VinnyGambini wrote: »The way I see it:
D tier- necro
C tier- arcanist, templar
B tier- warden , dk
A tier- nightblade
S tier- none
S + - sorcerer.
So its really easy to fix, necro needs big buff, arc and templar small buffs, nb small survivability nerf, sorcerer needs dramatic nerf in basically any field.
Thats all we need.
That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.Major_Mangle wrote: »People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
Tommy_The_Gun wrote: »That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.Major_Mangle wrote: »People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
However, If you are on the "receiving end" only, as you don't play certain class at all, then you won't be objective and would most likely demand more nerfs (if something will ever dare to kill you), or buffs to what is familiar to you and you think it requires them.
NB with pre-nerf cloak & Veiled Strike in Shadow skill line for the most part was in A++ or S tier, but only for solo PvP. Even back then, class was really bad in a group play PvP & PvE and mediocre for solo PvE at best.
With changes that were made, I would guess NB will go to "A" or "A minus" in solo PvP & overall B or B+ (when taking into account all types of content). But again - it will take some time.
Tommy_The_Gun wrote: »That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.Major_Mangle wrote: »People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
However, If you are on the "receiving end" only, as you don't play certain class at all, then you won't be objective and would most likely demand more nerfs (if something will ever dare to kill you), or buffs to what is familiar to you and you think it requires them.
NB with pre-nerf cloak & Veiled Strike in Shadow skill line for the most part was in A++ or S tier, but only for solo PvP. Even back then, class was really bad in a group play PvP & PvE and mediocre for solo PvE at best.
With changes that were made, I would guess NB will go to "A" or "A minus" in solo PvP & overall B or B+ (when taking into account all types of content). But again - it will take some time.
xylena_lazarow wrote: »NB is fine now that they nerfed Tarnished procs and the infinite disengage reengage (do Sorc next).
Hard agree regarding ranged damage. If I wanted to play a PvP shooter I'd do that. Sorc is the only class that can nigh infinitely disengage then reengage though. Get shot in the back from max range, turn around to engage the Sorc, they've already streaked into the hills, turn around to brawl, get shot in the back by the same Sorc... pointless.Thumbless_Bot wrote: »I also don't think sorc is too bad. The problem imho is ranged damage. I don't think that there is balance between range and melee damage. Sorc takes advantage of this more than most classes. Ranged damage should scale down as you get further away from your target.
xylena_lazarow wrote: »
Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
Turtle_Bot wrote: »xylena_lazarow wrote: »
[RAT] not obviously mobile like a vanishing NB or a streaking sorc...
RaT really needs a fat nerf.
These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.
Thumbless_Bot wrote: »Turtle_Bot wrote: »
[RAT] not obviously mobile like a vanishing NB or a streaking sorc...
RaT really needs a fat nerf.
These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.
Turtle_Bot wrote: »xylena_lazarow wrote: »
Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.
RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.
xylena_lazarow wrote: »Hard agree regarding ranged damage. If I wanted to play a PvP shooter I'd do that. Sorc is the only class that can nigh infinitely disengage then reengage though. Get shot in the back from max range, turn around to engage the Sorc, they've already streaked into the hills, turn around to brawl, get shot in the back by the same Sorc... pointless.Thumbless_Bot wrote: »I also don't think sorc is too bad. The problem imho is ranged damage. I don't think that there is balance between range and melee damage. Sorc takes advantage of this more than most classes. Ranged damage should scale down as you get further away from your target.
Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
VinnyGambini wrote: »+1 to ranged dmg nerf
VinnyGambini wrote: »+1 to ranged dmg nerf
Yeah, ranged necros, arcanists, wardens and dks absolutely dominate pvp and deserve ranged dmg nerfs.
Urzigurumash wrote: »
Right but when did you last see a melee necro
VinnyGambini wrote: »The way I see it:
D tier- necro
C tier- arcanist, templar
B tier- warden , dk
A tier- nightblade
S tier- none
S + - sorcerer.
So its really easy to fix, necro needs big buff, arc and templar small buffs, nb small survivability nerf, sorcerer needs dramatic nerf in basically any field.
Thats all we need.
Turtle_Bot wrote: »xylena_lazarow wrote: »
Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.
RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.
Turtle_Bot wrote: »Thumbless_Bot wrote: »Turtle_Bot wrote: »
[RAT] not obviously mobile like a vanishing NB or a streaking sorc...
RaT really needs a fat nerf.
These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.
Not necessarily. The globally available ability is supposed to be weaker than an equivalent ability locked to a single class, otherwise there's no reason to run that class at all.
I also stated specifically that RaT was less obvious in its provided mobility not that it was strictly weaker than streak/cloak. Streak/cloak are very obvious in their mobility/evasion being very obvious in how they help to evade incoming attacks. RaT is not as obvious because most players don't pay attention to/realise the things RaT enables to evade incoming attacks such as positional desyncs and the resulting forced misses from those desyncs.
Pre ward buff is proof of this. Other classes had just as much mobility as sorc just by slotting RaT, but they also had significantly better healing/mitigation tools which allowed them to build much more rounded builds because sorc needed to invest either entirely into defense (and hit like a wet noodle) or build entirely into offense (and be about as durable as a wet tissue). Ward buff went too far in giving sorc those mitigation/healing tools the other classes had, but it was blatantly obvious pre-ward buff that the generically available speed/mobility was completely out of control to the point where it was not worth running the "speed/mobile" class over the other classes, and it was RaT that was the biggest contributor to that.
RaT was/is clearly too strong as a generically available mobility tool. Lets not ignore RaT just because ward is it's own issue (that only got made because RaT never got the nerf it needed).
dark_hunterxmg wrote: »People play what's good. Once something else is better, they'll move in to that. Happens every time.
Turtle_Bot wrote: »xylena_lazarow wrote: »
Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.
RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.