5. I have no idea how to fix this one but something has to be done about the troll tanks in bg's who are unkillable with 4 ppl smashing on them and all they do is sit on a flag with no damage just block and heal. That's more annoying than any of the above things
2. 5 seconds at spawn point until you are pulled down into the field of play and spawn point invulnerable. (every single game I'm in theres atleast one troll either pop shotting from the top or just sitting there to waste time on the clock until it expires because they cant win a deathmatch. its absurd and supposedly trolling is against TOS but not in this sense oddly enough.
5. I have no idea how to fix this one but something has to be done about the troll tanks in bg's who are unkillable with 4 ppl smashing on them and all they do is sit on a flag with no damage just block and heal. That's more annoying than any of the above things
any other ideas I'd love to hear. Please pvpers only, I know pve'rs are catered to in this game and u want ur lil quest rewards but this is not the post for you. No pvpers sit in spawn points and try to attack ppl, or make a 60k nec tank to just block, so if you do, you know which side of the fence you are on lol.
7. Stop the purposeful stunting of Necro and shielders from the medal scores. It's so infuriating to have 25-30% of my damage not be represented on the scoreboard or 30% of my healing not counted because it came from a "pet".
@ZOS_Kevin @ZOS_BrianWheeler this is a great action list.
Thumbless_Bot wrote: »1,032,793. They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through. This is one of many many reasons 3 teams is better than 2. Anything short of this is continuing further down a rabbit hole zos created by implementing this terrible new format.
Thumbless_Bot wrote: »1,032,793. They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through. This is one of many many reasons 3 teams is better than 2. Anything short of this is continuing further down a rabbit hole zos created by implementing this terrible new format.
Agreed with this. Damage is actually very high so it makes sense healing is equally high. A coordinated burst can still take down a healer. The problem is mostly in solo queue where players aren't usually as coordinated (not until you get into higher MMR). 3 teams kept healing in check because theoretically, a team had more damage coming in then heals going out. Now we have ballgroup BGs which is not as fun for a casual experience.
5. I have no idea how to fix this one but something has to be done about the troll tanks in bg's who are unkillable with 4 ppl smashing on them and all they do is sit on a flag with no damage just block and heal. That's more annoying than any of the above things
Isn't this what Bulwark Ruination is for?
Even if you absolutely loved the 3-sided BGs, there's no way you can say healing wasn't just as big a problem there, when the standard "high mmr deathmatch" experience was winning with 135 points at timer.Thumbless_Bot wrote: »They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through.
xylena_lazarow wrote: »Even if you absolutely loved the 3-sided BGs, there's no way you can say healing wasn't just as big a problem there, when the standard "high mmr deathmatch" experience was winning with 135 points at timer.Thumbless_Bot wrote: »They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through.
xylena_lazarow wrote: »Even if you absolutely loved the 3-sided BGs, there's no way you can say healing wasn't just as big a problem there, when the standard "high mmr deathmatch" experience was winning with 135 points at timer.Thumbless_Bot wrote: »They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through.
xylena_lazarow wrote: »Even if you absolutely loved the 3-sided BGs, there's no way you can say healing wasn't just as big a problem there, when the standard "high mmr deathmatch" experience was winning with 135 points at timer.Thumbless_Bot wrote: »They will never nerf healing so Add three teams back. These troll tanks and heal bots will go away quickly when they have to take more damage than they can heal through.
This was the last match I got to play 4v4v4 before the update:
https://imgur.com/a/LEz3rmE
Healing has always been a problem.
@Thumbless_Bot I'm not doubting your experience, but you should know that your experience is not representative of everyone's. My experience with 4v4v4 was very much that the power of healing was just as much of a problem as it is currently. They were not outliers, in my experience.
In fact, I remember healing and tanking be a MUCH MORE prominent experience because of how easy 4v4v4 made it to sit on flags and abstain from combat entirely.
Joy_Division wrote: »
5. I have no idea how to fix this one but something has to be done about the troll tanks in bg's who are unkillable with 4 ppl smashing on them and all they do is sit on a flag with no damage just block and heal. That's more annoying than any of the above things
Isn't this what Bulwark Ruination is for?
It is. But trying to fix problems with sets is a poor idea because
- The problem still exists
- There are 30+ problems and I can only wear 2 full 5 piece sets
- Gear shouldn;t be required to play the game
- The problem still exixts
- Not everyone might have the DLC, Chapter, or received the set
- The problem still exists