The fact that the second set doesn't get stronger thanks to literally any and all buffs on foes in PvP, probably. Also the fact that the first set doesn't force you to wear 12 pieces of it to get the full set bonus, leaving you able to have a Mythic, a Monster piece, and another whole set.StihlReign wrote: »Oakfather's Retribution
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
Shattered Fate
(5 items) Adds 7918 Offensive Penetration
(10 items) Adds 687 Weapon and Spell Damage
(12 items) Adds 1528 Critical Chance
...looks about right. What's wrong with Oakfather's?
I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.
Unless the description actually means just the set wearer, then that would be weird.
I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.
Unless the description actually means just the set wearer, then that would be weird.
Are we considering the fact that it sounds like this set will stack from multiple enemies, since it doesn't specifiy only targets you're directly doing damage to? In full battles for keeps or against ball groups or any big conflict on the map, you're going to be facing a lot of people with likely a number of buffs. Plus Oakensoul exists and gives its wearer like...almost every Major and Minor Buff in the game. You get a few Oakensoul wearers in a big group, that damage can easily ramp up.SkaraMinoc wrote: »Have you done the math? In the best possible scenario, Oakfather is only marginally better than Shattered Fate and that's only for abilities with large coefficients (Dawnbreaker, Frags, Merciless, etc). In almost all cases, Shattered Fate is more damage.
Are we considering the fact that it sounds like this set will stack from multiple enemies, since it doesn't specifiy only targets you're directly doing damage to? In full battles for keeps or against ball groups or any big conflict on the map, you're going to be facing a lot of people with likely a number of buffs. Plus Oakensoul exists and gives its wearer like...almost every Major and Minor Buff in the game. You get a few Oakensoul wearers in a big group, that damage can easily ramp up.SkaraMinoc wrote: »Have you done the math? In the best possible scenario, Oakfather is only marginally better than Shattered Fate and that's only for abilities with large coefficients (Dawnbreaker, Frags, Merciless, etc). In almost all cases, Shattered Fate is more damage.
I did some math. It only takes 17 Major Buffs for this new set to match the 5 piece bonus of the second (tho honestly...I can never remember if sets are additive or multiplactive so it could be more or less). We're not even including the increase from Minor Buffs, which is kinda peanuts compared to the main boost but it's still something. People buffing themselves and others means only a handful of people are needed to get close to that number of needed Buffs.
The Shattered set would definitely be better for smaller fights where there wouldn't be enough people with enough buffs to get close to that 5 piece bonus. But in bigger fights with a lot of people, the new set would be better.
Now if it doesn't calculate your damage based on enemies you aren't actively fighting, that's a different matter. I know the set doesn't say "enemies with these buffs in a radius give you these boosts" but it also just says "against enemies that have these buffs" which really makes it sound like enemies within a radius without saying it. I could be wrong tho, as I haven't kept up on sets in...idk maybe around a year, so I'm not familiar with any sorts of changes in phrasing that might have come about since then.
I think OP is mistakened by the wording. The person wearing the set gets Penetration per each Major Buff the enemy player has active, not the set wearer.
Unless the description actually means just the set wearer, then that would be weird.
No that's what the OP is upset about.
One bar builds using oakensoul have tons of minor and major buffs and anyone attacking them with this set will (theoretically) get crazy damage and they can't do anything except unequip Oakensoul (or anything else that gives extra buffs. hence the call of Major Gallop)
I don't care either way as I don't seriously PvP and I haven't done the math yet but I can understand the concern if it is as bad as it seems.
I wanted to remove my original post but couldn't. I had some sort of malfunction with combat metrics that showed ridiculous damage and something like 50K spell pen. BUT I didn't die but almost did. I only look at these numbers on death recap or near death on combat metrics. No idea where those numbers came from. But I haven't even seen another Oakfather's to compare.
Shouldn't have reacted but I didn't know that combat logs sometimes squirrel out.
I wanted to remove my original post but couldn't. I had some sort of malfunction with combat metrics that showed ridiculous damage and something like 50K spell pen. BUT I didn't die but almost did. I only look at these numbers on death recap or near death on combat metrics. No idea where those numbers came from. But I haven't even seen another Oakfather's to compare.
Shouldn't have reacted but I didn't know that combat logs sometimes squirrel out.
Thanks for the update.
FWIW, I'm glad you raised the issue of Major Gallop.
This set does seem to benefit from Major Gallop, as far as I can see in testing. Major Gallop doesn't provide an advantage in combat, as you can't engage in combat while mounted. (At best you use it to run to or away from combat, not to engage in it.) ZOS put permanent Major Gallop within easy reach with Continuous Attack, but that means players are effectively being penalized for investing a skill point or two, unlike other buffs. When you wear Oakensoul or use other sets or skills that provide buffs, you can change your build any time outside of combat if you find that Oakfather's is doing more damage than you want. Removing Continuous Attack requires removing a skill point or two, meaning 1) access to a shrine or Armory is effectively required (I'm not entertaining the notion that players keep skill respec scrolls on them as a viable solution) and 2) dumping Continuous Attack removes the other benefits of that skill. That means that Oakfather's is penalizing players for benefitting from a non-combat buff and for having combat-related buffs that aren't in the Major/Minor system merely because they accompany Major Gallop.
I submitted a report in game requesting they change this, as I believe it's a poor design and I don't think it fits within the intention or budget of Oakfather's.
This literally destroys one bar builds. Even major gallop will add pene. This set is completely stupid. It will do nothing but create armor and health builds and players standing in forts with that siege set on. NO ONE will go out and fight with this in game.
Oblivion_Protocol wrote: »We have gotten to the point where we are demanding nerfs for a single set that does slightly more damage against people wearing one specific Mythic. I can literally count the number of Oakensoul users I see in PvP in a week on one hand.
Things that actually need to be adjusted in this game take forever for the devs to notice. I feel as though part of the reason for that is stuff like this constantly comes across their desk and they take us a little less seriously because of it.