Except for the fact that if the requirements are REQUIRED, you can't "work around" them. How is a hacker going to make their account look like they're account has been active for 180 days AND like they've purchased so many Crowns AND like they've had Plus for so many months AND engaged in certain in-game mechanics like having completed X number of quests (let's say 100) ON TOP of other numerous things?@ZOS_LunarHello @BioBitter100 !
Eligibility is determined by an evolving list of factors including but not limited to the account being at least 180 days past its first login and previous engagement with in-game features. We have not published the full criteria list as that just gives bad actors guidelines to look like real players. You are always welcome to reply to your ticket if you have further questions.
With all due respect, like I told Kevin before...this is a VERY poor reason for not telling people the requirements.
If you guys have such an extensive list of things you look for to prevent bad actors, then how will people knowing them let them get around those? These requirements CAN'T all be faked, even if some CAN. And if people need to meet ALL the requirements, then what does it matter of the ones that can be faked are? Things like needing an account to be 180 days old, things like needing to spend so much money, things like needing to interact with in-game mechanics for so many months, things like needing ESO+ active for so many months...these sorts of things CANNOT be faked.
So if you have a handful of requirements that likely don't change and can't be faked, what does it matter if people know about the ones that do and can? What good does knowing they could stage being in a guild for so many weeks (such as by using a number of alts to create a fake guild) if they'd still need to spend six months actively logging in on top of other things they'd need to spend time or money to achieve?
You guys really really really ought to be publishing a list of these requirements. Bad actors aren't going to be able to get around them all and in the meantime you STILL have these legit players, after months and months and months, who are struggling to get valid accounts set up for gifting but getting nowhere because they have no idea what requirement(s) they don't meet to know how to fix it.
It is common in the gaming industry to not tell gamers details of everything they do to prevent hacking. So, the industry considers this a very solid reason for not giving players all the information. The bad actors are good at finding a workaround, so telling them what you are doing to prevent them is helping them speed up the process of finding a new workaround. Not a very logical move.
In this case, it just affects us a little differently. However, just because someone like the OP cannot gift doesn't mean it is due to unpublished changes. We have seen people whose accounts just needed a little help so they could gift.
If someone is able to hack to that extent something tells me they might not need to know the list of requirements either way.
And we have people who have appealed their accounts being unable to gift even after struggling with CS, because no one will tell them which requirements they aren't meeting. How is anyone supposed to figure out what metric they haven't hit when they don't know what metrics exist to begin with outside of the few we do know and they've checked those particular boxes?
It just strikes me as a poor reason for not telling people what the list is, when it seems INCREDIBLY unlikely that people would be able to somehow get around every single requirement via hacking. ZOS can see on their end things like account age, purchase history, in-game history, and so on. Access to information that can't exactly be altered by someone looking to get around the requirements so they can sell illegally obtained Crowns or whatever they plan to do with an account that shouldn't actually have gifting enabled.
Edit to add it is possible that someone with a stolen credit card could make the necessary purchases to pass those requirements, but even then I don't think there's any way for someone to get around the 180+ days of activity thing. Unless the person with stolen info also has somehow managed to steal the account info of an account over that requirement. I mean I guess someone could send out phising emails to try and get login info that way, but like...idk, does ZOS expect this would happen anywhere near regularly?
Especially since I would assume they probably have some of suspicious activity alert thingy to prevent accounts that meet the 180 days requirement but maybe have been inactive after that for a long time suddenly becoming active again and dropping large amounts of cash out of nowhere, along with other things.
Idk man, I'm not above admitting I might not have considered certain factors until just now, but it still seems extremely excessive to hide a number of requirements. I mean at the very least tell an account that's never had suspicious activity before and meets like 99% of said requirements what the 1% they're missing is.
SeaGtGruff wrote: »katanagirl1 wrote: »I thought the restrictions were supposed to be temporary while some method was being worked out. It doesn’t seem like any progress is being made on that front.
