Werewolf needs a better execute ability. The dot from Carnage is awkward to cast, easily cleansed, and easy to heal out of.
I propose that the Carnage bleed DoT be applied on the initial hit of pounce. Making that change would enable the gap closer to be more useful by not requiring a second cast of the melee range ability. It would be similar to how Lotus Fan works. The execute scaling can be moved to Infectious Claws, scaling 200% for the initial hit.