I am just so sick of the playerbase calling for nerfs. Bunch of narcs. This one skill is not making or breaking anyone's success/failure. Knowledge of gameplay/mechs trumps all the little bugbears that people like to point the finger at. It's a video game, I don't care if you're "abusing" it in IA or wherever. Have fun, hug your loved ones, touch grass.
YandereGirlfriend wrote: »Pain points:
1. WHY is the cost free? Nightblades semi-recently had their class-defining Major Breach skill nerfed to require a hefty cost. No skills should ever be free cost. And class-agnostic skills should never be better than class skills.
2. Duration is WAY too long. No debuff or damage skills should ever exceed 30 seconds. Ever.
3. Status Effects are unnecessary. The skill was perfectly fine before this feature was randomly added. The fact that this can be used as a spammable in IA is gross and obviously its situation in PvP is highly problematic (particularly when combined with the Stuck In Combat bug).
This skill should be rolled-back to how it was before it was buffed to the moon and back. People used it back then and they will use it again if they need Major Breach and have no other options.
MindOfTheSwarm wrote: »Arguably this skill is overloaded and it’s free to cast. It’s very abused in PvP and I think many agree it needs to be adjusted. I suggest that each staff offers unique effects that best suit the play style of the damage types.
On top of the Major Breach I suggest the following effects:
Flame Susceptibility: Affected enemies take 15% more damage from your Flame damage over time effects.
Shock Susceptibility: You deal 10% more Critical Damage with Shock vs the target.
Frost Susceptibility: The target has 200% more chance to afflicted with the Chilled status when you deal Frost Damage to them.
This way the burst from the skill is reduced and instead the focus is more on sustained benefits.
On a side note, I think Wrath of Elements should always deal damage matching the staff you’re using. But that’s another discussion.
Aggrovious wrote: »Stop asking for balance in PVP. You will never receive it.
I am just so sick of the playerbase calling for nerfs. Bunch of narcs. This one skill is not making or breaking anyone's success/failure. Knowledge of gameplay/mechs trumps all the little bugbears that people like to point the finger at. It's a video game, I don't care if you're "abusing" it in IA or wherever. Have fun, hug your loved ones, touch grass.
As long as they keep adding unbalanced things people will ask for nerfs. Only because it doesn't affect you doesn't mean that it does not impact another players experience. There isn't a finite number of nerfs that can be made before the fun is gone. Balancing is just a dynamic process, every addition of content can necessitate adjustments.
This ability has been criticized since its dramatic buff - which was 2 years ago. The fact that it is cheesy in the archive is just the cherry on top. [snip]
There are at least 3 threads where the problems with this ability are discussed in complete detail.
[Edit for Bait.]
Quoted post has been removed.
YandereGirlfriend wrote: »Pain points:
1. WHY is the cost free? Nightblades semi-recently had their class-defining Major Breach skill nerfed to require a hefty cost. No skills should ever be free cost. And class-agnostic skills should never be better than class skills.
2. Duration is WAY too long. No debuff or damage skills should ever exceed 30 seconds. Ever.
3. Status Effects are unnecessary. The skill was perfectly fine before this feature was randomly added. The fact that this can be used as a spammable in IA is gross and obviously its situation in PvP is highly problematic (particularly when combined with the Stuck In Combat bug).
This skill should be rolled-back to how it was before it was buffed to the moon and back. People used it back then and they will use it again if they need Major Breach and have no other options.