Actually, I thought the temporary solution that they'd implemented was to shut down all Crown Store gifting, and it was a little while afterward that they implemented the current method as a permanent solution.
But I've only rarely gifted anything to other players from the Crown Store, so I'd be the first to admit that I wasn't exactly paying close attention when all of that was going on.
In any case, I don't expect to see Crown Store gifting made any "easier" as long as there are gold sellers in the game.
I feel ZOS wants to enable actual gifting between players who know each other, but not necessarily gold selling among legitimate players who don't know each other.
A reason is it motivates otherwise honest players to engage in activities that are against the rules and cost ZOS a lot of money in customer service costs to police.
ZOS could have created chat channel just for this so it would not bother players who are not interested. Simple as that. Or follow other MMOs and create official crown-gold exchange UI.
katanagirl1 wrote: »SeaGtGruff wrote: »katanagirl1 wrote: »I thought the restrictions were supposed to be temporary while some method was being worked out. It doesn’t seem like any progress is being made on that front.
Actually, I thought the temporary solution that they'd implemented was to shut down all Crown Store gifting, and it was a little while afterward that they implemented the current method as a permanent solution.
But I've only rarely gifted anything to other players from the Crown Store, so I'd be the first to admit that I wasn't exactly paying close attention when all of that was going on.
In any case, I don't expect to see Crown Store gifting made any "easier" as long as there are gold sellers in the game.
Maybe I misunderstood and that is the case. It would explain the silence from official sources whenever I ask about it.
Veinblood1965 wrote: »No different than in real life. Fraudsters and cons cause all sorts of rules and paperwork requirements and investigations along with higher costs to everything. Sucks but it's the same in this case, gold selling websites, bots and people trying to find a way to be dishonest. Costs us all, it does suck.
Ishtarknows wrote: »I don't think there needs to be a preset ratio for gold:crowns - each of the 6 servers has a different going rate after all, and in times where supply is outstripped by demand sellers should be able to raise prices or, if they want a fast sale, undercut the market.
But an official way to lock in your intent of "these X millions of gold are for crown gift of xyz from ABC player" with a guarantee that you'd get the gift or a refund is very much needed.
BioBitter100 wrote: »Ishtarknows wrote: »I don't think there needs to be a preset ratio for gold:crowns - each of the 6 servers has a different going rate after all, and in times where supply is outstripped by demand sellers should be able to raise prices or, if they want a fast sale, undercut the market.
But an official way to lock in your intent of "these X millions of gold are for crown gift of xyz from ABC player" with a guarantee that you'd get the gift or a refund is very much needed.
I totally agree that there should be a secure way to trade crowns. As far as I know it´s not in the game because of certain laws regarding regulations that would apply if they would officially integrate it but am not an expert on that^^.
BioBitter100 wrote: »Ishtarknows wrote: »I don't think there needs to be a preset ratio for gold:crowns - each of the 6 servers has a different going rate after all, and in times where supply is outstripped by demand sellers should be able to raise prices or, if they want a fast sale, undercut the market.
But an official way to lock in your intent of "these X millions of gold are for crown gift of xyz from ABC player" with a guarantee that you'd get the gift or a refund is very much needed.
I totally agree that there should be a secure way to trade crowns. As far as I know it´s not in the game because of certain laws regarding regulations that would apply if they would officially integrate it but am not an expert on that^^.
I have said this for a long time. There are good examples out there, like GW2.
I think you misunderstood the idea: I was not talking about allowing players to buy items from crown store for gold. I was talking about having no restriction on gift to gold exchange between players and having UI to do it in a safe way. Even if you get crown item as a gift from trader for “free” gold, the trader will have to buy crowns from ESO for real money to get this gift, so ESO will have guaranteed profit. On the other hand, every such single exchange that did not happen because ESO shut down a trader means ESO is not going to get real money for this amount of crowns. On top of that, policing players to shut down trade cost ZOS real money.SeaGtGruff wrote: »
I'm inclined to think that an official Crown-to-gold exchange might be a bad idea.
