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anything ever going to be done about over 60% of pvp being sorc and nb

H_E
H_E
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or is pvp just going to be left to die and not being a sorc or nb being a reportable offense for trolling
  • dark_hunterxmg
    dark_hunterxmg
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    People play what's good. Once something else is better, they'll move in to that. Happens every time.
  • H_E
    H_E
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    meta is fine, but when the meta picks a degrees of magnitudes better than everything else it becomes boring and uninteractive

    the current meta picks auto win even skill match ups and can choose to not lose any fight they want
  • Thumbless_Bot
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    The only thing missing from each class would be to add ward to cloak and cloak to ward. Then they would have perfected those two classes. The cosmetic changed they made with u44 have done nothing to address the issue. They need to buff other classes and not nerf these classes imho.
  • Turtle_Bot
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    TBF, the PvP meta has almost always been horribly unbalanced, just with differing flavors at the top. How quickly the players seem to have forgotten:
    - perma corrosive DK
    - perma CC frostden
    - Polar wind healbot wardens
    - PotL spam 1 button plar
    - convergence necros
    - intensive mender 1 bar bombcros
    - NB stealth bomber that could tank/deal damage like U42 wardsorcs
    - perma (bugged) CC proc-arcs
    - savage werewolf stamsorcs
    and yes even the (very) old metas like:
    - shield stacking magsorcs
    - permarolling NBs
    - Ranged Bleed-blades
    - Caluurions NB
    - wing DKs
    - bubble plars
    - release wardens
    - release necros
    just to name a few of the old unbalanced metas that people have complained about.

    U34 was probably the last (and probably also the only) time we actually had a relatively balanced meta outside of 2 specific specs:
    - Savage werewolf proc stamsorc (which was too strong)
    - magblade (which was too weak).

    U35 completely destroyed that balance though, gutting all sorcs, overbuffing NB/DK and Warden and transformed plar from a melee brawler to ranged nuker. Every patch since then has just been a complete mess of over buffing (see ward) or over nerfing (see necro/plar) to try (and fail) to bring that balance back.

    On the topic of current ward sorc specifically, speaking from experience here, take away ward (leaving heal soul/vibrant shroud as the burst heal option) OR reduce max mag potential by about 10% (bound aegis max mag) and sorc basically drops down to DKs level (which is a decent spot). The current state of Ward combined with the ability to stack that much max mag is hard carrying magsorcs current power imbalance in PvP.
  • Major_Mangle
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    People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
    Edited by Major_Mangle on 2 December 2024 09:29
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • dark_hunterxmg
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    Cloak still does cloak things. Nightblade is still very strong, even with that skill change.
  • RaidingTraiding
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    Nb isn't overrated. If you use vamp then cloaking isn't really an issue. Even non vamp it still feels pretty manageable. Bow proc is one of if not the hardest hitting skill in the game. Couple that with stealth desync hits and its pretty powerful. Only reliable counter is detect pots imo. So nb still is in a good spot.

    Wish there was a better streak counter. It's too easy for sorcs to pick and choose what fights they engage in. Not to mention overload desync and mages wrath/endless fury desync is annoying. The other day a sorc spammed mages wrath on me and it all desynced and I got hit with 3 execute procs of that skill all at once. Pretty engaging gameplay.
  • Durham
    Durham
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    I see way more wardens then anything else!
    PVP DEADWAIT
    PVP The Unguildables
  • VinnyGambini
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    The way I see it:

    D tier- necro
    C tier- arcanist, templar
    B tier- warden , dk
    A tier- nightblade
    S tier- none
    S + - sorcerer.

    So its really easy to fix, necro needs big buff, arc and templar small buffs, nb small survivability nerf, sorcerer needs dramatic nerf in basically any field.

    Thats all we need.
  • Thumbless_Bot
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    The way I see it:

    D tier- necro
    C tier- arcanist, templar
    B tier- warden , dk
    A tier- nightblade
    S tier- none
    S + - sorcerer.

    So its really easy to fix, necro needs big buff, arc and templar small buffs, nb small survivability nerf, sorcerer needs dramatic nerf in basically any field.

    Thats all we need.

    I think plar and warden are a tier and nb is s tier. But I do agree with the sentiment I think you are trying to relay here.
  • Tommy_The_Gun
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    People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
    That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.

    However, If you are on the "receiving end" only, as you don't play certain class at all, then you won't be objective and would most likely demand more nerfs (if something will ever dare to kill you), or buffs to what is familiar to you and you think it requires them.

    NB with pre-nerf cloak & Veiled Strike in Shadow skill line for the most part was in A++ or S tier, but only for solo PvP. Even back then, class was really bad in a group play PvP & PvE and mediocre for solo PvE at best.

