What kind of new Scribing Skills you like to see in the future?

MindOfTheSwarm
MindOfTheSwarm
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Simple poll. Feel free to elaborate. I mistakenly clicked done instead of adding “other” as an option. So please comment if you have other ideas.
Edited by MindOfTheSwarm on 19 November 2024 17:19

What kind of new Scribing Skills you like to see in the future? 47 votes

An Ultimate
21%
XuhoraValarMorghulis1896Avran_Syltjaws343WildRaptorXKingdaboss123YandereGirlfriendseecodenotgameswilykcatThumbless_Bot 10 votes
A new Ground DoT
6%
opajErickson9610BananaBender 3 votes
A Pet
48%
DeimusDestaiemilyhyoyeonXoelarasizererVonnegut2506TyrobagSilverIce58agelonestarCatagamiFinedaiblecolossalvoidsAshrynNachoProblemtsaescishoeshinerSillanahOsUfiBobargusLykeionVaqualLunaFlora 23 votes
An Aura DoT
8%
UNSekigamma71Bo0137MafiaCat115 4 votes
A channeled beam DPS main (like vamp drain but functions as spammable)
12%
Enemy-of-ColdharbourCaptainVenomMindOfTheSwarmBasPArtem_gigKromedeTheCorrupt 6 votes
A turret style skill
0%
A mine style skill
2%
Sendirra 1 vote
A bounce style projectile (Like Shrouded Dagger)
0%
  • jaws343
    jaws343
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    An Ultimate
    Ultimate would be cool.

    But really, I would love to see class skills that improve upon class skill lines.
  • Necrotech_Master
    Necrotech_Master
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    "bounce style projectile" i dont think makes a whole lot of sense since there is a multi target script, that alone makes many skills "bounce style projectiles" (shield throw, the scribing dagger throw, etc)

    im not sure if i would pick 1 option out of the list, but out of the listed options i think a pet, an aura dot, or a turret style skill would be nice options
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DeadlySerious
    DeadlySerious
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    Detect.

    Why is detect not on this list?
  • MindOfTheSwarm
    MindOfTheSwarm
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    A channeled beam DPS main (like vamp drain but functions as spammable)
    Detect.

    Why is detect not on this list?

    I hadn’t considered this. But I think that might be better as a focus or perhaps a signature on things that exist such as Soul Burst.
  • Finedaible
    Finedaible
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    A Pet
    Always felt like Elder Scrolls was lacking familiars. A spectral wolf would be kickass. Bonus points if its damage type affects its appearance.
  • Bo0137
    Bo0137
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    An Aura DoT
    My #1 priority is an aura dot. For my laidback low effort tank build.

    My #2 priority is a pet. Also for my laidback low effort tank build. And because pets are always awesome
    -On my shoulder, Ms. Ahvine
  • Orbital78
    Orbital78
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    Hopefully less cast times and channels to fit in more builds. I would like to see longer buff times too.
    Edited by Orbital78 on 19 November 2024 18:07
  • Cooperharley
    Cooperharley
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    A Pet
    A pet would be cool to bring to other non-pet playstyles for those than enjoy them. Especially if the pet's model changed entirely based on damage and focus script (i.e. bear for bleed damage, spriggan or nature-based for heal).

    I also think a turret skill is cool to get us closer to a dwarven artificer class without bringing in an entirely new class!

    I do also agree with those saying that cast times and channels need to be considered more heavily. The destro staff skill is so cool and weighty and I LOVE it. The problem is, with the craziness that is the weaving system, seeing a skill like that is almost off-putting because it looks so good and feels good like all skills should, but because of the weaving it's awkward to use.

    All great poll options though! :)
  • BasP
    BasP
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    A channeled beam DPS main (like vamp drain but functions as spammable)
    A channeled skill could be fun. Like jaws343, I'd also really like to see Scribed class skills however.
    Edited by BasP on 19 November 2024 18:22
  • Vaqual
    Vaqual
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    A Pet
    Proper necromancy would be soooooooooooo rad.
  • Vaqual
    Vaqual
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    A Pet
    And normal, permanent animal companions too. I'll pay the sorc tax and give you two barslots.
  • SilverIce58
    SilverIce58
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    A Pet
    Probably a pet, like a flame atronach or an atronach that changes based on the damage type, flame, frost, shock, physical (air atronachs), flesh for disease damage. A skeleton/wraith maybe for magic damage.
    Edited by SilverIce58 on 19 November 2024 18:23
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Destai
    Destai
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    A Pet
    I need my own combat fox.
  • LunaFlora
    LunaFlora
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    A Pet
    new combat pets would be fun, especially if you can use most Focus scripts for them
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • EF321
    EF321
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    Where is spammable? I want another spammable. Some characters use Wield Sould as heal or shield.
  • colossalvoids
    colossalvoids
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    A Pet
    The main thing I wanted spellcrafting for was an ability to have more appropriate summons like atronachs or skeletons etc., preferably with ability to backbar those with not much concern about their power budget, or having better versions for sacrificing two slots.
  • Vonnegut2506
    Vonnegut2506
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    A Pet
    I just want a pet that allows savagery to be active for longer than 10 seconds. That 10 second change to scribing buffs was ridiculous.
  • BXR_Lonestar
    BXR_Lonestar
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    jaws343 wrote: »
    Ultimate would be cool.