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
I feel ZOS wants to enable actual gifting between players who know each other, but not necessarily gold selling among legitimate players who don't know each other.
A reason is it motivates otherwise honest players to engage in activities that are against the rules and costs ZOS a lot of money in customer service costs to police.
BioBitter100 wrote: »Ishtarknows wrote: »I don't think there needs to be a preset ratio for gold:crowns - each of the 6 servers has a different going rate after all, and in times where supply is outstripped by demand sellers should be able to raise prices or, if they want a fast sale, undercut the market.
But an official way to lock in your intent of "these X millions of gold are for crown gift of xyz from ABC player" with a guarantee that you'd get the gift or a refund is very much needed.
I totally agree that there should be a secure way to trade crowns. As far as I know it´s not in the game because of certain laws regarding regulations that would apply if they would officially integrate it but am not an expert on that^^.
I have said this for a long time. There are good examples out there, like GW2.
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would not want bad actors using stolen credit cards to buy crowns, converting them to cash, and disappearing with that cash. And then the credit card owner reports the fraudulent purchases within 60 days, and the cash from the crown purchase gets pulled back from ZOS.
So, I am not following you when you say the account gets banned. The bad actor doesn't care, they already got their cash and disappeared.
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would not want bad actors using stolen credit cards to buy crowns, converting them to cash, and disappearing with that cash. And then the credit card owner reports the fraudulent purchases within 60 days, and the cash from the crown purchase gets pulled back from ZOS.
So, I am not following you when you say the account gets banned. The bad actor doesn't care, they already got their cash and disappeared.
I fail to understand where this stolen credit card thing came from.
I will spell out what a chargeback is. A player who has been playing ESO for years using the same credit/debit card that entire time chooses to have a charge reversed, commonly called a chargeback, for a reason they think is ok (that is a different story we can hopefully avoid).
Zenimax sees this chargeback and bans the account, forcing the player to start a conversation with them or move on. When a player sees a charge related to ESO that they do not think is correct or the purchase may not have gone through, they are to open a dialogue with ESO instead of taking the hostile route of a chargeback. People like Keven often help out when they come to the forums asking for such help.
If stolen credit cards were an issue, I expect they would take action to prevent their use, but that is not what the bad actors and hackers were doing, which brought about the controls this thread is discussing.
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would not want bad actors using stolen credit cards to buy crowns, converting them to cash, and disappearing with that cash. And then the credit card owner reports the fraudulent purchases within 60 days, and the cash from the crown purchase gets pulled back from ZOS.
So, I am not following you when you say the account gets banned. The bad actor doesn't care, they already got their cash and disappeared.
I fail to understand where this stolen credit card thing came from.
I will spell out what a chargeback is. A player who has been playing ESO for years using the same credit/debit card that entire time chooses to have a charge reversed, commonly called a chargeback, for a reason they think is ok (that is a different story we can hopefully avoid).
Zenimax sees this chargeback and bans the account, forcing the player to start a conversation with them or move on. When a player sees a charge related to ESO that they do not think is correct or the purchase may not have gone through, they are to open a dialogue with ESO instead of taking the hostile route of a chargeback. People like Keven often help out when they come to the forums asking for such help.
If stolen credit cards were an issue, I expect they would take action to prevent their use, but that is not what the bad actors and hackers were doing, which brought about the controls this thread is discussing.
Many chargebacks happen BECAUSE a stolen card was used, and the card issuer (bank) instructed the card holder to submit a chargeback. Then of course the accounts system (in whichever game - ESO isn't the only one which has had the problem) flags the person whose card was used by a perp in whichever country and that card holder's account gets closed with extreme prejudice.
Any of us who've played MMOs for decades know how this sort of thing works....