    With changes that were made, I would guess NB will go to "A" or "A minus" in solo PvP & overall B or B+ (when taking into account all types of content). But again - it will take some time.
    Edited by Tommy_The_Gun on 24 December 2024 01:21
  • RaidingTraiding
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    People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
    That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.

    However, If you are on the "receiving end" only, as you don't play certain class at all, then you won't be objective and would most likely demand more nerfs (if something will ever dare to kill you), or buffs to what is familiar to you and you think it requires them.

    NB with pre-nerf cloak & Veiled Strike in Shadow skill line for the most part was in A++ or S tier, but only for solo PvP. Even back then, class was really bad in a group play PvP & PvE and mediocre for solo PvE at best.

    With changes that were made, I would guess NB will go to "A" or "A minus" in solo PvP & overall B or B+ (when taking into account all types of content). But again - it will take some time.
    People severely overrate how strong NB is, especially now after the cloak changes. Outside of sorc being too strong and necro being quite awkward (outside of certain group scenarios) PvP balance isn't too awful. It ain't perfect by any means and some fine tunement here and there for certain classes (like templar and arc) would be nice, but sorc is the only really " S tier" spec at the moment that need some adjustments (mainly hardened ward).
    That is because people for the most part don't "update" their opinion on things they don't use or play much. Usually it takes like minimum 1 year for this to happen and for the new "public opinion" to establish. If you play NB a lot, then you know what I know & this knowledge will spread over time.

    However, If you are on the "receiving end" only, as you don't play certain class at all, then you won't be objective and would most likely demand more nerfs (if something will ever dare to kill you), or buffs to what is familiar to you and you think it requires them.

    NB with pre-nerf cloak & Veiled Strike in Shadow skill line for the most part was in A++ or S tier, but only for solo PvP. Even back then, class was really bad in a group play PvP & PvE and mediocre for solo PvE at best.

    With changes that were made, I would guess NB will go to "A" or "A minus" in solo PvP & overall B or B+ (when taking into account all types of content). But again - it will take some time.

    Idk if that's the same for everyone, I play nb more than any other class and I feel I'm the most critical on that class compared to the others. I know what's broken and that is just reinforced when I fight other nightblades. But I do absolutely agree that some people will call for nerfs on classes they don't play, but sometimes there's a basis for wanting those nerfs. For example when bow proc hits harder than just about any other single target skill in the game, including nightblade ultimates. People will get hit with ridiculous numbers and will rightfully complain about it. Also, I would still consider nb s tier, cloak nerf wasn't much of a nerf at all, it's still very manageable.

    On the other hand, there are a handful of players who will play a strong class and go to the forums to defend it because they don't want to see it nerfed. They'll give all sorts of reasons why that class is balanced and not as strong as everyone thinks. Some people will only play the strongest classes with the strongest sets because they're easier to do well on, which they're free to do, but having those people defend things that aren't balanced is counterproductive.

    People who play all classes will usually have a better perspective on balance, but even they will have their favorites and biases. In any case, there's no good way of telling which one of those groups people will fall into.

    Also, nightblade has always been great for group play, not because of utility or group buffs, which are pretty lacking, but because the damage is so high (mainly referring to aoe) and they have great ult gen. This is their main contribution to group. A lot of groups, be it organized small groups or ball groups, will often have the lead on a nb pulling with rush of agony. Nb is the best class suited for this role. I'm sure people have started to notice that after getting yo yoed all over cyro for a few years now. They also make pretty good healers, especially in larger groups when all other important class buffs are covered. There are also a handful of people who say nb is bad in group because they're referring to groups where everyone is on a self sustaining build and the nb isn't pulling their share of the agro because they're invisible most of the time. For example being in a bg on a non nb with 3 nbs on your team, you'll get focused hard the majority of the match. So I would definitely agree nb is bad in that scenario, but in comped groups they're pretty prevalent and useful contributors.
    Edited by RaidingTraiding on 26 December 2024 07:44
  • xylena_lazarow
    xylena_lazarow
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    NB is fine now that they nerfed Tarnished procs and the infinite disengage reengage (do Sorc next).
    PC/NA || CP/Cyro || RIP soft caps
  • Thumbless_Bot
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    NB is fine now that they nerfed Tarnished procs and the infinite disengage reengage (do Sorc next).

    I think nb is fine solo. It's when they go full glass cannon and get buffed by group utility sets they can one or two tap most tanky builds. I think this is what zos is going for though, group play, no matter what is or isn’t broken. Group utility sets are the culprit here, but these aren't going anywhere imho.

