I thought that part of the API was disabled in PvP?
randconfig wrote: »I thought that part of the API was disabled in PvP?
I thought it was too based on what I've been able to find by searching the forums and google, yet there are players who never look at me and proceed to dodge each of my projectiles when I launch them.
There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Why are addons even allowed in PvP, it's absolutely cheating/unfair advantage over everyone else not using them...
randconfig wrote: »I thought that part of the API was disabled in PvP?
I thought it was too based on what I've been able to find by searching the forums and google, yet there are players who never look at me and proceed to dodge each of my projectiles when I launch them.
There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Why are addons even allowed in PvP, it's absolutely cheating/unfair advantage over everyone else not using them...
Some of it could be latency. There's a lot of desync in ESO PvP due to everything being handled server side.
randconfig wrote: »randconfig wrote: »I thought that part of the API was disabled in PvP?
I thought it was too based on what I've been able to find by searching the forums and google, yet there are players who never look at me and proceed to dodge each of my projectiles when I launch them.
There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Why are addons even allowed in PvP, it's absolutely cheating/unfair advantage over everyone else not using them...
Some of it could be latency. There's a lot of desync in ESO PvP due to everything being handled server side.
Right, but there are numerous encounters where a player will perfectly time dodges for all my projectiles back-to-back without seeing me. So it can't just be a latency issue.
You can get a video and submit to Customer Support as an exploit. Then it's up to them to decide yes or no. Note they won't tell you what the decision is.
randconfig wrote: »randconfig wrote: »I thought that part of the API was disabled in PvP?
I thought it was too based on what I've been able to find by searching the forums and google, yet there are players who never look at me and proceed to dodge each of my projectiles when I launch them.
There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Why are addons even allowed in PvP, it's absolutely cheating/unfair advantage over everyone else not using them...
Some of it could be latency. There's a lot of desync in ESO PvP due to everything being handled server side.
Right, but there are numerous encounters where a player will perfectly time dodges for all my projectiles back-to-back without seeing me. So it can't just be a latency issue.
I doubt everyone is using the same add-on though.
randconfig wrote: »randconfig wrote: »I thought that part of the API was disabled in PvP?
I thought it was too based on what I've been able to find by searching the forums and google, yet there are players who never look at me and proceed to dodge each of my projectiles when I launch them.
There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Why are addons even allowed in PvP, it's absolutely cheating/unfair advantage over everyone else not using them...
Some of it could be latency. There's a lot of desync in ESO PvP due to everything being handled server side.
Right, but there are numerous encounters where a player will perfectly time dodges for all my projectiles back-to-back without seeing me. So it can't just be a latency issue.
randconfig wrote: »There are also players who instantly know when they have been immobilized despite not seeing me immobilize them from behind. I know they know because they INSTANTLY roll dodge out of it.
Tommy_The_Gun wrote: »Unpopular opinion of mine:
It does not matter if you are playing ESO or WoT or any other PvP game. Mods, Addons etc (whatever community calls them) should be disabled in every type of Player vs Player game/scenario/environment.
randconfig wrote: »It seems very plainly that this is cheating, but from what I can tell ZOS allows it... Really annoying that every enemy knows when im casting a projectile at them from behind and they immediately dodge it...
If that's the case, I guess I have to download and install it too. Is the most popular one LUI Extended?
YandereGirlfriend wrote: »I have a friend who uses Miat's and yes it still has this functionality. Yes, I think it's total cheese and basically a cheat as well.
I would definitely add my support to any initiative to disallow add-ons in any PvP venue (would also likely improve performance by some indeterminate percentage) BUT that might also sweep the leg on the PvP population since like 95% of players crutch on them to various degrees.
LittlePinkDot wrote: »randconfig wrote: »It seems very plainly that this is cheating, but from what I can tell ZOS allows it... Really annoying that every enemy knows when im casting a projectile at them from behind and they immediately dodge it...
If that's the case, I guess I have to download and install it too. Is the most popular one LUI Extended?
Playing on console instead of PC solves this problem.
Monte_Cristo wrote: »LittlePinkDot wrote: »randconfig wrote: »It seems very plainly that this is cheating, but from what I can tell ZOS allows it... Really annoying that every enemy knows when im casting a projectile at them from behind and they immediately dodge it...
If that's the case, I guess I have to download and install it too. Is the most popular one LUI Extended?
Playing on console instead of PC solves this problem.
That would require having a console and using a controller, though.
Tommy_The_Gun wrote: »Unpopular opinion of mine:
It does not matter if you are playing ESO or WoT or any other PvP game. Mods, Addons etc (whatever community calls them) should be disabled in every type of Player vs Player game/scenario/environment.
YandereGirlfriend wrote: »I have a friend who uses Miat's and yes it still has this functionality. Yes, I think it's total cheese and basically a cheat as well.
I would definitely add my support to any initiative to disallow add-ons in any PvP venue (would also likely improve performance by some indeterminate percentage) BUT that might also sweep the leg on the PvP population since like 95% of players crutch on them to various degrees.
It might not even be an addon in some cases. I've been ganked so many times in PVP by Nightblades that it has become muscle memory to roll dodge when i hear the sound of surprise attack(? i think that's the skill) coming out of nowhere.
Yes. Pro Tip. I can hear that charging up even when you're in stealth.
No it's not an addon, or an exploit.
Is it intended? Don't know, I'm not a ZOS dev, but for some reason that sound played to me even when the attacker was hidden, could simply have been a bug (Seen plenty of 'local' sounds play globally in the game) and I learned to react to it.
AngryPenguin wrote: »The author of the add on being discussed posted on this very forum that "if ZOS lets it work, then it can't be against the ToS, cheating or an exploit". I vehemently disagree with this statement and way of thinking. "If I can get away with it, it's not cheating" is not a valid response in my firm opinion. And by the way, the add on providing this alert to incoming projectiles is not RDK group tools or LUI extended.