Censorious wrote: »I have no trouble finding small skirmish fights.
I hope we never see small scale PvP. The way this game is currently setup with open skill tree does not work well for small scale PvP and would lead to nonstop nerfs and balances that will ruin the game in time.
killedbyping wrote: »AvA is way too much time consuming.
Battle Grounds is a must !
killedbyping wrote: »AvA is way too much time consuming.
Battle Grounds is a must !
Ragnar_Lodbrok wrote: »NO NO NO NO. All you are asking for is to kill cyrodil pvp. If you want arena play go back to wow or its thousand clones. Let this game be different.
killedbyping wrote: »AvA is way too much time consuming.
Battle Grounds is a must !
More content variety is good. Sometimes you feel like the pace of AvA and other times something else.
Ragnar_Lodbrok wrote: »I guess OP wants to kill Cyrodil PvP. Which is what battlegrounds and arenas would do. Then we'd be stuck in that vicious nerf cycle as OP would then cry about balance.
Iam_Epiphany wrote: »I'm not looking to play call of duty here, but I think it'd be nice to get to play a guild vs guild pvp system some time in the future.
Ragnar_Lodbrok wrote: »I guess OP wants to kill Cyrodil PvP. Which is what battlegrounds and arenas would do. Then we'd be stuck in that vicious nerf cycle as OP would then cry about balance.
Well, first, i do not understand this nerf cycle talk, it may be the case if game would focus on small arena PvP like 3v3 or 5v5, but we talk here about battlegrounds similar to GW, 15v15, 20v20 or more, like 40v40, so you can have something like mini Cyrodiil there, and even despite that, you think that if something is totally unbalanced, it will not be nerfed?
Second, killing Cyrodiil, you got now 10 AvA servers, after introducing battlegrounds, even if there will be loss in number of players, number of server will shrink to like... 8, or 7, you will still get what you got, and in your thinking you maybe do not consider that: large number of people do not participate in AvA before decent level, because they got killed easily, and they would be participating in lower level battlegrounds, there is plenty of people like me, who do not get time to play AvA at it pace, don't always want to fight in siege, or in zerg, and small fight are not guaranteed, i spend today 2 hours in Cyrodiil on small skirmish, and encountered almost zero enemy's, this was not fun at all... And for the most part: i like both styles of play, and i would like to see them both here, not just one, 50% of what you love, is not really great any more, i sadly found. If you think that after introducing battlegrounds people will abandon AvA you are wrong, most of people who like PvP would play battlegrounds when they feel they are for a quick fight, and spend time on AvA when they got it plenty to spare. For those who do not do this for fun, but for reward, there is a simple solution, give very small reward for battlegrounds, i do not want to be there for reward, i want to be there because most of the times i got time only for some quick action, and majority of players would stay on AvA.
I played in WAR, yeah, bad example for a game, because it does not exist any more, but i played there in battlegrounds, and RvR at the same time, when there was plenty of time to waste, i went to RvR, when i got only 30 mins, i went for a single battleground match.
I understand Your concerns, and concerns of other players who are against this idea, but You really do not give any argument despite: "it will be bad for game, go to WoW". So please understand that for plenty of people Cyrodiil is to time consuming, so they end do not play it at all, and we end with basically PvE game, with only like 10% of the time in PvP, when normal for me is like 75% on PvP and 25% on PvE, and if this will be that way in the future, i will end playing this game, because i pay for it, and got not much from it, and there is plenty of people thinking like me.
mike101642rwb17_ESO wrote: »
Please introduce smaller scale battle grounds for more competitive style play.
Examples:
2v2
3v3
5v5
10v10
20v20
40v40
: