Good. They added this set so casual zergers can deal with troll tanks. Working as intended. I seriously doubt the set will have any impact on the game's more competitive side.SkaraMinoc wrote: »In conclusion, the Bulwark Ruination set is a counter to permablock tanks that try to tank 10, 15, or 20+ players at a time.
thats why the bomber build is paired with the troll tank, cuz they eventually get bored of keeping buffs up and become prime targets to go kaboom
worry not for not even this set will stop me from troll tanking
Thumbless_Bot wrote: »The best part is that this set works against anyone who blocks. Not just permablock tanks. Great idea. I hope it isn't too op
Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
edward_frigidhands wrote: »Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
There is no "actual issue". There are playstyles and there are counters to those playstyles. Just like everything else in the game.
Only one person equipping this set in a group setting counters a tank's ability to effectively block against everything.
This is basically Jeralls for block. A straight counter.
You should need to adapt your playstyle to counter another. That is the point of the game.
It's not a waste of a piece slot but an investment into countering another playstyle.
Joy_Division wrote: »edward_frigidhands wrote: »Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
There is no "actual issue". There are playstyles and there are counters to those playstyles. Just like everything else in the game.
Only one person equipping this set in a group setting counters a tank's ability to effectively block against everything.
This is basically Jeralls for block. A straight counter.
You should need to adapt your playstyle to counter another. That is the point of the game.
It's not a waste of a piece slot but an investment into countering another playstyle.
Raid boss isn't a playstyle. Even then, raid bosses can't "effectively block everything." It is ridiculous in a PvP game that one person can walk around with impunity shrugging off the attacks of 20 opponents. Indicative of a company who has pandered to every complaint by a playerbase about dying.
albertberku wrote: »This set looks like made for 5 player ball groups made of 50k hp wardens that run in keeps and spam AoEs randomly and pull everyone and cast ultimate to kill 20 players at once. This is exactly where it is going to be used, not against 20v1 permablock tanks, which do not exist anyway. Reminds me Tarnished, a set introduced to make cheese playstyles even more cheese. Lets give it one or two patch cycles and after enough money is paid for the new content it will be nerfed, as how it with Tarnished or any other previous curiously unnecessary new sets happened.
Joy_Division wrote: »edward_frigidhands wrote: »Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
There is no "actual issue". There are playstyles and there are counters to those playstyles. Just like everything else in the game.
Only one person equipping this set in a group setting counters a tank's ability to effectively block against everything.
This is basically Jeralls for block. A straight counter.
You should need to adapt your playstyle to counter another. That is the point of the game.
It's not a waste of a piece slot but an investment into countering another playstyle.
It is ridiculous in a PvP game that one person can walk around with impunity shrugging off the attacks of 20 opponents.
Quoted post has been removed.
Bushido2513 wrote: »And block tanks aren't a problem to be solved because they are one of the few setups that actually make sense in this game. A player gives up all offensive capability to be become purely defensive.
albertberku wrote: »This set looks like made for 5 player ball groups made of 50k hp wardens that run in keeps and spam AoEs randomly and pull everyone and cast ultimate to kill 20 players at once. This is exactly where it is going to be used, not against 20v1 permablock tanks, which do not exist anyway. Reminds me Tarnished, a set introduced to make cheese playstyles even more cheese. Lets give it one or two patch cycles and after enough money is paid for the new content it will be nerfed, as how it with Tarnished or any other previous curiously unnecessarily OP (for certain playstyles) new content sets happened.
edward_frigidhands wrote: »Joy_Division wrote: »edward_frigidhands wrote: »Stafford197 wrote: »But this is just another bandaid solution. We even saw this sort of thing way back in the day with Shieldbreaker as a counter to OP Mag Sorc.
No normal player will use this. You’ll be giving up an entire 5-piece set to gain damage against only the permablockers (who are often avoidable). I can only see this set used in a ball group on one DPS to make it easier for them to melt the permablockers…
Fix the actual issues instead.
There is no "actual issue". There are playstyles and there are counters to those playstyles. Just like everything else in the game.
Only one person equipping this set in a group setting counters a tank's ability to effectively block against everything.
This is basically Jeralls for block. A straight counter.
You should need to adapt your playstyle to counter another. That is the point of the game.
It's not a waste of a piece slot but an investment into countering another playstyle.
It is ridiculous in a PvP game that one person can walk around with impunity shrugging off the attacks of 20 opponents.
This is entirely inaccurate.
There is no build in the game that allows you to shrug off the attacks from 20 players indefinitely.
Block doesn't work that way. Nothing does infact.
Bushido2513 wrote: »And block tanks aren't a problem to be solved because they are one of the few setups that actually make sense in this game. A player gives up all offensive capability to be become purely defensive.
Who says you have to give up all offense or become purely defensive? This set looks like a direct counter to the none-sense I was playing last month
Overall this game has a severe problem in 1v1 where basically if you don't want to die you don't have to. But that doesn't mean you give up offense. It just means that you can't kill the other person unless they make a mistake, lag out, or let their guard down thinking the other person isn't about to burst them. Any of those happen and it's lights out. None of those happen, you have a duel that lasts for twenty minutes.
Bushido2513 wrote: »Well to be a true block tank you give up damage from your jewelry enchants, damage traits on weapons and have to wear sets dedicated to defense and blocking.
This is different than say a sword and board do or plar who can last for a while but could easily have a hard time blocking everything from one or two players without running out of resources.
This set isn't going to be your most effective way to kill those players because they will use offense to create windows to heal up and recover resources which then starts to nullify the effectiveness of this set.
This set will really only effect block tanks. Any other player that gets killed due to the effect of this set is probably someone you could kill wearing another more all around useful set
Bushido2513 wrote: »Well to be a true block tank you give up damage from your jewelry enchants, damage traits on weapons and have to wear sets dedicated to defense and blocking.
This is different than say a sword and board do or plar who can last for a while but could easily have a hard time blocking everything from one or two players without running out of resources.
This set isn't going to be your most effective way to kill those players because they will use offense to create windows to heal up and recover resources which then starts to nullify the effectiveness of this set.
This set will really only effect block tanks. Any other player that gets killed due to the effect of this set is probably someone you could kill wearing another more all around useful set
Yeah, you'd have to give all of that up if you wanted to perma block more than three or four people for sure. But up to two or three you can perma block on a nightblade with little more than a shield, a skill passive, siphoning, and maybe one or two infused block cost reducs (not strictly necessary but it does make it much easier). It's something like 45k-50k hp, 20k pen, and 7k weapon damage when going for a burst. It was hovering around the 40% crit chance range too. This set absolutely deletes my build from the game. But that's fine. It was pretty absurd in IC where no one could use siege and I rarely met more than two enemies at a time anyway. I was basically playing it with the assumption that it would be nerfed somehow eventually.
Ultimately this set is meant as a hard counter to the super troll tank builds out there. And that's fine. It's a lot like the sentry set. It's a hard counter to one specific mechanic but no one is going to be walking around all of the time with it. Where I really see it shining is when playing objectives. BG flag games. Or when a large siege is about to start in a keep if one or two people slap this on then they know they can stop those tanks that waltz right in solo, burn all of the siege right under peopel's noses, and maybe even nab a scroll. It's all about preparation for a scenario with this set. I think that makes it reasonably well balanced in it's own right. But it still doesn't fix the underlying issues that right now in a 1v1 scenario there just is no way to kill another skilled person that doesn't want to die. There is still no fight entropy in the game and that's what is causing so many stalemates. Sets don't really fix that.