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Skill Styles - What would you like to see?

Taril
Taril
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So, with U44 came the first skill styles that provided a change in VFX rather than being a simple palette swap. Which presents the opportunity for more such skill style options in the future.

There are some skills that are quite noteworthy in players desire for something different (I.e. Flappy Bird), but what exactly would you like to see? What other skills would you like such a VFX change for (Be they non-class skills getting a class themed effect, or maybe a class skill getting an alternate theme) and what would you like the change to be?

Personally, there a couple of things I think would be neat;

1) Crow themed Nightblade skills - For example, rather than Blur being a bubble that makes you also look like you took a bath in some dayglow paint, it would instead surround you with a flock of crows (Much like the animation for the Witchmother's Whistle). Similarly, Mark Target could have crows flying around the target instead of the wisps of light.

2) A magical themed alternative to Caltrops - If I'm playing something like Arcanist/Templar Tank and want some Major Breach from Caltrops (THANKS SKILL SCRIBING FOR ALL THE 1 SOURCES OF IT), it can often feel kind of antithematic when all my skills are cool magical spells and effects and then there's just "I throw some spiky chunks of metal down" in the midst... So something like magical runes on the ground (In various class themed colours/designs) would be excellent.
  • SkaiFaith
    SkaiFaith
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    I would like to have an Ice Wraith pet BUT I know it's basically impossible since it's a very exclusive old item, so I would turn my request in: Ice Wraiths instead of the Warden's beetles skill (I use Deep Fissure morph, but the whole skill would be better).

    This is the first that comes to mind but many others would be nice, like a Polar Bear again for Warden's Ultimate...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • ESO_player123
    ESO_player123
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    SkaiFaith wrote: »
    I would like to have an Ice Wraith pet BUT I know it's basically impossible since it's a very exclusive old item, so I would turn my request in: Ice Wraiths instead of the Warden's beetles skill (I use Deep Fissure morph, but the whole skill would be better).

    This is the first that comes to mind but many others would be nice, like a Polar Bear again for Warden's Ultimate...

    Yes to all that, so we could make a completely Frost themed warden.
  • BlueRaven
    BlueRaven
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    A better one for the bow.
  • Erickson9610
    Erickson9610
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    For Werewolf Transformation/Pack Leader/Werewolf Berserker specifically:
    Above all, I'd really like to see Werewolf Transformation Skill Styles made in the same vein as the Slate-Gray Summoned Bear Skill Style. Here's a few design ideas:
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    For other Werewolf abilities:
    Additionally, I have a few suggestions for non-Werewolf Transformation Skill Styles for Werewolf:
    • While thinking about Roar, Verdant Green, I realized that it'd be pretty cool to get an "icy" Skill Style for Roar. It'd probably be like the icy breath attack that Werewolf Behemoths can use — and, it'd be fun to use with white fur for an "ice wolf" look and build.
    • I know the VFX of Infectious Claws is already red, but maybe a Skill Style could be made to make that skill look more visceral, like a blood-themed swiping attack. It'd also give context as to why Claws of Life is a lifesteal ability.
    • Hircine's Bounty could be given any color and still work. Green is the first color that comes to mind, for thematic purposes.
    • Piercing Howl has one of the more mundane VFX in the kit. Though, maybe it could be given an orange or "fire" Skill Style just for fun — you could be a fire-breathing werewolf.
    • Finally, Pounce could be given a Harrowstorm-themed Skill Style, which changes the VFX of the dust that's kicked up, as well as the VFX of the Carnage claw swipe. It'd be cool to roleplay as a werewolf from the Gray Host.

    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Black/smokey colored Necromancer skills so they match what you see in the trailers where Necromancy is used.

    Black Nightblade Shadow Skills, enough said.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I wish there was subtle effect styles. Especially for skills such as the melee weapons.

    Dragon knights will get blue flame at some point, but it's only a couple of skills, meaning several builds will have a mix of blue and orange flames, which kinda ruins the idea of them.

    Warden could use so many skill styles regarding all the animal themed skills. For a Morrowind themed character it makes no sense to have a bear and for non-Morrowind themed characters it makes no sense to have netches, shalks and cliff racers.

    Sorcerer pets. A topic said thousand of times over many years. Sorcerer pets need different looks. Like even the current ones in better texture and colour would be good at this point, but best would be more daedra looks.

    Non-spoopy Halloween looks for necromancers. Add some more proper Elder Scrolls necromancer look that is more the gross creepy kind with insects and rotting flesh.

    Other colours than purple.
    [Lie] Of course! I don't even worship Daedra!
  • Taril
    Taril
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    Dragon knights will get blue flame at some point, but it's only a couple of skills, meaning several builds will have a mix of blue and orange flames, which kinda ruins the idea of them..

    From what I gather, the limited skills is simply a WIP result. I believe their intention is to provide a full rendition of the recolours to all skills for a class/skill line.

    I'd imagine that after all skills have been reworked so that they can enable this colour swapping (Likely creating them with distinct colour channels that can be modified), they'd be able to provide updates with full ranges of colour packs at a time.

    With the hold up right now being the nature of having to rework skills to include such a system, so they're only able to update a handful of skills at a time.
  • Artem_gig
    Artem_gig
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    I wish they would first add elemental visual styles to all the skills.
  • Vaqual
    Vaqual
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    I have one greatest wish, above all others:
    Give abilities that hide weapons on execution the option to swap to an animation that does not let the weapon disappear. Sound cues can stay the same, projectiles and colors etc. can all remain - but the actual movement of the character needs a weapon compatible execution. I am especially thinking about Grim focus bow procs here, but also urgently (!) Necro abilities, since they do not have any abilities that keep the weapons displayed.
    And no hack jobs!

    Edit: I'd also be satisfied if this is done by using some of the base game generics. With all the ability canceling, the impact of changing many of the character motions in these animations is very unlikely to impact PvP. Particles and sounds are way more significant as tells.
    Edited by Vaqual on 11 November 2024 00:21
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