AcadianPaladin wrote: »The skill is fine in PvE. If there is a problem with the skill in PvP, then use battle spirit to change it or simply have it deliver different effects when the target is another player.
My Oakensoul PvE soloist mages have very few options to get Major Breach if they are not a warden. Basically use a five slot set (Night Mother's Gaze) or slot Elemental Susceptibility. Both options have a significant cost in terms of either a full five piece set or a very valuable skill slot. My Templar can't spare the skill slot so she runs NMG. My Sorc is able to slot EleSus, but only because it does several things.
freespirit wrote: »AcadianPaladin wrote: »The skill is fine in PvE. If there is a problem with the skill in PvP, then use battle spirit to change it or simply have it deliver different effects when the target is another player.
My Oakensoul PvE soloist mages have very few options to get Major Breach if they are not a warden. Basically use a five slot set (Night Mother's Gaze) or slot Elemental Susceptibility. Both options have a significant cost in terms of either a full five piece set or a very valuable skill slot. My Templar can't spare the skill slot so she runs NMG. My Sorc is able to slot EleSus, but only because it does several things.
This ^^
I actually have made a space on my Templar and my Sorc runs it too.
It really is time to try separate PVE skills from PVP by the suggestions above, I for one would be sad to lose this skill in PVE!!
AcadianPaladin wrote: »My Oakensoul PvE soloist mages have very few options to get Major Breach if they are not a warden.
oldbobdude wrote: »One of my main skills in IA. Stop with the nerfs. Separate PvP and PvE. I know, I know, not gonna happen.
YandereGirlfriend wrote: »oldbobdude wrote: »One of my main skills in IA. Stop with the nerfs. Separate PvP and PvE. I know, I know, not gonna happen.
It should be nerfed in PvE as well. A free-cost spammable is completely imbalanced. People have been mad enough about Blood for Blood and that at least costs Health.
ESO_player123 wrote: »
Exactly. If someone does not like something in PvP, please advocate for changes under the battle spirit and leave PvE alone.
YandereGirlfriend wrote: »Pain points:
1. WHY is the cost free? Nightblades semi-recently had their class-defining Major Breach skill nerfed to require a hefty cost. No skills should ever be free cost. And class-agnostic skills should never be better than class skills.
2. Duration is WAY too long. No debuff or damage skills should ever exceed 30 seconds. Ever.
3. Status Effects are unnecessary. The skill was perfectly fine before this feature was randomly added. The fact that this can be used as a spammable in IA is gross and obviously its situation in PvP is highly problematic (particularly when combined with the Stuck In Combat bug).
This skill should be rolled-back to how it was before it was buffed to the moon and back. People used it back then and they will use it again if they need Major Breach and have no other options.
YandereGirlfriend wrote: »Yeah, this skill has gotta go.
It is 99 out of a 100 times PvP nerfs ruining PvE. Personally I do not care about powercreep at all, only if something is really broken should it be adjusted. Balance is impossible unless ZOS makes all skills the exact same, which is basically already happening due to the constant calls for nerfs. Sucking the fun out of the game and classes.Major_Mangle wrote: »And to respond to those in the thread complaining about "Hurr durr PvP ruining the game once again", shouldn´t things be adjusted in PvE if it´s too strong or do you just want the powercreep to spiral out of control to the point where all content becomes trivial? Majority of nerfs/changes to skills and sets throughout the years are due to their behavior in PvE anyway, not PvP. I´m however fine with ZOS not separating balance between PvP/PvE (doesn´t mean I agree with all the changes), but lets not pretend the "big bad PvP community" is to blame for most of the in-game adjustments.
Major_Mangle wrote: »And to respond to those in the thread complaining about "Hurr durr PvP ruining the game once again", shouldn´t things be adjusted in PvE if it´s too strong or do you just want the powercreep to spiral out of control to the point where all content becomes trivial? Majority of nerfs/changes to skills and sets throughout the years are due to their behavior in PvE anyway, not PvP.
Major_Mangle wrote: »And to respond to those in the thread complaining about "Hurr durr PvP ruining the game once again", shouldn´t things be adjusted in PvE if it´s too strong or do you just want the powercreep to spiral out of control to the point where all content becomes trivial? Majority of nerfs/changes to skills and sets throughout the years are due to their behavior in PvE anyway, not PvP.
Thank you! Someone finally spitting facts.
• Plaguebreak (a hugely popular set in PvP) was nerfed to ground because people were using it to cheese ad pulls in PvE
• Same with Azureblight
• Lightning staffs had their passives majorly overhauled because people were cheesing trial trifectas on one bar sorcs
People are now cheesing IA by using ele sus as a spammable by combining it with a single over powered vision often resetting the instance if they don’t get said vision so yes this skill should also receive the same treatment
freespirit wrote: »I do question how many people are actually "cheesing" IA by using it???
freespirit wrote: »I do question how many people are actually "cheesing" IA by using it???
The fact that every single YouTube build suggest running this combination I’m assuming a lot.
freespirit wrote: »What annoys me is the constant crying for nerfs and having been around here for a while, I have to say, you get to recognise names and realise people who PVP a lot, feature prominently in many of these nerf threads! 😕
TheDarkRuler wrote: »YandereGirlfriend wrote: »Yeah, this skill has gotta go.
What has to go is that mentality. The nerfs all for the sake of "balance" in PVP are crippling PVE aspects of the game ever since. I like what @AcadianPaladin wrote above that if it is a PVP issue, they should just balance it with Battle Spirit.
YandereGirlfriend wrote: »TheDarkRuler wrote: »YandereGirlfriend wrote: »Yeah, this skill has gotta go.
What has to go is that mentality. The nerfs all for the sake of "balance" in PVP are crippling PVE aspects of the game ever since. I like what @AcadianPaladin wrote above that if it is a PVP issue, they should just balance it with Battle Spirit.
NOT talking about PvP. It is very obviously OP in its current form for PvE.