Integral1900 wrote: »Craglorn…….. CRAGLORN!!!!!!!!!?????
I love Craglorn, but……..
They rebuilt it because nobody was there! The quest chain was impossible to complete unless everyone was at the exact same stage! There were so few people who finished the quest chain you could’ve fitted them all in one classroom! Why in sanity’s name is this thing being used as the example if your plan is to inspire confidence?
The zone was such a disaster it got a a rebuild, the main quest chopped into pieces, difficulty spikes and pits all over the place, some of the prettiest dungeons and best world building in the game where, after the rebuild, a player could encounter either opponents so feeble they could walk through the entire lot simply holding down the left mouth button, or massive packs of trash mobs with hundreds of thousands of health which beat the snot out of them, basically next door to each other!
The open world needs a higher difficulty set, there is no way around that. The quests need to be beefed up. The base game main quest needs to be beefed up. There is some great storytelling and some wonderful set pieces, but the delivery is a mess.
Cooperharley wrote: »I expect to hear actual specifics in Q1 about what we’ll see and when
Since so few people really use the PTS (largely because ZOS rarely seems to listen to feedback, so a lot of people just don't bother these days), it probably isn't the best way to test features. They won't get the same engagement in the PTS or get a proper stress test for things there since there's a much smaller portion of the player base that uses it compared to the main game.I_killed_Vivec wrote: »I_killed_Vivec wrote: »It's not full on maintenance mode, but I'd call it soft maintenance mode and frankly I don't think that's a bad thing. ESO is massive. It's about time they went deeper into existing zones instead of releasing shallow new zones like Gold Road.
So yes, agree... it's a "soft maintenance mode" and I think the community should embrace it. I also love the idea that they are going to try new things and let the devs "experiment".
That's what they say, but we were expecting a new Chapter announcement in a couple of weeks... now nothing until April, when they might announce some kind of "season". Hardly breeds any sense of confidence.
As for "experiments", I'd rather they experiment at their own dollar, not mine. I want to be paying for a game that works. Experiments, bug fixes, oversights, performance updates... that's all part of the game I have already paid for handsomely, I shouldn't have to pay for them again.
How can they experiment if they don't push it to live? It's not like the entire game is going to change. They already said they will add a new campaign for the experiment related to cyro. I don't see anything wrong with this.
If you want to think about it a bit differently any "change" they make to ESO has been an experiment. If it's received poorly or didn't work as intended they change course. Now they are just going to be more aggressive and transparent about said experiments.
They can, and do, experiment with the PTS.
Unfortunately they don't listen to responses (see Jabs...).
Since so few people really use the PTS (largely because ZOS rarely seems to listen to feedback, so a lot of people just don't bother these days), it probably isn't the best way to test features. They won't get the same engagement in the PTS or get a proper stress test for things there since there's a much smaller portion of the player base that uses it compared to the main game.I_killed_Vivec wrote: »I_killed_Vivec wrote: »It's not full on maintenance mode, but I'd call it soft maintenance mode and frankly I don't think that's a bad thing. ESO is massive. It's about time they went deeper into existing zones instead of releasing shallow new zones like Gold Road.
So yes, agree... it's a "soft maintenance mode" and I think the community should embrace it. I also love the idea that they are going to try new things and let the devs "experiment".
That's what they say, but we were expecting a new Chapter announcement in a couple of weeks... now nothing until April, when they might announce some kind of "season". Hardly breeds any sense of confidence.
As for "experiments", I'd rather they experiment at their own dollar, not mine. I want to be paying for a game that works. Experiments, bug fixes, oversights, performance updates... that's all part of the game I have already paid for handsomely, I shouldn't have to pay for them again.
How can they experiment if they don't push it to live? It's not like the entire game is going to change. They already said they will add a new campaign for the experiment related to cyro. I don't see anything wrong with this.
If you want to think about it a bit differently any "change" they make to ESO has been an experiment. If it's received poorly or didn't work as intended they change course. Now they are just going to be more aggressive and transparent about said experiments.
They can, and do, experiment with the PTS.
Unfortunately they don't listen to responses (see Jabs...).
DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
OtarTheMad wrote: »It’s not even close to maintenance mode. We don’t even know what Seasons are going to be like so we don’t know what kind of content we will get, maybe more, maybe same or maybe less. I just don’t see maintenance mode.
SeaGtGruff wrote: »DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
The letter did not say that there will be no more new zones. My understanding is that new zones will still be added, but they will not necessarily be huge in scale or released according to a strict (and confining) timetable, although large zones can still be added a chunk at a time, or adding a zone and then releasing story questlines and miscellaneous quests within that zone over multiple updates rather than trying to release it all at once.
