damage resistance

Artem_gig
Artem_gig
✭✭✭
Recently, I noticed that the player has resistance to damage from different elements (such as fire, frost, etc.). So, I was wondering if the opponents have the same parameters? Let's say fire atronachs are less vulnerable to fire, but more vulnerable to frost? Or is it just peculiar to the player's character? I really don't know. I've been playing this game for 5 years and just now noticed this table in the character.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Not really. I think Skyrim had this differentiation in damage, but not ESO. Would make the game a lot more interesting if they did though...
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭
    Also the elemental resistance glyphs don't work, or if they do the mitigation is not what is listed on the tooltip.

    I tested the flame glyph against a pyre dk. Flame damage with and without the glyph is exactly the same. I even allowed for a significant cooldown to ensure this resistance glyph wasn't on a cooldown... my testing leads me to believe they just don't work.

    https://en.m.uesp.net/wiki/Online:Glyph_of_Flame_Resist
    Edited by Thumbless_Bot on 6 November 2024 19:29
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also the elemental resistance glyphs don't work, or if they do the mitigation is not what is listed on the tooltip.

    I tested the flame glyph against a pyre dk. Flame damage with and without the glyph is exactly the same. I even allowed for a significant cooldown to ensure this resistance glyph wasn't on a cooldown... my testing leads me to believe they just don't work.

    https://en.m.uesp.net/wiki/Online:Glyph_of_Flame_Resist

    elemental resistance still follows the armor cap

    if your already at 33k armor, the extra elemental resistance does nothing

    for the OP back in the day (pre one tamriel) the enemies in the game did have variable resistances depending on dmg types but that got changed so enemies all had fixed armor values (essentially flat dmg mitigation)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭
    Also the elemental resistance glyphs don't work, or if they do the mitigation is not what is listed on the tooltip.

    I tested the flame glyph against a pyre dk. Flame damage with and without the glyph is exactly the same. I even allowed for a significant cooldown to ensure this resistance glyph wasn't on a cooldown... my testing leads me to believe they just don't work.

    https://en.m.uesp.net/wiki/Online:Glyph_of_Flame_Resist

    elemental resistance still follows the armor cap

    if your already at 33k armor, the extra elemental resistance does nothing

    for the OP back in the day (pre one tamriel) the enemies in the game did have variable resistances depending on dmg types but that got changed so enemies all had fixed armor values (essentially flat dmg mitigation)

    I run at 29k resist backbar.
  • Artem_gig
    Artem_gig
    ✭✭✭
    Well, that's sad. The game would be more interesting if it worked like this...
Sign In or Register to comment.