Chilly-McFreeze wrote: »Those sets have a delay and/ or travel time. So technically they aren't proccing at once, they are just lining up.
I am pretty sure ZOS tried to make it so 2 proc sets cannot hit at once.
However, a NB wearing (believe it or not) Cinders of Anthelmir, tarnished nightmare, and anthelmirs construct somehow hit me with all three procs at once (well within 0.3 seconds which is within one GCD)
Didn't they really try to prevent this?
Theist_VII wrote: »Chilly-McFreeze wrote: »Those sets have a delay and/ or travel time. So technically they aren't proccing at once, they are just lining up.
It’s one thing to have sets just “lining up” when they are inherently random, but you can replicate that explosion each engagement.
While I have no problem with it, I see how some people might find it contradictory after so many set nerfs in the past were justified by that logic.
I am pretty sure ZOS tried to make it so 2 proc sets cannot hit at once.
However, a NB wearing (believe it or not) Cinders of Anthelmir, tarnished nightmare, and anthelmirs construct somehow hit me with all three procs at once (well within 0.3 seconds which is within one GCD)
Didn't they really try to prevent this?
You could have just explained things and not been rude, or you know, just said nothing? If there was ever a sign to leave your guild....This is a learn to play issue. Please get informed before complaining on the forums for nerfs that just diminish people’s ability to have fun and dumbs down the game with nerfs.
Proc sets should be affected by battle spirit and their damage should be decreased by 20% to start.Too much Proc sets enjoyers. Players don't like to be one shot out of nowhere by proc set, that's why they leave pvp before even start to learn how to survive or build 50k HP warden
Seriously, while I do think it's a bit ridiculous to see people running multiple proc sets like the OP experienced.... I'd say we're too powerful in general. It's crazy how fast I can get through a chapter not just because they are tiny for a so called triple A title MMO, but because I can also basically oneshot enemies and run through it all with little thought or risk. And sustain....? Sustain is just a joke at this point. I swear, this is the only game I avoid a fight with another player because I know neither of us are going to die in a timely manner.Major_Mangle wrote: »A much healthier solution is to actually adress stat density across the board (starting with max HP and sustain being way to easy to achieve good values off without any real downside.
You’ll learn overtime how to counter. You can try blocking, building more into HP or resist even. Use damage mitigation sources where you can get them for low cost, also shielding if possible which is the absolute biggest counter to burst combos.
Proc sets should be affected by battle spirit and their damage should be decreased by 20% to start.Too much Proc sets enjoyers. Players don't like to be one shot out of nowhere by proc set, that's why they leave pvp before even start to learn how to survive or build 50k HP warden