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PVP Battlegrounds!

mike101642rwb17_ESO
mike101642rwb17_ESO
Soul Shriven

Hi All,

Firstly I do love Cyrodiil pvp! although a negative is I am playing a constant waiting game for individual players to depart from a large group of enemies or when I go for an attack about 20 of my allies instant kill my target when I could have taken it myself.

There is alot of this zerging going on, It reminds me of Pacman, ie; 100 Ebonheart chasing 20 Daggerfall then suddenly over the hill is 500 Daggerfall and we all turn around and get destroyed then we begin our walking simulator to come back to the fight as the Camps are to expensive to buy all the time.

Please introduce smaller scale battle grounds for more competitive style play.
Examples:
2v2
3v3
5v5
10v10
20v20
40v40

We could also then have competitive game modes like Capture the flag, Domination (king of the hill style) and more!

Thanks for taking the time to read this, please let me know if you agree!

Saurfex! :smile:
Edited by mike101642rwb17_ESO on 15 April 2014 16:06
  • Iam_Epiphany
    Iam_Epiphany
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    I'm not looking to play call of duty here, but I think it'd be nice to get to play a guild vs guild pvp system some time in the future.
  • Censorious
    Censorious
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    I have no trouble finding small skirmish fights.
    'Clever' sigs get old real fast - just like this one.
  • Estwing
    Estwing
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    I hope we never see small scale PvP. The way this game is currently setup with open skill tree does not work well for small scale PvP and would lead to nonstop nerfs and balances that will ruin the game in time.
  • skus
    skus
    Censorious wrote: »
    I have no trouble finding small skirmish fights.

    these fights are never small... it would be nice to see an organised battleground with a player cap to show what people are capable of.
    Estwing wrote: »
    I hope we never see small scale PvP. The way this game is currently setup with open skill tree does not work well for small scale PvP and would lead to nonstop nerfs and balances that will ruin the game in time.

    Why wouldn't you want to see small scale? the open skill tree will make it interesting in small scale pvp. Having such ability control can make or break fights in certain situations, this creates unpredictability and creates a whole new pvp experience. For to long mmo's have had set skill lines and this created predictability and those who made observations of these predictable skill builds understood exactly how to counter it. Regarding your balance, well large scale pvp doesn't even need a talent line tbh, the bigger group wins as long as people are swinging swords and a few heals are let out. They should bring it out to test, this sort of pvp brings a whole new competitiveness to pvp, yes cyrodil is awesome but battlegrounds would make me love the pvp so much more
    I found myself drunk, in an unknown place, with an unknown Argonian woman
  • eol
    eol
    ✭✭✭
    I hope we never see this, it just dilutes AvA. Didn't we learn anything from WAR? Over time AvA will develop and mature, and players will communicate better and work as teams, and you will see a lot more small scale pvp and less follow-the-zerg. Give it time, we are only 3 weeks in. DAoC after six months or a year looked a lot different than DAoC in month 1 or 2; so will ESO.
  • killedbyping
    killedbyping
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    AvA is way too much time consuming.
    Battle Grounds is a must !
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    NO NO NO NO. All you are asking for is to kill cyrodil pvp. If you want arena play go back to wow or its thousand clones. Let this game be different.
  • SDShannonS
    The primary PvP environment around which the entire endgame of ESO is designed is open-world AvA. Why would they consider adding a feature such as the one you are requesting when it would draw gameplay *away* from that instead of adding to or enhancing the play experience around which they have created a game?

    There are plenty of other games that have the feature you are looking for.
  • TheFio
    TheFio
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    AvA is way too much time consuming.
    Battle Grounds is a must !

    Go back to wow.
    Fuzzball of the Ashen hand
    ~Daggerfall Covenant~
  • savak
    savak
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    AvA is way too much time consuming.
    Battle Grounds is a must !

    More content variety is good. Sometimes you feel like the pace of AvA and other times something else.
  • mike101642rwb17_ESO
    mike101642rwb17_ESO
    Soul Shriven
    NO NO NO NO. All you are asking for is to kill cyrodil pvp. If you want arena play go back to wow or its thousand clones. Let this game be different.

