worst passive in the game lol. One could argue that if this NB passive would not require a consumable & was not potion dependant (45 seconds cool-down), then yeah... it could be considered OP.... but are you people serious ? That is a problem now ? You can get more ulti & faster on every other class. Even if you want to gank, you just attack a bunch of wolves or mudcrabs & you get ulti way faster.... but yeah... NB is a problem. Sorc can nuke you from distance and ball groups can "ball group" without a counter, but oh no, NB can get very few ulti-points when out of combat... Yeah... that will be our main topic to distract attention from real important things...

    I am sorry, I am not trying to bait. I just express my opinion here. This claim is just ridiculous.
  • randconfig
    randconfig
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    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    How is it complaining? The devs have made it clear that you shouldn't be generating ultimate outside of combat. They said as much with the Necromancer changes preventing corpses from spawning outside of combat.
  • randconfig
    randconfig
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    danko355 wrote: »
    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Furthermore, what makes you think you have the right to demand a thread be closed when you're not the OP or a moderator?

    What makes you think you are the one claiming it shouldn’t work like this? No other class also has a streak like sorcerer, or gaining resources while using an ulti like dk. That’s called a class identity, and nightblade as an assassin class should have a way to “prepare” for the fight, and this passive ability exactly does that.
    Imagine that... 20 ultimate every 45 seconds only in combat and it requires consumable... :joy:

    With all seriousness, most likely it would be the worst passive in the game lol. One could argue that if this NB passive would not require a consumable & was not potion dependant (45 seconds cool-down), then yeah... it could be considered OP.... but are you people serious ? That is a problem now ? You can get more ulti & faster on every other class. Even if you want to gank, you just attack a bunch of wolves or mudcrabs & you get ulti way faster.... but yeah... NB is a problem. Sorc can nuke you from distance and ball groups can "ball group" without a counter, but oh no, NB can get very few ulti-points when out of combat... Yeah... that will be our main topic to distract attention from real important things...

    I am sorry, I am not trying to bait. I just express my opinion here. This claim is just ridiculous.

    Try to understand the other perspective as well, Necromancers are not able to generate corpses outside of combat specifically to prevent ultimate generation outside of combat. That is the Dev's statement. So why do Necromancers get punished for outside of combat ult regen but Nightblades do not?
  • MidniteOwl1913
    MidniteOwl1913
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    randconfig wrote: »
    danko355 wrote: »
    danko355 wrote: »
    JustLovely wrote: »
    danko355 wrote: »
    That’s not a bug, that’s a valid nightblade passive working as intended. Thread can be closed.

    Please don't close this thread because someone other than the OP asked for it to be closed. I don't think that's how forums are supposed to work.

    Additionally, I think it's helpful for players to become aware of yet another way NB's are too OP in a PvP environment. NB's have all kinds of little helps and perks like this that add up to making NB's too OP in a PvP situation. People should be aware of all of them.

    That’s a bug reporting section, the issue in question is not a bug, never has been, and always worked like this. Case closed, thread can be closed. If you want, you can make yet another “nerf nightblade” thread in another section and complain there as much as you want.

    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Furthermore, what makes you think you have the right to demand a thread be closed when you're not the OP or a moderator?

    What makes you think you are the one claiming it shouldn’t work like this? No other class also has a streak like sorcerer, or gaining resources while using an ulti like dk. That’s called a class identity, and nightblade as an assassin class should have a way to “prepare” for the fight, and this passive ability exactly does that.
    Imagine that... 20 ultimate every 45 seconds only in combat and it requires consumable... :joy:

    With all seriousness, most likely it would be the worst passive in the game lol. One could argue that if this NB passive would not require a consumable & was not potion dependant (45 seconds cool-down), then yeah... it could be considered OP.... but are you people serious ? That is a problem now ? You can get more ulti & faster on every other class. Even if you want to gank, you just attack a bunch of wolves or mudcrabs & you get ulti way faster.... but yeah... NB is a problem. Sorc can nuke you from distance and ball groups can "ball group" without a counter, but oh no, NB can get very few ulti-points when out of combat... Yeah... that will be our main topic to distract attention from real important things...

    I am sorry, I am not trying to bait. I just express my opinion here. This claim is just ridiculous.

    Try to understand the other perspective as well, Necromancers are not able to generate corpses outside of combat specifically to prevent ultimate generation outside of combat. That is the Dev's statement. So why do Necromancers get punished for outside of combat ult regen but Nightblades do not?

    Since they aren't the same class, I don't understand why anyone would think they need to be balanced the same way.
    PS5/NA
  • Renato90085
    Renato90085
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    understand from pve perspective
    necro is S tier tank/sup dps and all group need colo so them got nerf and still s+
    nb as a F tier tank/dps class ,this is the only reason why PVE Night Blade still can enter the PVE endgame for healer since U40(Pillager's Profit nb)
    Edited by Renato90085 on 14 January 2025 12:26
  • H_E
    H_E
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    So why should NB get special treatment for generating ult out of combat when every other class gets changed to no longer be able to do so as its very clearly not intended
    -bug fix of roll trap
    -cro abilities need to be in combat to gen corpses
    - arc glyphic doesn't mark as in combat when hitting it anymore
    - all other classes that gen ult and even nb other ult gen on skill line cast have the in combat only portion

    even sets that give ult only do so in combat like pillager or arkasis
    cryptcanon does work out of combat but that is more af a redistribute than a generate so i can see the logic of having it work out of combat even if i believe it shouldn't

    would be weird to have a random exemption to the rule cuz haha nb needs it
  • JustLovely
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    Agree. There should be no ulti gen outside of combat for any class. NB's aren't special even if NB mains think they should be. Besides, NB has the strongest tool box of any class in the game already.
  • Ishtarknows
    Ishtarknows
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    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Can necros no longer create/absorb corpses out of combat to regain ultimate?

  • silver1surfer69
    silver1surfer69
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    No it is not working as intended. And it is a bug! It works out of combat. NB is only class to be able to gen ult out of combat. It needs to be changed to work only in combat. Period!
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    But it shouldn't work like this. No other class can generate ulti outside of combat, so neither should NB. That makes it a bug, by design or otherwise.

    Can necros no longer create/absorb corpses out of combat to regain ultimate?

    Good point, needs to be changed too!
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • Vaqual
    Vaqual
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    By all means, go ahead and replace the passive with something better.
  • silver1surfer69
    silver1surfer69
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    You could just make it in combat in pvp zones and out of combat in pve zones.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • Djennku
    Djennku
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    Guys, do I need to pull up the old patch notes where it explicitly states why this passive woeks as it does, from the devs themselves when they had been altering things like this?
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • silver1surfer69
    silver1surfer69
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    Djennku wrote: »
    Guys, do I need to pull up the old patch notes where it explicitly states why this passive woeks as it does, from the devs themselves when they had been altering things like this?

    Yes do so!
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • Treeshka
    Treeshka
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    In the past during a test server cycle where they were changing a lot of sets to be only work while in combat. They were also changed this passive of Nightblade but after a patch they removed it because it is a class passive.

    On the other hand this passive is getting a buff as of the current test server patch. You will get 30 ultimate up from 20 ultimate.
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