    I also don't think sorc is too bad. The problem imho is ranged damage. I don't think that there is balance between range and melee damage. Sorc takes advantage of this more than most classes. Ranged damage should scale down as you get further away from your target. This just makes sense and aligns with the risk/reward system zos seems to go for with the way they set up combat. If zos would balance this one thing appropriately there would be a lot less complaining about sorc imho.
  • xylena_lazarow
    xylena_lazarow
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    I also don't think sorc is too bad. The problem imho is ranged damage. I don't think that there is balance between range and melee damage. Sorc takes advantage of this more than most classes. Ranged damage should scale down as you get further away from your target.
    Hard agree regarding ranged damage. If I wanted to play a PvP shooter I'd do that. Sorc is the only class that can nigh infinitely disengage then reengage though. Get shot in the back from max range, turn around to engage the Sorc, they've already streaked into the hills, turn around to brawl, get shot in the back by the same Sorc... pointless.

    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.
    PC/NA || CP/Cyro || RIP soft caps
  • Turtle_Bot
    Turtle_Bot
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    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.

    I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.

    RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.
  • Thumbless_Bot
    Thumbless_Bot
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    Turtle_Bot wrote: »

    [RAT] not obviously mobile like a vanishing NB or a streaking sorc...

    RaT really needs a fat nerf.

    These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.
  • Turtle_Bot
    Turtle_Bot
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    Turtle_Bot wrote: »

    [RAT] not obviously mobile like a vanishing NB or a streaking sorc...

    RaT really needs a fat nerf.

    These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.

    Not necessarily. The globally available ability is supposed to be weaker than an equivalent ability locked to a single class, otherwise there's no reason to run that class at all.

    I also stated specifically that RaT was less obvious in its provided mobility not that it was strictly weaker than streak/cloak. Streak/cloak are very obvious in their mobility/evasion being very obvious in how they help to evade incoming attacks. RaT is not as obvious because most players don't pay attention to/realise the things RaT enables to evade incoming attacks such as positional desyncs and the resulting forced misses from those desyncs.

    Pre ward buff is proof of this. Other classes had just as much mobility as sorc just by slotting RaT, but they also had significantly better healing/mitigation tools which allowed them to build much more rounded builds because sorc needed to invest either entirely into defense (and hit like a wet noodle) or build entirely into offense (and be about as durable as a wet tissue). Ward buff went too far in giving sorc those mitigation/healing tools the other classes had, but it was blatantly obvious pre-ward buff that the generically available speed/mobility was completely out of control to the point where it was not worth running the "speed/mobile" class over the other classes, and it was RaT that was the biggest contributor to that.

    RaT was/is clearly too strong as a generically available mobility tool. Lets not ignore RaT just because ward is it's own issue (that only got made because RaT never got the nerf it needed).
  • RaidingTraiding
    RaidingTraiding
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    Turtle_Bot wrote: »

    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.

    I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.

    RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.

    I don't really see an issue with rat considering how many ccs are in the game. Further limiting mobility when you can get stuck in long cc chains doesn't seem like a great idea. When sets like rush exist (only 8 sec cd btw) where you can get pulled from the next continent, double pulled, snared, immobilized and hard cced in quick succession, i think at the very least you should have something like rat to help escape that. when its laggy it also takes a while for rat to register on top of break free having some delay as well. I've never had issue with people using rat, and honestly i don't think I've ever heard of anyone wanting it nerfed. it also gives slow classes like necro some mobility.

    I'd get behind a nerf to boots though. perma immunity to snares and immobilizations seems pretty strong especially when the main users have rapids cast on them constantly and wear 3 swift.
  • xylena_lazarow
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    RAT is nowhere near comparable to Streak or pre-nerf Cloak, you're still moving the same speed as every other brawler running RAT or Quick Cloak or whatever, and Sorcs can stack that same speed on top of their Streak spam.
    PC/NA || CP/Cyro || RIP soft caps
  • VinnyGambini
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    I also don't think sorc is too bad. The problem imho is ranged damage. I don't think that there is balance between range and melee damage. Sorc takes advantage of this more than most classes. Ranged damage should scale down as you get further away from your target.
    Hard agree regarding ranged damage. If I wanted to play a PvP shooter I'd do that. Sorc is the only class that can nigh infinitely disengage then reengage though. Get shot in the back from max range, turn around to engage the Sorc, they've already streaked into the hills, turn around to brawl, get shot in the back by the same Sorc... pointless.

    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.

    +1 to ranged dmg nerf
  • Afterip
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    +1 to ranged dmg nerf

    Yeah, ranged necros, arcanists, wardens and dks absolutely dominate pvp and deserve ranged dmg nerfs.
  • Urzigurumash
    Urzigurumash
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    Afterip wrote: »
    +1 to ranged dmg nerf

    Yeah, ranged necros, arcanists, wardens and dks absolutely dominate pvp and deserve ranged dmg nerfs.

