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Decreased Health Enchantment or Weapon Damage Enchantment

Zama666
Zama666
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Which one makes the most sense?

Weapon Damage Enchantment does 348 (legendary) Weapon and Spell Damage for 5 seconds after attacking
Decreased Heath Enhancement does 4875 (legendary) Oblivion Damage...

Thoughts on which is best for a weapon (2H, 1H) or Staff?

Tanks,

Z
  • Urzigurumash
    Urzigurumash
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    Content?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Overall I would say

    Group PvE = Don't run Oblivion, it doesn't scale with buffs at all once you've reached its stated max value, which you always will against PvE Bosses

    Solo PvE = definitely a good choice for damage, maybe the best, but you'll lose power on Weapon/Spell Damage scaled heals

    PvP = we're in uncharted waters here this patch, I don't think anybody could give you a definitive answer on whether it's worth running yet, I would try it out and see how it feels. Granted I haven't played this patch yet, so somebody who has may have a better idea.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Zama666
    Zama666
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    It says:
    Truly Superb Glyph of Decrease Health
    Deals Oblivion Damage based on a portion of the enemy's Max Health. Deals a maximum of 4875 Oblivion Damage.

    So how much health does something have to hit the 4875 cap?
    I am guessing in PVP nothing has enough health?

    Tankz,

    Z
  • BixenteN7Akantor
    BixenteN7Akantor
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    I do believe the cap is attained around +100k health, but with all the resistances and shields in PvP, Oblivion damage is devastating nonetheless.
  • dark_hunterxmg
    dark_hunterxmg
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    I do believe the cap is attained around +100k health, but with all the resistances and shields in PvP, Oblivion damage is devastating nonetheless.

    100k health sounds right. That number is pretty unrealistic for pvp. An 80k cap would make a lot more sense since that's the highest you'll ever see, which will be on big man ultimates from vampire or necro.
    Edited by dark_hunterxmg on 18 November 2024 00:11
  • Zama666
    Zama666
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    @BixenteN7Akantor I thought Oblivion Damage permeated all resistances..... I guess not shields?
  • BixenteN7Akantor
    BixenteN7Akantor
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    Zama666 wrote: »
    @BixenteN7Akantor I thought Oblivion Damage permeated all resistances..... I guess not shields?

    I meant even though the cap is at ~100k health, Oblivion Damage is stll powerful in PvP due to the resistances and shields there.
  • robpr
    robpr
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    Oblivion glyph just does damage.
    Weapon damage glyph buffs everything that is not shields, so healing, la/ha and damage from procs that scale of that stat.
  • Zama666
    Zama666
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    one thing i have noticed is the 'decreased health' that show up in my damage monitor. it shows 100% crit, which seems odd.

    But it doing about 500-2k damage when it triggers in pvp

    Let me grab a screenshot
  • Zama666
    Zama666
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    Here are some decreased health snaps...so....not 100%
    2sj94iuo2ryd.png
    f1epco5r9977.png
    cclgbehh5deb.png
    28dwx7kx6gsu.png
    qewc3idd3vxf.png
    pa841ewt01nb.png

    I've only seen a few where it hits for the full 4875...and you have to have a couple of 100 000 health.
    So how much damage would it do in pvp...ok will take pix

    z
  • sneakymitchell
    sneakymitchell
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    Zama666 wrote: »
    Which one makes the most sense?

    Weapon Damage Enchantment does 348 (legendary) Weapon and Spell Damage for 5 seconds after attacking
    Decreased Heath Enhancement does 4875 (legendary) Oblivion Damage...

    Thoughts on which is best for a weapon (2H, 1H) or Staff?

    Tanks,

    Z

    weapon damage glyph has longer cooldown
    damage glyph has shorter cooldown.
    Weapon damage it just depends on how many DoTs you have up.
    Oblivion damage? I don't know why if going for pvp to ignore resistance then sure. It be good for burst line up with other skills and sets.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Avran_Sylt
    Avran_Sylt
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    Zama666 wrote: »
    Which one makes the most sense?

    Weapon Damage Enchantment does 348 (legendary) Weapon and Spell Damage for 5 seconds after attacking
    Decreased Heath Enhancement does 4875 (legendary) Oblivion Damage...

    Thoughts on which is best for a weapon (2H, 1H) or Staff?

    Tanks,

    Z

    weapon damage glyph has longer cooldown
    damage glyph has shorter cooldown.
    Weapon damage it just depends on how many DoTs you have up.
    Oblivion damage? I don't know why if going for pvp to ignore resistance then sure. It be good for burst line up with other skills and sets.

    Do DoTs recall their initial WD/SD ? Could be a case where damage amp glyphs will increase overall DoT damage.
  • Zama666
    Zama666
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    PvP: against 1 opponent

    v5h5pi3ivql6.png

    against 6 (with friends around...)

    4za2wm5hb14i.png




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