New BG rules encourage trolling and ruin player experience

Jaimeh
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I was doing a 4x4 Deathmatch earlier today, three of us in the group had lost our three lives, and had to wait until the next round in order to resurrect. We had a zero score, and the other team had all the points, with 4 minutes remaining in the clock, so it was clear we'd lost that round. The fourth player was alive, but stayed in the base, refusing to come down, and preferred to wait the clock out. This was their reasoning:

cgueywafyrtl.png

Just before the timer for the round was done, I got the bug that kicks you for inactivity, meaning I had to wait 13 minutes to be able to queue again for another BG, because a player couldn't handle losing one game. I don't know how they can prevent this, maybe with a kick vote, but then we'd be left with less players until a substitute player came in, but this kind of thing happens a lot in the new modes, and it's just makes for a really unfun experience and wasted time.
  • chessalavakia_ESO
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    Yeah, I think if it can't be fixed soon they should make a statement that deliberately causing people to get kicked is a punishable offense.

    I was in a match where my team won round one, lost round two, and when round three came around one of my teammates left after our team had the first death. We got a backfill player that plays a bunch on a very tanky build that doesn't really do damage. Needless to say, we died and our backfill stayed at the top tanking till we got kicked.

    They 100% knew what was going to happen to us and knew 100% that they were not going to be able to win the match.

  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ForumSavant
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    ZOS_Kevin wrote: »
    Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.

    This is only 1 of the MANY problems with BGs that could otherwise be great.

    https://forums.elderscrollsonline.com/en/discussion/668058/greatly-improve-bgs-by-fixing-these-massive-issues#latest
  • Jaimeh
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    ZOS_Kevin wrote: »
    Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.

    Thank you for replying here @ZOS_Kevin, it's very much appreciated, however, the problem is not with the inactivity bug (that was an added unfortunate coincidence); it's about players that can stay on the base and not engage when a round is close to being lost, just waiting on the timer to run out, thus forcing their teammates to wait as well, and not proceed to the next round. I get that no one wants to lose but dragging out a round purposefully just to spite the other team, also ends up hurting your own teammates as well, yet so many players do it, because the new BG rules easily allow for this type of trolling behaviour.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Jaimeh
    Jaimeh
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    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    I think it would be preferable if the modes would not allow for things like this to be possible: for example, a unanimous vote to kick, or even better, a way for people not to be able to stay on the base for a long time after they are resurrected there, so that win or lose, the match can at least proceed. Thank you again for reading through (and for the information on the inactivity bug being looked a--that's good news at least :)).
  • UntilValhalla13
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    Just add a joining encounter in progress after X amount of time.
  • Jaimeh
    Jaimeh
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    [Quoted post has been removed.]

    But they weren't playing the game, that's the thing.
    Edited by ZOS_GregoryV on 14 November 2024 23:00
  • Jaimeh
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    Just add a joining encounter in progress after X amount of time.

    That would be a good solution to help with not staying in the base indefinitely.
  • Necrotech_Master
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    Just add a joining encounter in progress after X amount of time.

    it already does kick you out of spawn, but the current spawn kick timer is like every 2 minutes in a 15 min long BG
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EF321
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    On some maps you can use elemental explosion with knockback to knock enemies from platform :)
  • Theist_VII
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    Would love to have filed a report but it does not let you open the menu to select group members when in combat while using a Gamepad.

    Also a bit of feedback, we need Armory stations in Competitive, as a team with a support absolutely landslides teams without one, and I would love if the “Charmed” effect would allow us to pull people off of spawn that are sitting there trolling.
  • ForumSavant
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    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
  • LatentBuzzard
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    ZOS_Kevin wrote: »
    The whole team should not suffer based on someone not wanting to lose.

    So I guess you'd like us to file reports for players that charge off to play deathmatch during objective based matches as well then ? After all, they're causing the whole team to suffer by not wanting to play the objective.

  • Coo_PnT
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    ZOS_Kevin wrote: »
    Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.

    You know we are frustrated and you are going to leave it until this problem is fixed by the development team? Will you stop this mode or not suspend BG itself until the problem is fixed?
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    I have also reported several people who have behaved badly towards me in PvP, but nothing has been done by you guys except for the return of the regular letter.
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • Necrotech_Master
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    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • the1andonlyskwex
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    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
  • SkaraMinoc
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    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    If you are suggesting reporting individual players, then I feel like this is a bad take. Sitting in spawn for a limited duration is by design and that's what the Move Out debuff is for. The Move Out debuff duration should probably reduced to minimize the possibility of griefing, but I don't think any players should be reported at this time.

