This, an disconnect does not kill you, but you stay in the game for 10 seconds something after DC and are very unlikely to survive something you would want to DC to survive in the first place.PrincessOfThieves wrote: »It's the instant nature of PTE that makes it open to abuse. I've never heard of anyone unplugging their network cable as a way to abuse a mechanic. (Though I suppose claiming technical difficulties can be an effective way to bail out of a group without hurting anyone's feelings, but that's not anything that should concern ZOS.)
This. I am not a super experienced player, but I don't see how people could exploit dcing in dungeons and trials.
Every time I was in a trial and someone crashed, I could see their character linger there and take damage for a while before they finally disappear.
This is a very weird change considering the current state of the game, I hope it will be reverted back.
Its also if you log out and not in an safe place you have to wait 10 seconds or still be in game after logging out.
It’s because apparently they are incapable of coding something that discriminates between these situations. Surely, it’s possible, but for some reason they are incapable.
When someone dcs, they have to wait for the server to then kick them out before being allowed to log back in. If the server kicks them out, then no consequence of vitality loss should be experienced.
Simple change; if “leave instance” is used by the user (yeah, the code should know since you made an option possible for this) while in combat, then the vitality loss is the consequence. Since you were able to make the “leave instance” prompt unusable in combat previously (as it would say “cannot use while in combat”) then I sure HOPE you are talented enough to help the game discriminate between use and abuse. If people are leaving combat due to a glitch/endless combat bug/whatever, they won’t care about the vitality counter, so this will specifically target those abusing it to avoid death to mechanics.
You can make it happen, and if you don’t it’s because you don’t want to/it’s too complicated for you. If that’s the case, this “consequence” shouldnt exist, as it is far more punishing to everyone else than it is your intended target.
Also if you need to leave instance to get a trifecta, you should reevaluate why you’re trying for it in the first place.
Anyways. I could totally see people "lag switching" or... pulling their Ethernet out/blocking network traffic for just a blip so they get crashed if they were about to die so it would appear as though it was a dc.
Best way to solve this would be to fix the underlying performance issues.
Hardhearted wrote: »Does the note in today's console patch mean no vit loss if you dc?
"General
Groups in Trials no longer lose vitality when a player leaves the zone while the group is in combat."