barney2525 wrote: »So long as players start their posts by telling everyone else What the game is supposed to be, without so much as an " In My Opinion ", people ARE trying to shame players that have differing opinions into following their orders.
barney2525 wrote: »Their primary, Number One goal is this : To Make as Much Money As Possible. Just like ANY business. And you make the Most Money by offering a game that can be enjoyed by ALL personal preferences and play styles.
barney2525 wrote: »Players get tired of being told ( Not by the Company, but by Other Players ) HOW they must play the game.
The new Crag-like is coming per the letter, but if that's the planned solution to overland challenge then it's not a solution I consider valuable even though it is also welcome. When I say that I want grouping to make a difference, I don't need it to be life or death, I just want it to feel like the other players can actually help rather than just making things faster. I've said it before but as my level increases I don't ever want to feel godlike or overpowered, I want access to more tools which suit my playstyle. Which means that if I'm not too strong, more players matter, and when there are more elements of the game that matter, that's good for me. Hitting the sweet spot for this is tough which is why I really want a granular challenge system that allows the player to select the challenge elements which suit them best, though I doubt it will ever be implemented in this way.snip
Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.'
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I agree with barney2525. Opinions should be stated as opinions and not facts.
Saying "Overland is too easy" presents it as a fact, but it isn't. It's a personal preference.
However saying "I find Overland too easy for how I like to play" clearly states that this is the player's personal view and is much less likely to meet pushback.
Easy is subjective so it's not presenting it as a fact. Overland is too easy is simply direct. The latter is nicer in some cultures but is not how a person would speak in others. Direct speech =/= fact.
I disagree. Even just saying "I find Overland too easy" is much more clear that an opinion is being given. Because Overland is not too easy for many players and hearing it stated as fact just stirs up defensive feelings.
spartaxoxo wrote: »SilverBride wrote: »I disagree. Even just saying "I find Overland too easy" is much more clear that an opinion is being given. Because Overland is not too easy for many players and hearing it stated as fact just stirs up defensive feelings.
"Overland is not too easy for many players" is no different than "Overland is too easy for many players", IMO. I don't have a problem with either, it's just how people talk. I think that when using an international forum, it's important to keep in mind that a wide variety of cultures are using it as well. And that what is considered polite speech in one culture would not even cross someone else's mind to say in another.
Textual communication does not have the benefit of body language, tone of voice, and other indicators that someone is not being aggressive. So, it is generally considered polite to NOT assume someone is being rude unless they explicitly state something rude.
SilverBride wrote: »spartaxoxo wrote: »Textual communication does not have the benefit of body language, tone of voice, and other indicators that someone is not being aggressive. So, it is generally considered polite to NOT assume someone is being rude unless they explicitly state something rude.
This is why we need to be more precise and accurate, so our statements aren't misinterpreted.
Also, no one said that anyone was being rude or aggressive. And etiquette has nothing to do with how someone perceives what anyone else says.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Textual communication does not have the benefit of body language, tone of voice, and other indicators that someone is not being aggressive. So, it is generally considered polite to NOT assume someone is being rude unless they explicitly state something rude.
This is why we need to be more precise and accurate, so our statements aren't misinterpreted.
Also, no one said that anyone was being rude or aggressive. And etiquette has nothing to do with how someone perceives what anyone else says.
https://www.linkedin.com/pulse/20141125212408-10714894-email-tone-often-misinterpreted
Etiquette does have to do with whether or not we show others grace, they even teach this in professional settings. I actually first heard this point from a job.
Also, yes they did. They said players are shaming others
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Textual communication does not have the benefit of body language, tone of voice, and other indicators that someone is not being aggressive. So, it is generally considered polite to NOT assume someone is being rude unless they explicitly state something rude.
This is why we need to be more precise and accurate, so our statements aren't misinterpreted.
Also, no one said that anyone was being rude or aggressive. And etiquette has nothing to do with how someone perceives what anyone else says.
https://www.linkedin.com/pulse/20141125212408-10714894-email-tone-often-misinterpreted
Etiquette does have to do with whether or not we show others grace, they even teach this in professional settings. I actually first heard this point from a job.
Also, yes they did. They said players are shaming others
I did edit my post to say how we react to our perceptions is goverened by etiquette, but not our perceptions themselves. (I edit a lot to make sure I am stating things in a way that won't be misinterpreted.)
Some others have felt like players were being shamed, and honestly I feel talked down to by posts that tell players we just need to get better and then we could handle a more difficult overland.
spartaxoxo wrote: »SilverBride wrote: »I did edit my post to say how we react to our perceptions is goverened by etiquette, but not our perceptions themselves. (I edit a lot to make sure I am stating things in a way that won't be misinterpreted.)
It's both. While we can't completely control our immediate emotions, we can try to keep certain things in mind to better help inform and shape them. Over time, this can result in our being better able to be emotionally equipped to handle certain environments.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Textual communication does not have the benefit of body language, tone of voice, and other indicators that someone is not being aggressive. So, it is generally considered polite to NOT assume someone is being rude unless they explicitly state something rude.
This is why we need to be more precise and accurate, so our statements aren't misinterpreted.
Also, no one said that anyone was being rude or aggressive. And etiquette has nothing to do with how someone perceives what anyone else says.
https://www.linkedin.com/pulse/20141125212408-10714894-email-tone-often-misinterpreted
Etiquette does have to do with whether or not we show others grace, they even teach this in professional settings. I actually first heard this point from a job.
Also, yes they did. They said players are shaming others
I did edit my post to say how we react to our perceptions is goverened by etiquette, but not our perceptions themselves. (I edit a lot to make sure I am stating things in a way that won't be misinterpreted.)
Some others have felt like players were being shamed, and honestly I feel talked down to by posts that tell players we just need to get better and then we could handle a more difficult overland.
It's both. While we can't completely control our immediate emotions, we can try to keep certain things in mind to better help inform and shape them. Over time, this can result in our being better able to be emotionally equipped to handle certain environments.
For example, most of the "getting better" feedback has been about the onboarding ramp for new players learning how to play the game. Overland actually doesn't do a good job of teaching the mechanics of the game because they're unneeded. Many players actually struggle to break free, roll dodge, bash, etc. A lot of this IS taught in normal dungeons but even then it's mostly the dlc ones.
It isn't directed at vet players being told to get good so they can enjoy vet overland. I actually have seen very little posts like that.
Just posting here to say that I found the discussion in https://forums.elderscrollsonline.com/en/discussion/670971 to be very constructive, based on the perspective of a player who spends lots of time and money here, yet needs the current overland difficulty level where it is. I found that discussion insightful. I think it was unhelpful for the moderator to shut it down and point here, where the conversation sprawls all over the place, going back to 2021. That topic shouldn't have been locked. It is one of many cases recently where I find myself wishing we had a 'disagree' reaction option, specifically for mods shutting down topics that provided value where they were.