    Edited by SkaraMinoc on 14 November 2024 19:13
    PC NA
  • Thumbless_Bot
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    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
    Edited by Thumbless_Bot on 14 November 2024 19:29
  • Theist_VII
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    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.
    Edited by Theist_VII on 14 November 2024 19:32
  • Thumbless_Bot
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    Theist_VII wrote: »
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.

    This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.

    Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.
    Edited by Thumbless_Bot on 14 November 2024 19:44
  • tsaescishoeshiner
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    This isn't new, and I think the new BGs don't make the problem worse.

    They could fix it by adding a growing AoE in the base if you stay up there too long that knocks you off (not to hit all players up there, only if a player has stayed up there for more than like 30 seconds).

    You should be able to wait upstairs until your whole team resurrects, that's 100% fair and a good strategy. But if someone's just hiding up there, there should be a clear penalty that knocks them off.
    PC-NA
    in-game: @tsaescishoeshiner
  • Theist_VII
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    Theist_VII wrote: »
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.

    This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.

    Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.

    You said…
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    …this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.
    Edited by Theist_VII on 14 November 2024 19:48
  • Four_Fingers
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    Make the base platform start draining health if you camp it too long, or auto teleport the player back into the match after x seconds.
  • Theist_VII
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    Make the base platform start draining health if you camp it too long, or auto teleport the player back into the match after x seconds.

    Your second suggestion would be great, but I also feel like if teams had the opportunity to change builds mid-game, they would balance themselves out so people don’t feel the need to hide like rats in spawn.
  • Necrotech_Master
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    This isn't new, and I think the new BGs don't make the problem worse.

    They could fix it by adding a growing AoE in the base if you stay up there too long that knocks you off (not to hit all players up there, only if a player has stayed up there for more than like 30 seconds).

    You should be able to wait upstairs until your whole team resurrects, that's 100% fair and a good strategy. But if someone's just hiding up there, there should be a clear penalty that knocks them off.

    there is already a mechanic to kick people out of the base, but its on a 2 minute timer, which is too long for a 15 min BG
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Thumbless_Bot
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    Theist_VII wrote: »
    Theist_VII wrote: »
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.

    This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.

    Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.

    You said…
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    …this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.

    It won't fix the trolling. That is the point of this thread. Either live with the trolls or remove the lives.
  • Theist_VII
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    Theist_VII wrote: »
    Theist_VII wrote: »
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.

    This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.

    Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.

    You said…
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    …this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.

    It won't fix the trolling. That is the point of this thread. Either live with the trolls or remove the lives.

    Or they could…
    • Spawn people inside of the actual arena.
    • Reduce the timer people can remain at spawn.
    • Allow players to Charm or Pull others off of spawn.
    • Mitigate the likelihood of lopsided lobbies by putting smart systems in place, like role-based queueing, an armory station, a reputation system, ect…

    Going backwards should be a direction that is used when there are no other options.
    Edited by Theist_VII on 14 November 2024 20:04
  • Thumbless_Bot
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    Theist_VII wrote: »
    Theist_VII wrote: »
    Theist_VII wrote: »
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!

    We need some round based variants too.

    This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.

    Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.

    You said…
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    ??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.

    i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating

    I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.

    He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.

    Right @ZOS_Kevin ?

    It's a fundamental flaw of the format that cannot be fixed without removing the lives component.

    …this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.

    It won't fix the trolling. That is the point of this thread. Either live with the trolls or remove the lives.

    Or they could…
    • Spawn people inside of the actual arena.
    • Reduce the timer people can remain at spawn.
    • Allow players to Charm or Pull others off of spawn.
    • Mitigate the likelihood of lopsided lobbies by putting smart systems in place, like role-based queueing, an armory station, a reputation system, ect…

    Going backwards should be a direction that is used when there are no other options.

    Wrong. Band aids don't work. This issue is lives. That is the root cause of trolling. People do not want to drop into a 2v4 or 1v4. You can't fix people so fix the change that caused the problem.

    This is fundemental root cause analysis process for software companies..like zos. Link for reference
    https://www.ibm.com/topics/root-cause-analysis

    Address the root cause or doom yourself.

    https://taproot.com/six-root-cause-analysis-bad-practices/

    Proper RCA process implementation is just how successful software companies operate.

    You don't have to agree with this, it just is a fact.
    Edited by Thumbless_Bot on 15 November 2024 00:32
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    SkaraMinoc wrote: »
    ZOS_Kevin wrote: »
    For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.

    If you are suggesting reporting individual players, then I feel like this is a bad take. Sitting in spawn for a limited duration is by design and that's what the Move Out debuff is for. The Move Out debuff duration should probably reduced to minimize the possibility of griefing, but I don't think any players should be reported at this time.

    I'm not sure Move Out works on people that haven't hit the button to respawn which is what some of the trolls choose to do.
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