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would not want bad actors using stolen credit cards to buy crowns, converting them to cash, and disappearing with that cash. And then the credit card owner reports the fraudulent purchases within 60 days, and the cash from the crown purchase gets pulled back from ZOS.
So, I am not following you when you say the account gets banned. The bad actor doesn't care, they already got their cash and disappeared.
I fail to understand where this stolen credit card thing came from.
I will spell out what a chargeback is. A player who has been playing ESO for years using the same credit/debit card that entire time chooses to have a charge reversed, commonly called a chargeback, for a reason they think is ok (that is a different story we can hopefully avoid).
Zenimax sees this chargeback and bans the account, forcing the player to start a conversation with them or move on. When a player sees a charge related to ESO that they do not think is correct or the purchase may not have gone through, they are to open a dialogue with ESO instead of taking the hostile route of a chargeback. People like Keven often help out when they come to the forums asking for such help.
If stolen credit cards were an issue, I expect they would take action to prevent their use, but that is not what the bad actors and hackers were doing, which brought about the controls this thread is discussing.
Many chargebacks happen BECAUSE a stolen card was used, and the card issuer (bank) instructed the card holder to submit a chargeback. Then of course the accounts system (in whichever game - ESO isn't the only one which has had the problem) flags the person whose card was used by a perp in whichever country and that card holder's account gets closed with extreme prejudice.
Any of us who've played MMOs for decades know how this sort of thing works....
If I were ZOS, I would want to get the cash for the crowns before I would let anyone "gift" them. Which I looked up, and it looks like in the USA, the credit card holder gets 60 days to report a fraudulent transaction. So, 61+ days after the player buys the crowns, I would allow the players to "gift" those crowns to another player, using a game provided trading feature. Because at 61+ days, the cash for selling the crowns cannot be taken back (at least in the USA). And I would not have any other requirements. But I am not ZOS, and they have different requirements.
If the player does a chargeback, their accounts get banned. Also, these actions Zenimax has been taking is about tackling bad actors: hackers and such.
If I were ZOS, I would not want bad actors using stolen credit cards to buy crowns, converting them to cash, and disappearing with that cash. And then the credit card owner reports the fraudulent purchases within 60 days, and the cash from the crown purchase gets pulled back from ZOS.
So, I am not following you when you say the account gets banned. The bad actor doesn't care, they already got their cash and disappeared.
I fail to understand where this stolen credit card thing came from.
I will spell out what a chargeback is. A player who has been playing ESO for years using the same credit/debit card that entire time chooses to have a charge reversed, commonly called a chargeback, for a reason they think is ok (that is a different story we can hopefully avoid).
Zenimax sees this chargeback and bans the account, forcing the player to start a conversation with them or move on. When a player sees a charge related to ESO that they do not think is correct or the purchase may not have gone through, they are to open a dialogue with ESO instead of taking the hostile route of a chargeback. People like Keven often help out when they come to the forums asking for such help.
If stolen credit cards were an issue, I expect they would take action to prevent their use, but that is not what the bad actors and hackers were doing, which brought about the controls this thread is discussing.
Many chargebacks happen BECAUSE a stolen card was used, and the card issuer (bank) instructed the card holder to submit a chargeback. Then of course the accounts system (in whichever game - ESO isn't the only one which has had the problem) flags the person whose card was used by a perp in whichever country and that card holder's account gets closed with extreme prejudice.
Any of us who've played MMOs for decades know how this sort of thing works....
I think the last paragraph of my quoted comment stated that if Zenimax does see an issue with stolen cards, they would likely take action to handle that as best as they can. To clarify, I did not suggest that Zenimax never experiences a stolen credit card. I do know for a fact that they go have actual real players do chargebacks that are not related to a stolen card and can prove that.
Granted, I am not an expert on how many stolen credit cards Zenimax deals with, and I defer to anyone who knows how frequently Zenimax deals with this and if it is a significant threshold.
So please do share that information.