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Nerf Oakfather's

darvaria
darvaria
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This literally destroys one bar builds. Even major gallop will add pene. This set is completely stupid. It will do nothing but create armor and health builds and players standing in forts with that siege set on. NO ONE will go out and fight with this in game.
  • darvaria
    darvaria
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    delete
    Edited by darvaria on 4 November 2024 22:26
  • StihlReign
    StihlReign
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    Oakfather's Retribution

    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.

    Shattered Fate

    (5 items) Adds 7918 Offensive Penetration
    (10 items) Adds 687 Weapon and Spell Damage
    (12 items) Adds 1528 Critical Chance


    ...looks about right. What's wrong with Oakfather's?
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Arunei
    Arunei
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    StihlReign wrote: »
    Oakfather's Retribution

    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.

    Shattered Fate

    (5 items) Adds 7918 Offensive Penetration
    (10 items) Adds 687 Weapon and Spell Damage
    (12 items) Adds 1528 Critical Chance


    ...looks about right. What's wrong with Oakfather's?
    The fact that the second set doesn't get stronger thanks to literally any and all buffs on foes in PvP, probably. Also the fact that the first set doesn't force you to wear 12 pieces of it to get the full set bonus, leaving you able to have a Mythic, a Monster piece, and another whole set.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • ArchMikem
    ArchMikem
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    I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.

    Unless the description actually means just the set wearer, then that would be weird.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • SkaraMinoc
    SkaraMinoc
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    Have you done the math? In the best possible scenario, Oakfather is only marginally better than Shattered Fate and that's only for abilities with large coefficients (Dawnbreaker, Frags, Merciless, etc). In almost all cases, Shattered Fate is more damage.
    PC NA
  • coop500
    coop500
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    ArchMikem wrote: »
    I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.

    Unless the description actually means just the set wearer, then that would be weird.

    No that's what the OP is upset about.
    One bar builds using oakensoul have tons of minor and major buffs and anyone attacking them with this set will (theoretically) get crazy damage and they can't do anything except unequip Oakensoul (or anything else that gives extra buffs. hence the call of Major Gallop)

    I don't care either way as I don't seriously PvP and I haven't done the math yet but I can understand the concern if it is as bad as it seems.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • StihlReign
    StihlReign
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    Oakensoul Ring

    (1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Renato90085
    Renato90085
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    ArchMikem wrote: »
    I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.

    Unless the description actually means just the set wearer, then that would be weird.

    I see someone say this set have bug,check your and enemy buff so run this can easy full pen
    But I never test

  • darvaria
    darvaria
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    delete
    Edited by darvaria on 4 November 2024 22:26
  • virtus753
    virtus753
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    Has anyone actually tested this with Major Gallop, or is this an assumption based on the tooltip?

    Keep in mind that in-game tooltips aren't always 100% thorough in their explanations. Null Arca procs off doing critical damage, but critical damage done by proc sets doesn't count. Reaving Blows does not return heals on damage done by either set procs or passive procs (e.g. Burning Light).

    If Major Gallop on the target is providing the Oakfather's user a buff, I would report it as a bug. The devs can clearly make exceptions, and this would be a good candidate.
  • Theignson
    Theignson
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    I tried this set when it first came out, it was not noticeably any better than shattered fate, probably worse. It was nothing special. However, I think you are right, it would be effective against someone wearing oakensoul
  • darvaria
    darvaria
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    delete
    Edited by darvaria on 4 November 2024 22:27
  • Arunei
    Arunei
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    SkaraMinoc wrote: »
    Have you done the math? In the best possible scenario, Oakfather is only marginally better than Shattered Fate and that's only for abilities with large coefficients (Dawnbreaker, Frags, Merciless, etc). In almost all cases, Shattered Fate is more damage.
    Are we considering the fact that it sounds like this set will stack from multiple enemies, since it doesn't specifiy only targets you're directly doing damage to? In full battles for keeps or against ball groups or any big conflict on the map, you're going to be facing a lot of people with likely a number of buffs. Plus Oakensoul exists and gives its wearer like...almost every Major and Minor Buff in the game. You get a few Oakensoul wearers in a big group, that damage can easily ramp up.

    I did some math. It only takes 17 Major Buffs for this new set to match the 5 piece bonus of the second (tho honestly...I can never remember if sets are additive or multiplactive so it could be more or less). We're not even including the increase from Minor Buffs, which is kinda peanuts compared to the main boost but it's still something. People buffing themselves and others means only a handful of people are needed to get close to that number of needed Buffs.

    The Shattered set would definitely be better for smaller fights where there wouldn't be enough people with enough buffs to get close to that 5 piece bonus. But in bigger fights with a lot of people, the new set would be better.

