Why would you get me to level a ranged mage class
Why would you get me to level a ranged mage class
Uhh?
All but one of Bastian's attacks are melee ranged.
Yes, he starts with an Inferno Staff, but his abilities are all melee.
It's like Mirri who starts with a Bow but all her attacks are also melee.
Ember is the companion that is most focused on ranged damage (Though Tanlorin and Sharp both have some ranged damage skills, though Tanlorin's ult has a shorter range than they will stand at with a ranged weapon making it more of a melee skill)
I dunno, I just play him as he is (to me, anyway) obviously meant to be played., He says "o hai there I love magic", wields a ranged staff and talks about how awesome magic is all the time. His class abilities looked kind of crappy in comparison to his magic stuff
The fact that each companion has only one ultimate makes no sense to me. The companions have some strengths and weaknesses (e.g. Bastian's abilities not synergizing with ranged dps), but with weapon and guild skills you can still kit them all out fairly effectively for all roles... except for their ultimate. Bastian's is particularly egregious because of the melee requirement, but I don't think any of the companion ultimates fit well with all roles, and they're all damage-centric.
At least giving each of the companion weapon lines an ultimate would allow tank companions to use a tank-themed ultimate and healer companions to use a healer-themed ultimate.
I dunno, I just play him as he is (to me, anyway) obviously meant to be played., He says "o hai there I love magic", wields a ranged staff and talks about how awesome magic is all the time. His class abilities looked kind of crappy in comparison to his magic stuff
So... The obvious way to play him is to completely ignore his actual abilities and instead use the generic abilities that any companion has access to...
Then complain when you realize that his ultimate is a class ability that fits with the rest of his actual abilities and you want it to be changed to be more like the generic non-Bastian abilities because you ran around completely ignoring him as a character?
Wut?
Like, at best I can see an argument for giving him an Ice staff instead of an Inferno Staff, given the "Tank" flavour of his abilities (Which would also go along with his self described affinity for sword and shield which is another tank set up). Or an argument for buffing his ultimate so it has a shorter cast time so it's more useful.
But trying to argue he's a "Ranged character" because you completely ignored his actual abilities is a little strange.
I dunno, I just play him as he is (to me, anyway) obviously meant to be played., He says "o hai there I love magic", wields a ranged staff and talks about how awesome magic is all the time. His class abilities looked kind of crappy in comparison to his magic stuff
So... The obvious way to play him is to completely ignore his actual abilities and instead use the generic abilities that any companion has access to...
Then complain when you realize that his ultimate is a class ability that fits with the rest of his actual abilities and you want it to be changed to be more like the generic non-Bastian abilities because you ran around completely ignoring him as a character?
Wut?
Like, at best I can see an argument for giving him an Ice staff instead of an Inferno Staff, given the "Tank" flavour of his abilities (Which would also go along with his self described affinity for sword and shield which is another tank set up). Or an argument for buffing his ultimate so it has a shorter cast time so it's more useful.
But trying to argue he's a "Ranged character" because you completely ignored his actual abilities is a little strange.
Then why in Oblivion did they give him a staff and have him babble on endlessly about magic and being a mage? And loving books and reading?
Name one RPG in the history of video games where a mage wielding a destruction staff is supposed to be a melee tank.
Whichever way you spin this, the design of this character is completely awful. If Bastian is supposed to be played as a melee character, give him melee weapons and don't call him a mage. It's asinine.
How am I supposed to know he's a melee tank before I can even really see or test his abilities?
Name one RPG in the history of video games where a mage wielding a destruction staff is supposed to be a melee tank.
give him melee weapons and don't call him a mage. It's asinine.
And by the way, you don't get to really see the other class abilities until he has been significantly leveled, in my case for almost a week.
The fact that I have to discover "oh by the way, he's a melee tank" 7 hours into leveling him speaks volumes about the flaws in his design.
BixenteN7Akantor wrote: »Cast time on some Ultimates are horrendous. As said here Isobel's ultimate almost never does any damage because the enemy is already dead and it just makes her vulnerable while casting.. I'm gonna unslot her ultimate from now on
Also Dragon Age: Origins literally had the Arcane Warrior subclass to let your staff wielding mage wear plate armour and become beefy and hard to kill.