    But really, I would love to see class skills that improve upon class skill lines.

    For me, this is what I would want too. Use of the class grimoire should allow you to create scribed abilities using your class's combat abilities so you can really fill out your class build. Some class abilities just need more before you can justify using a skill slot on them, and scribing would be a way to be able to edit these abilities to make them more functional, and you could actually see a better variety of class skills used.

    Example? Sunshield on a templar hasn't been good since game launch. But throw on there a major resolve and minor mending to it with the class grimoir bonus? That would make this an awesome ability IMO that would negate the need to run Rune Focus. Depending on your build, this ability would offer better defense than the rune focus which grants Major Resolve, a small amount of healing, a negligible amount of sustain, and a small increase in armor when standing in the rune.
  • Erickson9610
    Erickson9610
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    A new Ground DoT
    For Scribing, I'd like to see the Werewolf skill line get a new ability that players can replace one of the existing Werewolf abilities for. I'll comment on a few of the poll options in the context of a Scribed Skill for the Werewolf skill line:
    • It's hard to imagine Werewolf getting a second Ultimate that does anything other than what Werewolf Transformation does.
    • A ground effect would actually be really cool. I've previously talked about an idea for a ground effect skill for Werewolf that I call "Hunter's Grounds", which would be a thematic magic-based ability with a variety of utility.
    • A pet skill would be cool, but Pack Leader already has two Dire Wolf pets.
    • An aura DoT would be neat, as Werewolf is a melee brawler playstyle.
    • A channeled beam for DPS is another interesting idea. Personally, for Werewolf I'd prefer we get a channeled biting/clawing attack.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Thumbless_Bot
    Thumbless_Bot
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    An Ultimate
    I would like to see ultimates for sure for each weapon and guild skill line AND class mastery.

    I would also like to see class mastery focus and affix scripts like they have for signature.

    I also think there should be scripts for every guild, race and skill type including thieves guild, undaunted, vampire, werewolf, nord, dunmer, psijic, etc.

    Just imagine the endless possibilities and endless hours of theory crafting...

    I can only imagine the amount of artistic and development work that would go into this and I am sure zos is cooking things up too. Part of me wishes I could fast forward to u50 or whatever to see where scribing has gone.

    Also, great poll question.
    Edited by Thumbless_Bot on 20 November 2024 19:33
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Thanks for asking the question, @MindOfTheSwarm!

    We'll pass this feedback along to the relevant team.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I would love to see a script that treats a skill as if it were a Vampire ability

    Apply the script and the skill is affected by the Vampire cost decease, also give it a second buff that increases the damage of the focus script by 15% or something, maybe a script that also treats a skill like a criminal act but buffs it in return.
    Edited by TX12001rwb17_ESO on 20 November 2024 22:27
  • Erickson9610
    Erickson9610
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    A new Ground DoT
    I would love to see a script that treats a skill as if it were a Vampire ability

    Apply the script and the skill is affected by the Vampire cost decease, also give it a second buff that increases the damage of the focus script by 15% or something, maybe a script that also treats a skill like a criminal act but buffs it in return.

    I'd like to see some Vampire Grimoires. Since they'd be located in the Vampire skill line and would be considered Vampire abilities, they'd naturally benefit from Vampire passives such as the cost reduction with your Stage. They would likely be Criminal Act abilities, too — unless if they're like the Mesmerize skill, which is not a Criminal Act ability out of necessity.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    I'd like to see skill styles with more visual effect to them. the color changes are awesome, and I'd like to see more than just color in the future.

    lava / magma, lightning, wind, smoke, hazardous slime, water, fire, floral, blood, arcanist runes, ice / snow, bone shards, i can go on and on.

    personally, I'd even be willing to spend an extra 1-2 luminous ink to add a custom visual effect to scribed skills. But for the pre-existing skills, it'd be nice to have a selection of visuals to choose from, also nice for fans of creating and styling their character's appearance to every little detail.

    not a dire need, but a "down the road" idea I suppose.
    PS5/NA: Vouxe_
    (she/her)
  • agelonestar
    agelonestar
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    A Pet
    I selected "Pet" or additional skill for my sort pets, but I'd also like to see some non-combat skills too.

    These could include: locate a treasure chest (same way as the Antiquities thing works); send a scamp to retrieve a survey report; increase running speed; etc..
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • MJallday
    MJallday
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    An AoE pull.
  • MJallday
    MJallday
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    just to elaborate - not one that you have to cast - literally like spalder of ruin - basicalyl anthign within 10m gets auto taunted
  • MindOfTheSwarm
    MindOfTheSwarm
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    A channeled beam DPS main (like vamp drain but functions as spammable)
    MJallday wrote: »
    just to elaborate - not one that you have to cast - literally like spalder of ruin - basicalyl anthign within 10m gets auto taunted

    I think people have been asking for an AoE Taunt for a long time, but it might be a balance thing. Perhaps if it had a cap on how many targets it could taunt.
    Edited by MindOfTheSwarm on 21 November 2024 16:43
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