    Right but when did you last see a melee necro
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Afterip
    Afterip
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    Right but when did you last see a melee necro

    All melee necros turned into vampire and now they best friend is Arterial Burst.
    Edited by Afterip on 1 January 2025 06:33
  • StaticWave
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    The way I see it:

    D tier- necro
    C tier- arcanist, templar
    B tier- warden , dk
    A tier- nightblade
    S tier- none
    S + - sorcerer.

    So its really easy to fix, necro needs big buff, arc and templar small buffs, nb small survivability nerf, sorcerer needs dramatic nerf in basically any field.

    Thats all we need.

    This dude puts Warden and DK in B tier and says Sorc needs a nerf across the board.

    Shows you everything you need to know about his PvP skill level lol.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Iriidius
    Iriidius
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    Turtle_Bot wrote: »

    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.

    I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.

    RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.
    Turtle_Bot wrote: »
    Turtle_Bot wrote: »

    [RAT] not obviously mobile like a vanishing NB or a streaking sorc...

    RaT really needs a fat nerf.

    These two statements stand diametrically opposed to each other. You're basically saying one is weaker than two and three so nerf one because everyone has access to it.

    Not necessarily. The globally available ability is supposed to be weaker than an equivalent ability locked to a single class, otherwise there's no reason to run that class at all.

    I also stated specifically that RaT was less obvious in its provided mobility not that it was strictly weaker than streak/cloak. Streak/cloak are very obvious in their mobility/evasion being very obvious in how they help to evade incoming attacks. RaT is not as obvious because most players don't pay attention to/realise the things RaT enables to evade incoming attacks such as positional desyncs and the resulting forced misses from those desyncs.

    Pre ward buff is proof of this. Other classes had just as much mobility as sorc just by slotting RaT, but they also had significantly better healing/mitigation tools which allowed them to build much more rounded builds because sorc needed to invest either entirely into defense (and hit like a wet noodle) or build entirely into offense (and be about as durable as a wet tissue). Ward buff went too far in giving sorc those mitigation/healing tools the other classes had, but it was blatantly obvious pre-ward buff that the generically available speed/mobility was completely out of control to the point where it was not worth running the "speed/mobile" class over the other classes, and it was RaT that was the biggest contributor to that.

    RaT was/is clearly too strong as a generically available mobility tool. Lets not ignore RaT just because ward is it's own issue (that only got made because RaT never got the nerf it needed).

    RaT already is weaker than cloak and streak so much that I rarely see a nb or sorcerer slot them insteat of cloak and streak nor on top of them despite RaT offering completely distinct boni that could be used on top of streak/cloak and giving minor force that crit stacking nbs need very much nbs rather get major expedition by refreshing path and snare removal and immunity by phantasmal escape which therefore are the true replacement of RaT or use shade and sorc need no movement tool other than streak.

    Sorcerer and NB are currently strongest class and cloak and streak always got many nerf requests so it seems like most players not think that RaT needs nerf to make cloak/streak worth slotting over them.

    Warden also use birds of prey rather than RaT.

    Mobility of RaT is needed on classes without own movement tool because otherwise you get snared down so much that you barely move at all and cant even get to a nearby keep door alive outnumbered.
  • Ingenon
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    People play what's good. Once something else is better, they'll move in to that. Happens every time.

    ^ This.

    Also, I have been playing for a few years, and I am really getting tired of the Update ##, Nerf Another of my Builds to Oblivion. As far as I am concerned, ZOS has had 44 updates to get this game "balanced", and it still is not "balanced" enough for some players - so I think ZOS should just give up on the Nerf to Oblivion updates.
  • TechMaybeHic
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    Turtle_Bot wrote: »

    Blade appropriately runs out of juice now that they fixed Cloak, Plar beam is arguably more toxic than anything Sorc does but ranged Plars can't escape and just get focused down if they miss their kill.

    I've been playing my plar a bit more lately (hybrid dizzy stamplar), I can say with certainty that plar is definitely not as slow as people claim. While it's not obviously mobile like a vanishing NB or a streaking sorc, RaT is still providing far too much mobility for what is a cheap, globally available skill that can be used by all classes.

    RaT really needs a fat nerf, the reliable mobility (thanks to being both cleanse + immunity to snare/immobilize) it has enabled ever since its release has only ever become more and more problematic as time has gone on.

    "A lot of people playing sorc and NB. Know what would be great? If we nerfed every other classes mobility. That would be great for the ranged superiority as well. Having melee move slower and get rooted or snared more. Except warden. That's 1 melee class that needs to keep the same mobility plus minor buff."
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