    All I am asking for is the option for some smaller scale pvp options. They could introduce battlegrounds where the XP or rewards from cyrodill remain greater so people wouldn't stop playing it. Besides you can not see everyone in cyrodiil because of the way the mega server is set up. Another reason I feel strongly about this is I have friends who are casual players who don't participate in Cyrodiil at all purely because they feel they just don't have enough time to take over keeps and capture scrolls. Smaller scale and shorter pvp options would allow casual gamers to participate in pvp and be able to gain progress in pvp rank against players who spend 10hrs a day in cyrodill.
  • chrisub17_ESO104
    chrisub17_ESO104
    ✭✭✭
    savak wrote: »
    AvA is way too much time consuming.
    Battle Grounds is a must !

    More content variety is good. Sometimes you feel like the pace of AvA and other times something else.

    Being all things to all people is not good. No game can do that, and do it well.

    It's not that as an idea it's bad. It's that realistically, no single game can deliver it all. You have to focus. This game is focused on large scale realm vs realm. And if it wants to continue to do that well, it needs to keep it's focus there.

    Balancing for an additional arena type pvp system is not as simple as you think. It would take a rather large amount of resources, and end up taking away from other areas in the game.

    So yes, I agree with others that if you want arena pvp, you really do need to go elsewhere, as I highly doubt you will ever find it here.
  • Qujz
    Qujz
    With the uneven faction numbers in Cyrodiil something needs to be done in pvp before dies out in this game
  • blackcules
    blackcules
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    Anyone who thinks Zergs V zergs is PvP is an absolute idiot. In very small instances do I EVER see small skirmishes in AvA. This zone as the only instance of PVP is idiotic and will only drive COMPETITIVE PvPers away from this game. I really find it discouraging that many of the so called "PvPers" in this thread are opposed to more organized PVP settings/environments.

    Oh, since I know I'll get the typical "Go back to Wow" (Which I dont play) nonsense; here's a "f*** you" in advance. Thanks.
    Edited by blackcules on 17 April 2014 02:06
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    I am vehemently against small scale, instanced PvP that is seen in most AAA MMORPGs. Battlegrounds and Arenas rarely work well and lead to major balancing issues that more than often ruin PvP rather than enhance it.

    If we were to ever see any form of small-scale PvP rear its ugly head in ESO, it would have to be heavily influenced by the Arena in Oblivion. That would actually produce something not only in line with TES, but unique, refreshing, and different.

    We could add in spectators, they could gamble on gladiators, we could have obstacles/traps in the arena, spectators could vote on what obstacles/traps to introduce in the middle of battles, etc.

    Avoid the generic e-sports of CTF and 3-point domination seen in most MMOs and build a system that makes sense and works for how ESO is built. That would be the only kind of small-scale PvP I could tolerate.

    This, of course, would have to be limited to the winning alliance in Cyrodiil, as it would be the Arena in the Imperial City (which the top faction has to claim) one would have to access to participate in or watch.
    Edited by Imperator_Clydus on 17 April 2014 02:37
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Pablozfzw
    Pablozfzw
    Well, first, i feel obligated to tell that i really love current RvR system implemented in TESO, it is fun, it is enjoying, but i still think that Battlegrounds would be a great addition to current PvP aspect of game.

    I would like to see fights in 15-15, 20-20, or 40-40 teams, something big, but not huge, fights like 3v3, or 5v5 are far more balance depended, so far more complicated to implement.

    I understand that RvR is a focus for TESO, but. I do not always want to attack/defend keep, there are skirmishes, but they are rare, and very time consuming, when i got only 30mins to play TESO, i do not even want to spend it in Cyrodiil, despite i'am mainly PvP focused player, because i will travel most of the time, there is no guarantee for small scale fight. Battlegrounds are just brilliant thing to have in this situation, coz i can enter is, fight for 20-30 mins, and went to other things.

    As people told before zerg battles are more about the numbers, yeah, they are great, don't get me wrong, but i want smaller fights, where victory depend on my performing. People fear that this will draw players from RvR, not really, first you got couple RvR servers, even if some people will stop to play in Cyrodiil, there will be plenty left, second thing, rewards from RvR can be much higher than in battlegrounds, this will keep many players.

    And last thing, small group PvP in Cyrodiil, is all about who spot who first, who gank who first, in 90% of the time it looks like road robbery in middle ages, you jump out of bush on unprepared travellers and kill them in blink of an eye.

    Cyrodiil is fun, but i don't have so much time for it, not mentioning that even on highly populated areas i got constant 75-85 fps, and on RvR zerg i struggle to get more than 25, often below 20 in clash time, when all the skills fly in the air, and if there will not be any other less time consuming way to kill fellow players i wont keep playing this, i see PvE content most of the time, got time for proper Cyrodiil trip only once twice in a week, and on veteran rank this is the only thing to do.