    Now if it doesn't calculate your damage based on enemies you aren't actively fighting, that's a different matter. I know the set doesn't say "enemies with these buffs in a radius give you these boosts" but it also just says "against enemies that have these buffs" which really makes it sound like enemies within a radius without saying it. I could be wrong tho, as I haven't kept up on sets in...idk maybe around a year, so I'm not familiar with any sorts of changes in phrasing that might have come about since then.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Necrotech_Master
    Necrotech_Master
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    oakensoul has 11 minor buffs = 220 increased dmg for oakfather
    it has 5 major buffs, which amounts to about 2245 penetration for oakfather

    5 pc of shattered fate has about 4x as much pen as this still

    dmg wise oakfather would have a total gain of 607 dmg (220 from the 11 minor buffs in oakensoul, and 387 from the 2-4 piece set bonuses)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    Arunei wrote: »
    SkaraMinoc wrote: »
    Have you done the math? In the best possible scenario, Oakfather is only marginally better than Shattered Fate and that's only for abilities with large coefficients (Dawnbreaker, Frags, Merciless, etc). In almost all cases, Shattered Fate is more damage.
    Are we considering the fact that it sounds like this set will stack from multiple enemies, since it doesn't specifiy only targets you're directly doing damage to? In full battles for keeps or against ball groups or any big conflict on the map, you're going to be facing a lot of people with likely a number of buffs. Plus Oakensoul exists and gives its wearer like...almost every Major and Minor Buff in the game. You get a few Oakensoul wearers in a big group, that damage can easily ramp up.

    I did some math. It only takes 17 Major Buffs for this new set to match the 5 piece bonus of the second (tho honestly...I can never remember if sets are additive or multiplactive so it could be more or less). We're not even including the increase from Minor Buffs, which is kinda peanuts compared to the main boost but it's still something. People buffing themselves and others means only a handful of people are needed to get close to that number of needed Buffs.

    The Shattered set would definitely be better for smaller fights where there wouldn't be enough people with enough buffs to get close to that 5 piece bonus. But in bigger fights with a lot of people, the new set would be better.

    Now if it doesn't calculate your damage based on enemies you aren't actively fighting, that's a different matter. I know the set doesn't say "enemies with these buffs in a radius give you these boosts" but it also just says "against enemies that have these buffs" which really makes it sound like enemies within a radius without saying it. I could be wrong tho, as I haven't kept up on sets in...idk maybe around a year, so I'm not familiar with any sorts of changes in phrasing that might have come about since then.

    It reads like it's programmed like Force of Nature, which is calculated like a debuff on the target on an individual basis. If I'm fighting 3 enemies with 2 status effects each, I don't get 6x FoN pen on my character sheet. Each target gets 2x stacks of pen debuff against my attacks (and the attacks of anyone else with FoN slotted).
    Edited by virtus753 on 29 October 2024 18:07
  • darvaria
    darvaria
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    Yeah, no idea what those numbers on my combat log were from. I've heard that thing bugs out sometimes.
  • endorphinsplox
    endorphinsplox
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    Why would Oakfather's be a problem and Balorgh not? Or Onslaught? Or Corrosive Armor? You might need to familiarize yourself with more of the game before you make a forum post about something.
  • ArchMikem
    ArchMikem
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    coop500 wrote: »
    ArchMikem wrote: »
    I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.

    Unless the description actually means just the set wearer, then that would be weird.

    No that's what the OP is upset about.
    One bar builds using oakensoul have tons of minor and major buffs and anyone attacking them with this set will (theoretically) get crazy damage and they can't do anything except unequip Oakensoul (or anything else that gives extra buffs. hence the call of Major Gallop)

    I don't care either way as I don't seriously PvP and I haven't done the math yet but I can understand the concern if it is as bad as it seems.

    Sounds like a counter then, instead of something to nerf. When Oakensoul was introduced PvP had the same outcry when One Bar Sorcs started melting people by just holding down Heavy Attacks.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • BahometZ
    BahometZ
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    Why? Why would someone come to the forums and demand a nerf for something that you can only speculate might have been the thing that almost killed you once?? GOOD. GRIEF.
    Pact Magplar - Max CP (NA XB)
  • Aggrovious
    Aggrovious
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    NERF THIS BECAUSE I DIED TO IT!

    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Urzigurumash
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    I think the set is balanced and I've been wearing it on one toon since it came out. Trying it on various toons I see it about equals Class Thematic damage sets, like Frostbite on MagDen, etc.

    BUT OP has a great point. Major Gallop should be excepted, otherwise BGs players should remove points in Continuous Attack.

    Right?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • darvaria
    darvaria
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    I wanted to remove my original post but couldn't. I had some sort of malfunction with combat metrics that showed ridiculous damage and something like 50K spell pen. BUT I didn't die but almost did. I only look at these numbers on death recap or near death on combat metrics. No idea where those numbers came from. But I haven't even seen another Oakfather's to compare.

    Shouldn't have reacted but I didn't know that combat logs sometimes squirrel out.
  • virtus753
    virtus753
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    darvaria wrote: »
    I wanted to remove my original post but couldn't. I had some sort of malfunction with combat metrics that showed ridiculous damage and something like 50K spell pen. BUT I didn't die but almost did. I only look at these numbers on death recap or near death on combat metrics. No idea where those numbers came from. But I haven't even seen another Oakfather's to compare.

