I don't RP, what I have noticed however is both guild and zone chat have been a lot quieter these days, still see the looking for groups or guild recruiting messages and the occasional question when someone needs help other than that, rarely ever seem to see any jokes, chatting in chat the last few months.
Instead we're all worried it's the opposite, where player reports are ignored unless something was flagged by the system. It's unfortunately pretty easy to harass people in tells or disrupt zone chats without using Bad Words, in PvP we see the same toxic individuals that get reported for years on end somehow keep getting away with it.I think a lot of the problems with AI moderation would be resolved if it only moderated cases where a player reports something.
Gaebriel0410 wrote: »<snip>
I remember some years back when a roleplayer was apparently unfairly banned, for months the story circulated in the community as people rallied against the wicked ZOS to restore the innocent player's account, much outrage farming, panic and tbh plain fearmongering ensued, resulting in a very cynical and almost paranoid view in regards to bans and moderation policy.
Until in the end, over a year of farming later, it came to light that the ban was in fact 100% justified because the player was caught exploiting, warned for it, and continued doing so, and then pulled a suprised pikachu face when actually caught. The players who went to great lengths to try and appeal the "unjust" ban felt really really bad for basically being used as someone else's popularity campaign vehicle.
So the moral of the story is basically the age old don't believe everything you read on internet.
Can't kill what's already dead. ZOS dropped the ball when they added Housing and the Mudball memento. People were throwing them at RPers so much that all RP activities were moved into player houses, which hurt the discoverability of RP communities as a whole. It took them years to add the guild finder and by then the damage was already done.
Maybe the RP scene can recover eventually.
boi_anachronism_ wrote: »Honestly this more then anything might make me leave the game. I dont need to question if im gonna cop a ban for droppin an s-bomb in a private chat.
Forget about lore friendly rp. If you ever posted some of the stuff in the 36 lessons in game chat you would be flagged.
Four_Fingers wrote: »Don't get why all the blame on AI or a chat filter scanning logs for violations when all the software does is flag and report
to a human moderator who makes the decision to ban.
So, it is humans doing the banning not the software, meaning it is draconian policy not technology.
This should be seen as a problem to ZOS because it limits the kinds of connections and trust players can build with each other -- which is a big part of social gaming.
DenverRalphy wrote: »Four_Fingers wrote: »Don't get why all the blame on AI or a chat filter scanning logs for violations when all the software does is flag and report
to a human moderator who makes the decision to ban.
So, it is humans doing the banning not the software, meaning it is draconian policy not technology.
That has been confirmed and established multiple times in the past few months. Doesn't matter though because due to cognitive dissonance, despite all evidence to the contrary the playerbase just can't bring themselves to accept it.
Oceanchanter wrote: »Look what happened with the game and the community.DenverRalphy wrote: »Four_Fingers wrote: »Don't get why all the blame on AI or a chat filter scanning logs for violations when all the software does is flag and report
to a human moderator who makes the decision to ban.
So, it is humans doing the banning not the software, meaning it is draconian policy not technology.
That has been confirmed and established multiple times in the past few months. Doesn't matter though because due to cognitive dissonance, despite all evidence to the contrary the playerbase just can't bring themselves to accept it.
Whenever it's an AI that flags and humans making decisions, AI making all decisions and humans just reviewing the appeals...it doesn't really matter.
Zones are silent.
Guilds are silent.
People are afraid to utter a word to not be banned and lose everything they paid and worked for.
Social aspects that are part of MMORPG experience are damaged.
Four_Fingers wrote: »Don't get why all the blame on AI or a chat filter scanning logs for violations when all the software does is flag and report
to a human moderator who makes the decision to ban.
So, it is humans doing the banning not the software, meaning it is draconian policy not technology.
TheMajority wrote: »Four_Fingers wrote: »Don't get why all the blame on AI or a chat filter scanning logs for violations when all the software does is flag and report
to a human moderator who makes the decision to ban.
So, it is humans doing the banning not the software, meaning it is draconian policy not technology.
the fact that the scans happen at all to cause flagging when nobody wanted to report something is wrong. it's like having somebodies mom always checking over your shoulder.