    I hope we gone see battlegrounds, because they will not influence people in love with Cyrodiil PvP ,and might keep players like me with the game.
  • savak
    savak
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    Basically people against anything other than AvA for PvP content bring up two main reasons:

    1) It take people away from AvA --- Fact is most the campaigns or so imbalanced or underpopulated that there is no PvP going on anyway. Also, it is amazing to note but different people have different amounts of time to play and like variety, more content is a good thing. I would totally play both as Im sure many others would.

    2) It will affect class balance negatively --- I have no idea where people got this idea from. Small scale PvP will highlight abilities that are OP - but why is this a bad thing? It would be nice to have a test bed to catch imbalances to make PvP better for all. I have never seen or heard of balancing for arena/battlegrounds negatively affecting another PvP mode (please state your sources if you have examples). What I have seen is PVE changes negatively affecting PvP and visa versa.
    Edited by savak on 17 April 2014 15:53
  • Funkadelic
    I would love to see some sort of "battlegrounds" type PvP added.

    this AvA is really fun, but IMO AvA doesn't feel very rewarding unless I can sit down and play for several hours straight. This way you get to see the flow of the map, respond to things, make plays; whats fun is that you actually feel like its a real battle.(I would imagine anyone who's been in a real battle would disagree.)

    If i only have 40 minutes however, who knows how that 40 minutes will be spent. I could very easily spend the entire 40 minutes on defense, or the entire 40 minutes just doing PvE by taking nodes. What i think is fun about AvA is that it is balanced between offense, defence, pvp, pve, some open world fighting, a lot of siege fighting; but if I only have 40 minutes this variety that makes AvA good is lost.

    If there were instanced PvP however, those style games tend to be made around 10-15 minutes. So i can get two games in that ARE ACTUALLY DESIGNED to be played over a shorter period of time.
    Edited by Funkadelic on 17 April 2014 16:11
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I guess OP wants to kill Cyrodil PvP. Which is what battlegrounds and arenas would do. Then we'd be stuck in that vicious nerf cycle as OP would then cry about balance.
  • Funkadelic
    I don't get why people keep bringing up this "nerf cycle" as a reason to not add battleground pvp. In every competitive MMORPG PvP or PvE small scale or large scale there are always nerf cycles its just how these games work. There are way too many skills and build possibilities to ever have a game like this actually be completely balanced.

    The only way they wouldn't try to balance the game would be if they didn't give any *** about class diversification, PvP fairness, or PvE progression.( Yes having OP characters ruins PvE just as much as PvP) I'm gonna assume they care about them.

    If you think not having battlegrounds will keep this game from having "nerf cycles" then you have another thing coming. Once they are done smoothing out some bugs nerf bats and buff gusts will be incoming; it's the way she goes.
    Edited by Funkadelic on 17 April 2014 21:20
  • gokhanuzmez
    gokhanuzmez
    ✭✭
    I ABSOLUTELY AGREEEEEEE!!
  • Pablozfzw
    Pablozfzw
    I guess OP wants to kill Cyrodil PvP. Which is what battlegrounds and arenas would do. Then we'd be stuck in that vicious nerf cycle as OP would then cry about balance.

    Well, first, i do not understand this nerf cycle talk, it may be the case if game would focus on small arena PvP like 3v3 or 5v5, but we talk here about battlegrounds similar to GW, 15v15, 20v20 or more, like 40v40, so you can have something like mini Cyrodiil there, and even despite that, you think that if something is totally unbalanced, it will not be nerfed?

    Second, killing Cyrodiil, you got now 10 AvA servers, after introducing battlegrounds, even if there will be loss in number of players, number of server will shrink to like... 8, or 7, you will still get what you got, and in your thinking you maybe do not consider that: large number of people do not participate in AvA before decent level, because they got killed easily, and they would be participating in lower level battlegrounds, there is plenty of people like me, who do not get time to play AvA at it pace, don't always want to fight in siege, or in zerg, and small fight are not guaranteed, i spend today 2 hours in Cyrodiil on small skirmish, and encountered almost zero enemy's, this was not fun at all... And for the most part: i like both styles of play, and i would like to see them both here, not just one, 50% of what you love, is not really great any more, i sadly found. If you think that after introducing battlegrounds people will abandon AvA you are wrong, most of people who like PvP would play battlegrounds when they feel they are for a quick fight, and spend time on AvA when they got it plenty to spare. For those who do not do this for fun, but for reward, there is a simple solution, give very small reward for battlegrounds, i do not want to be there for reward, i want to be there because most of the times i got time only for some quick action, and majority of players would stay on AvA.