SeaGtGruff wrote: »DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
The letter did not say that there will be no more new zones. My understanding is that new zones will still be added, but they will not necessarily be huge in scale or released according to a strict (and confining) timetable, although large zones can still be added a chunk at a time, or adding a zone and then releasing story questlines and miscellaneous quests within that zone over multiple updates rather than trying to release it all at once.
Uh.... I didn't get any of that from the very short letter, personally. Sounded like "pulling the plug" to me.
2025 End of Year Letter wrote:.....As 2025 will be a transition year for new content, we are going to have new zone-based content launch in 2025 - but you'll have to wait until April to hear the specifics about how it is different.....With the changes to our content release model, please be assured that we are not abandoning new quest content – but we will do it in different ways than we previously have. As our focus will not be on adding giant new landmasses – although we will do that from time to time. Some of these are:
Continuing the stories in existing zones and storylines and bringing back familiar characters
New stories focused on hallmark Elder Scrolls organizations like Dark Brotherhood, Thieves Guild, Fighters Guild, and Mages Guild
Splitting a large zone across multiple updates
Ah...except the letter kind of explicitly says they're still going to do new zones and stuff but will be doing a lot of new content within currently-existing zones, so...SeaGtGruff wrote: »DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
The letter did not say that there will be no more new zones. My understanding is that new zones will still be added, but they will not necessarily be huge in scale or released according to a strict (and confining) timetable, although large zones can still be added a chunk at a time, or adding a zone and then releasing story questlines and miscellaneous quests within that zone over multiple updates rather than trying to release it all at once.
Uh.... I didn't get any of that from the very short letter, personally. Sounded like "pulling the plug" to me.
It's very possible the reason we've been seeing less content is because the devs were just working too much on a crunch schedule to pump out the big Chapter and everything a big update entails. Maybe they were hoping dialing back some on content would give the devs some breathing room but it didn't quite work out, so now they're trying this new, more flexible release schedule with smaller but more frequent content batches? I dunno, just a thought.Blacknight841 wrote: »Every chapter since morrowind has launched with less and less content. So much so that this year they even split the companions from the chapter so that you either had to pay for them or that you had to have eso plus. Without the companions in Q4, the update would have only contained a revamp of battlegrounds that haven’t seen a new map in 5 years.
SeaGtGruff wrote: »DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
The letter did not say that there will be no more new zones. My understanding is that new zones will still be added, but they will not necessarily be huge in scale or released according to a strict (and confining) timetable, although large zones can still be added a chunk at a time, or adding a zone and then releasing story questlines and miscellaneous quests within that zone over multiple updates rather than trying to release it all at once.
Uh.... I didn't get any of that from the very short letter, personally. Sounded like "pulling the plug" to me.
SeaGtGruff wrote: »DaveMoeDee wrote: »Sounds to me like they identified customers to target to continue to be profitable long term. They are reducing the cost of development considerably by not doing new zones and keeping things small. Making old zones look better will make them more enjoyable for new players as the base games zones are great. Might also be nice if you already met a base game NPC in other content, they have new dialogue that acknowledges that.
Seasons sound horrible. But I am some who doesn't like all the events and despises dailies. Seasons have never appealed to me in any game.
My concern with these quests being added in old zones is that the base game zones were really well designed to progress through main, guild, and faction quests in order. Even the dungeons were coordinated. Adding new quests need to fit in to where you left the main story to minimize continuity issues. I am very skeptical of the quality of "bite sized" quests to come. But maybe they decided it is just better to focus on the MMO crowd going forward or committed grinders.
The letter did not say that there will be no more new zones. My understanding is that new zones will still be added, but they will not necessarily be huge in scale or released according to a strict (and confining) timetable, although large zones can still be added a chunk at a time, or adding a zone and then releasing story questlines and miscellaneous quests within that zone over multiple updates rather than trying to release it all at once.
Uh.... I didn't get any of that from the very short letter, personally. Sounded like "pulling the plug" to me.
that kinda sounds like you didnt read the entire letter
The thing is, we don't even know if it will be less content than we're getting now. It could amount to roughly the same amount or even more than we get with the current release cycle, just split up across the year. We don't really have enough info to jump to the conclusion that overall we'll be getting less stuff than we do now.
They are making hand over fist in profit between ESO+ and Crown sales.
So where is all their money going? That's what their announcement should be about.
I don't care about their plans, show me the balance sheet.