    Shouldn't have reacted but I didn't know that combat logs sometimes squirrel out.

    Thanks for the update.

    FWIW, I'm glad you raised the issue of Major Gallop.

    This set does seem to benefit from Major Gallop, as far as I can see in testing. Major Gallop doesn't provide an advantage in combat, as you can't engage in combat while mounted. (At best you use it to run to or away from combat, not to engage in it.) ZOS put permanent Major Gallop within easy reach with Continuous Attack, but that means players are effectively being penalized for investing a skill point or two, unlike other buffs. When you wear Oakensoul or use other sets or skills that provide buffs, you can change your build any time outside of combat if you find that Oakfather's is doing more damage than you want. Removing Continuous Attack requires removing a skill point or two, meaning 1) access to a shrine or Armory is effectively required (I'm not entertaining the notion that players keep skill respec scrolls on them as a viable solution) and 2) dumping Continuous Attack removes the other benefits of that skill. That means that Oakfather's is penalizing players for benefitting from a non-combat buff and for having combat-related buffs that aren't in the Major/Minor system merely because they accompany Major Gallop.

    I submitted a report in game requesting they change this, as I believe it's a poor design and I don't think it fits within the intention or budget of Oakfather's.
    Edited by virtus753 on 2 November 2024 15:41
  • Artim_X
    Artim_X
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    The set is fine, no nerf needed.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • xylena_lazarow
    xylena_lazarow
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    It's been in the game for a while now hasn't broken anything because it looks better on paper than it plays.
    PC/NA || CP/Cyro || RIP soft caps
  • StihlReign
    StihlReign
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    hmm...this is beginning to sound like a bug.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    darvaria wrote: »
    I wanted to remove my original post but couldn't. I had some sort of malfunction with combat metrics that showed ridiculous damage and something like 50K spell pen. BUT I didn't die but almost did. I only look at these numbers on death recap or near death on combat metrics. No idea where those numbers came from. But I haven't even seen another Oakfather's to compare.

    Shouldn't have reacted but I didn't know that combat logs sometimes squirrel out.

    Thanks for the update.

    FWIW, I'm glad you raised the issue of Major Gallop.

    This set does seem to benefit from Major Gallop, as far as I can see in testing. Major Gallop doesn't provide an advantage in combat, as you can't engage in combat while mounted. (At best you use it to run to or away from combat, not to engage in it.) ZOS put permanent Major Gallop within easy reach with Continuous Attack, but that means players are effectively being penalized for investing a skill point or two, unlike other buffs. When you wear Oakensoul or use other sets or skills that provide buffs, you can change your build any time outside of combat if you find that Oakfather's is doing more damage than you want. Removing Continuous Attack requires removing a skill point or two, meaning 1) access to a shrine or Armory is effectively required (I'm not entertaining the notion that players keep skill respec scrolls on them as a viable solution) and 2) dumping Continuous Attack removes the other benefits of that skill. That means that Oakfather's is penalizing players for benefitting from a non-combat buff and for having combat-related buffs that aren't in the Major/Minor system merely because they accompany Major Gallop.

    I submitted a report in game requesting they change this, as I believe it's a poor design and I don't think it fits within the intention or budget of Oakfather's.

    i dont think 1 major buff is making that much of a difference, for oakfather thats increasing pen by a whole 450 pen

    thats slightly more than 50% than what you get passively all the time from CP anyway

    oakensoul makes a much larger noticeable buff for oakfather
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Oblivion_Protocol
    Oblivion_Protocol
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    We have gotten to the point where we are demanding nerfs for a single set that does slightly more damage against people wearing one specific Mythic. I can literally count the number of Oakensoul users I see in PvP in a week on one hand.

    Things that actually need to be adjusted in this game take forever for the devs to notice. I feel as though part of the reason for that is stuff like this constantly comes across their desk and they take us a little less seriously because of it.
  • Skoomah
    Skoomah
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    darvaria wrote: »
    This literally destroys one bar builds. Even major gallop will add pene. This set is completely stupid. It will do nothing but create armor and health builds and players standing in forts with that siege set on. NO ONE will go out and fight with this in game.

    Calm down. It’s these kind of uninformed threads that get stuff nerfed over and over again. Go take your anything that tickles me threads elsewhere.
  • Necrotech_Master
    Necrotech_Master
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    We have gotten to the point where we are demanding nerfs for a single set that does slightly more damage against people wearing one specific Mythic. I can literally count the number of Oakensoul users I see in PvP in a week on one hand.

    Things that actually need to be adjusted in this game take forever for the devs to notice. I feel as though part of the reason for that is stuff like this constantly comes across their desk and they take us a little less seriously because of it.

    i think the thread is more complaining about how the set gives a very slight bonus against a permanent passive (major gallop), which could be seen as an issue

    but against 1 single major buff the bonus this set grants is so minor its hardly worth worrying about
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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