    I played in WAR, yeah, bad example for a game, because it does not exist any more, but i played there in battlegrounds, and RvR at the same time, when there was plenty of time to waste, i went to RvR, when i got only 30 mins, i went for a single battleground match.

    I understand Your concerns, and concerns of other players who are against this idea, but You really do not give any argument despite: "it will be bad for game, go to WoW". So please understand that for plenty of people Cyrodiil is to time consuming, so they end do not play it at all, and we end with basically PvE game, with only like 10% of the time in PvP, when normal for me is like 75% on PvP and 25% on PvE, and if this will be that way in the future, i will end playing this game, because i pay for it, and got not much from it, and there is plenty of people thinking like me.
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    I'm not looking to play call of duty here, but I think it'd be nice to get to play a guild vs guild pvp system some time in the future.

    There already is. :) Just roam with your guild, and fight other guilds roaming with theirs.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • savak
    savak
    ✭✭
    Pablozfzw wrote: »
    I guess OP wants to kill Cyrodil PvP. Which is what battlegrounds and arenas would do. Then we'd be stuck in that vicious nerf cycle as OP would then cry about balance.

    Well, first, i do not understand this nerf cycle talk, it may be the case if game would focus on small arena PvP like 3v3 or 5v5, but we talk here about battlegrounds similar to GW, 15v15, 20v20 or more, like 40v40, so you can have something like mini Cyrodiil there, and even despite that, you think that if something is totally unbalanced, it will not be nerfed?

    Second, killing Cyrodiil, you got now 10 AvA servers, after introducing battlegrounds, even if there will be loss in number of players, number of server will shrink to like... 8, or 7, you will still get what you got, and in your thinking you maybe do not consider that: large number of people do not participate in AvA before decent level, because they got killed easily, and they would be participating in lower level battlegrounds, there is plenty of people like me, who do not get time to play AvA at it pace, don't always want to fight in siege, or in zerg, and small fight are not guaranteed, i spend today 2 hours in Cyrodiil on small skirmish, and encountered almost zero enemy's, this was not fun at all... And for the most part: i like both styles of play, and i would like to see them both here, not just one, 50% of what you love, is not really great any more, i sadly found. If you think that after introducing battlegrounds people will abandon AvA you are wrong, most of people who like PvP would play battlegrounds when they feel they are for a quick fight, and spend time on AvA when they got it plenty to spare. For those who do not do this for fun, but for reward, there is a simple solution, give very small reward for battlegrounds, i do not want to be there for reward, i want to be there because most of the times i got time only for some quick action, and majority of players would stay on AvA.

    I played in WAR, yeah, bad example for a game, because it does not exist any more, but i played there in battlegrounds, and RvR at the same time, when there was plenty of time to waste, i went to RvR, when i got only 30 mins, i went for a single battleground match.

    I understand Your concerns, and concerns of other players who are against this idea, but You really do not give any argument despite: "it will be bad for game, go to WoW". So please understand that for plenty of people Cyrodiil is to time consuming, so they end do not play it at all, and we end with basically PvE game, with only like 10% of the time in PvP, when normal for me is like 75% on PvP and 25% on PvE, and if this will be that way in the future, i will end playing this game, because i pay for it, and got not much from it, and there is plenty of people thinking like me.

    Totally agreed dude. Very well said and great points. And lol, yes the only response is " go back to wow" but they don't even know what they are talking about. As I mentioned in another thread 1) PvP does not cause imbalance for other PvP... Just read the threads about vampires and mage blink showing up in the other ava forum, and 2) rewards drive people to or away from content so just control those and you are good.
  • don.sony2013pub19_ESO


    Please introduce smaller scale battle grounds for more competitive style play.
    Examples:
    2v2
    3v3
    5v5
    10v10
    20v20
    40v40
    :

    Though I feel they need some level restricted battle grounds. I disagree with the set number of players. Not knowing the amount of players adds to the excitement.

    I do think that if the implemented gladiator arenas that set numbers are ideal.

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