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Vitality loss if you DC? Fix the problem ZOS

  • LadyGP
    LadyGP
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    Mycroftz wrote: »
    zaria wrote: »
    code65536 wrote: »
    It's the instant nature of PTE that makes it open to abuse. I've never heard of anyone unplugging their network cable as a way to abuse a mechanic. (Though I suppose claiming technical difficulties can be an effective way to bail out of a group without hurting anyone's feelings, but that's not anything that should concern ZOS.)

    This. I am not a super experienced player, but I don't see how people could exploit dcing in dungeons and trials.
    Every time I was in a trial and someone crashed, I could see their character linger there and take damage for a while before they finally disappear.
    This is a very weird change considering the current state of the game, I hope it will be reverted back.
    This, an disconnect does not kill you, but you stay in the game for 10 seconds something after DC and are very unlikely to survive something you would want to DC to survive in the first place.
    Its also if you log out and not in an safe place you have to wait 10 seconds or still be in game after logging out.

    It’s because apparently they are incapable of coding something that discriminates between these situations. Surely, it’s possible, but for some reason they are incapable.

    When someone dcs, they have to wait for the server to then kick them out before being allowed to log back in. If the server kicks them out, then no consequence of vitality loss should be experienced.

    Simple change; if “leave instance” is used by the user (yeah, the code should know since you made an option possible for this) while in combat, then the vitality loss is the consequence. Since you were able to make the “leave instance” prompt unusable in combat previously (as it would say “cannot use while in combat”) then I sure HOPE you are talented enough to help the game discriminate between use and abuse. If people are leaving combat due to a glitch/endless combat bug/whatever, they won’t care about the vitality counter, so this will specifically target those abusing it to avoid death to mechanics.

    You can make it happen, and if you don’t it’s because you don’t want to/it’s too complicated for you. If that’s the case, this “consequence” shouldnt exist, as it is far more punishing to everyone else than it is your intended target.

    Also if you need to leave instance to get a trifecta, you should reevaluate why you’re trying for it in the first place.

    The problem comes down to the engine being able to tell when the "game" kicked you out or when it thinks the issue was on your side (its almost always a ZoS side reason for the dc but I'd put all my money on the engine/"data" saying it's an issue on our side (which is why the lag thread has been open for so long because they can't nail it down).

    Anyways. I could totally see people "lag switching" or... pulling their Ethernet out/blocking network traffic for just a blip so they get crashed if they were about to die so it would appear as though it was a dc.

    Best way to solve this would be to fix the underlying performance issues.
    Will the real LadyGP please stand up.
  • Mycroftz
    Mycroftz
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    LadyGP wrote: »
    Anyways. I could totally see people "lag switching" or... pulling their Ethernet out/blocking network traffic for just a blip so they get crashed if they were about to die so it would appear as though it was a dc.

    Best way to solve this would be to fix the underlying performance issues.

    If speaking purely about those abusing the leave instance, this would serve the person “lag switching” or forcing a dc no purpose, because it takes a while for your character to be disconnected from the server, therefore they’ll still “die” or not survive whatever split second thing they are trying to avoid.

    So while I do agree there is a larger performance issue zos needs to fix, it is possible for them to target the “abusers” of the leave instance feature as I’ve outlined in my previous post, yet they are choosing not to.
  • Hardhearted
    Hardhearted
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    Does the note in today's console patch mean no vit loss if you dc?

    "General

    Groups in Trials no longer lose vitality when a player leaves the zone while the group is in combat."
  • sshogrin
    sshogrin
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    Does the note in today's console patch mean no vit loss if you dc?

    "General

    Groups in Trials no longer lose vitality when a player leaves the zone while the group is in combat."

    I don't know for sure, that would be a question for @ZOS_Kevin to answer. I would guess so, but again I don't know.

    @ZOS_Kevin can this be answered/confirmed?
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