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Why Are There Addons Allowing PvP Players To Know When A Projectile Is Incoming?

  • ganzaeso
    ganzaeso
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    every attack has an incoming audio that plays for the target regardless of range. If you hit your dodge key when you hear that sound you will dodge any attack capable of being dodged; Lag sometimes can be an issue with this trick.

    The audio plays from stealth too, so trying to snipe someone from stealth who is aware of their situation is hard to do.
    (Math before coffee, except after 3, is not for me)
  • MincMincMinc
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    I am pretty sure zos got rid of the alerting from attacks/projectiles that are in stealth. At the time of "fix" the big thing was that if you charged heavy attacks while invis, players would randomly dismount and block without any attack being made or sent.

    IMO you shouldn't need addons in your game to fix bad game design. Each addon people use solves a blatant game design issue.
    • No central exchange? Annoying guild traders spread out? Well go to tamriel trade center and download the addon that is just a buggy central exchange. Deal with the terrible QoL of a bad game design and a 3rd party program.
    • UI is terrible with no adjustability? Well download LUI
    • Poor buff tracking tools? download Srrendar
    • No minimap? download the addon

    At least 10 years in zos is finally seeing how we can have performance issues with addons. You'd think after 90% of the players have an addon installed, it should just be made into the base game and be more performative.
  • EnerG
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    Soarora wrote: »
    If any addon does let people see projectiles coming, based on the story of Miats, I don’t think its allowed. It is possible they are actually seeing the projectile/immobilize though. Its not hard to see when you’re immobilized and if you set your FOV large enough or have a top-down camera setup (I think theres an addon for that maybe?) you’d be able to see projectiles coming from behind you. They also could’ve had their camera facing you but their character facing away, you never actually know what direction someones looking. Unless you’re seeing them do front roll dodges away from you, because I think no matter what direction they’re looking, their character direction will snap to their camera direction when rolling. So if they roll away but they’re looking at you, I think they’d do a back roll dodge.

    Want to remind you, and auto break free every 45 seconds CP exists and is extremely popular for pvp for the exact reasons you claim are addons.
  • randconfig
    randconfig
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    EnerG wrote: »
    Soarora wrote: »
    If any addon does let people see projectiles coming, based on the story of Miats, I don’t think its allowed. It is possible they are actually seeing the projectile/immobilize though. Its not hard to see when you’re immobilized and if you set your FOV large enough or have a top-down camera setup (I think theres an addon for that maybe?) you’d be able to see projectiles coming from behind you. They also could’ve had their camera facing you but their character facing away, you never actually know what direction someones looking. Unless you’re seeing them do front roll dodges away from you, because I think no matter what direction they’re looking, their character direction will snap to their camera direction when rolling. So if they roll away but they’re looking at you, I think they’d do a back roll dodge.

    Want to remind you, and auto break free every 45 seconds CP exists and is extremely popular for pvp for the exact reasons you claim are addons.

    Except all my issues come from under 50, no CP PvP.
  • Ratzkifal
    Ratzkifal
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    No offense, but good players will realize pretty much immediately when they've been crowd-controlled or immobilized. Even if they did not see your attack coming, they still see what your attack did to them and they will respond accordingly. That's just a matter of experience and muscle memory.
    I don't have PvP relevant addons, but I don't need an addon to hear the sound of your Snipe being shot and the dodge window for that is pretty generous. It also helps that the projectile flying towards your character briefly enters your field of view before it hits you, allowing you to dodge it, provided your fps are high, your ping is low and there is no desync happening. Some abilities are definitely easier to dodge than others.

    The only type of crowd control that I personally keep falling for is charm, because seeing my character move in the same direction that I was already moving in doesn't immediately set off my inner alarm bells.
    Another useful thing for PvP is layering your damage to have multiple damage instances going off at the same time. When you are launching multiple skills consecutively, your opponent will have time to respond and start blocking or dodging repeatedly in anticipation of your next ability. However, if you time skills with delayed damage on top of your instant damage skill and perhaps a proc set as well, the response time will be a lot shorter and someone that was truly caught off-guard will die to that. Unless they are a tank.
    This Bosmer was tortured to death. There is nothing left to be done.
  • randconfig
    randconfig
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    Ratzkifal wrote: »
    No offense, but good players will realize pretty much immediately when they've been crowd-controlled or immobilized. Even if they did not see your attack coming, they still see what your attack did to them and they will respond accordingly. That's just a matter of experience and muscle memory.

    That's not really something I'm arguing, as I'm really good at immediately breaking free or rolling out of immobilize.

    Ratzkifal wrote: »
    I don't have PvP relevant addons, but I don't need an addon to hear the sound of your Snipe being shot and the dodge window for that is pretty generous. It also helps that the projectile flying towards your character briefly enters your field of view before it hits you, allowing you to dodge it, provided your fps are high, your ping is low and there is no desync happening. Some abilities are definitely easier to dodge than others.

    First of all, in a chaotic battlegrounds when you're in the midst of a brawl, you can hear a Snipe from 36m away? If you say yes, for obvious reasons, I don't believe you.

    As for being able to see a projectile enter your field of view from directly behind you and immediately reacting to it, I can only believe one of two things: 1) you're lying, or 2) you auto-roll dodge every particle effect you see on the screen in order to be able to react that fast.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Unpopular opinion of mine:
    It does not matter if you are playing ESO or WoT or any other PvP game. Mods, Addons etc (whatever community calls them) should be disabled in every type of Player vs Player game/scenario/environment.

    This doesn't make sense to me because so many addons don't impact PvP, and anyone can use an addon for free, so there's no advantage to any player or anything unfair about it.

    Inventory Insight (which tells me where my items are) or a UI addon that changes the style of healthbars for my party members aren't impacting combat against another player.

    Getting a screen notification when someone uses an ult or Grim Focus proc on you feels close to an exploit for me. While it could be an accessibility feature for some players, I would bet for most who use it, it's just a combat perk and feels a bit cheap to me.

    Getting a screen notification when you're stunned or charmed or immobilized definitely gives you an advantage, but improved CC visuals would be a nice in-game setting when there's a billion things on screen lol, so I kinda get this one.
    PC-NA
    in-game: @tsaescishoeshiner
  • ElvenOverlord
    ElvenOverlord
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    Unpopular opinion of mine:
    It does not matter if you are playing ESO or WoT or any other PvP game. Mods, Addons etc (whatever community calls them) should be disabled in every type of Player vs Player game/scenario/environment.

    Hahahahaha, no. Consoles exist if you want that.
  • Hegron
    Hegron
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    ganzaeso wrote: »
    every attack has an incoming audio that plays for the target regardless of range. If you hit your dodge key when you hear that sound you will dodge any attack capable of being dodged; Lag sometimes can be an issue with this trick.

    The audio plays from stealth too, so trying to snipe someone from stealth who is aware of their situation is hard to do.

    This.
  • Oceanchanter
    Oceanchanter
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    My opinion on it is as simple as someone voiced it before.

    Addons should be disabled in PvP.

    That's it.
    That's all there is to it.
  • Major_Mangle
    Major_Mangle
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    If the in-game API allows addon to do/work a certain way I say it´s fine. If ZOS disagree it´s up to them to change the information addons can access. Simple as that.
    Edited by Major_Mangle on 28 December 2024 12:10
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • randconfig
    randconfig
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    Hegron wrote: »
    ganzaeso wrote: »
    every attack has an incoming audio that plays for the target regardless of range. If you hit your dodge key when you hear that sound you will dodge any attack capable of being dodged; Lag sometimes can be an issue with this trick.

    The audio plays from stealth too, so trying to snipe someone from stealth who is aware of their situation is hard to do.

    This.

    I don't hear this, and as far as I can tell, my hearing is fine. Unless you mean the sound of the incoming projectile as it hits your character, at which point you can't dodge it?

    Maybe I'm wrong, just show me a video recording that demonstrates this and I'll be open to changing my mind.
  • Tommy_The_Gun
    Tommy_The_Gun
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    OtarTheMad wrote: »
    Unpopular opinion of mine:
    It does not matter if you are playing ESO or WoT or any other PvP game. Mods, Addons etc (whatever community calls them) should be disabled in every type of Player vs Player game/scenario/environment.

    Agreed. Although I do like the ones that tells me what is under attack and how close I am to the next rank.

    We want the “good old days” of 2014 but we had no add ons back then either.
    Part of the reason why we will never have 2014 Cyro is actually because of add-ons & 3rd party software. Back then, the game worked well since a lot of things were calculated on the client side, so server side could handle a lot of players in a small area. But due to various cheats (like Meteor Spam etc), in order to prevent that ZOS moved pretty much every data calculation to server side.... and game started laging & it became worse & worse ever since.
    Edited by Tommy_The_Gun on 28 December 2024 22:02
  • Solantris
    Solantris
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    I don't know if this has been addressed here elsewhere, but it is entirely likely that the player you are targeting can hear your projectiles.
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