Sordidfairytale wrote: »
Theist_VII wrote: »If I could go back and re-write the group passives into all defensive ones, further balancing the classes…
- Dragonknight - Minor Resolve
- Templar - Minor Mending
- Nightblade - Minor Expedition
- Sorcerer - Minor Evasion
- Warden - Minor Vitality
- Necromancer - Minor Toughness
- Arcanist - Minor Protection
I would also rename Toughness into something more thoughtful, and then I would move the ward increase to Protection from Vitality while reverting the value of Healing Received to it’s higher point.
Turtle_Bot wrote: »Theist_VII wrote: »If I could go back and re-write the group passives into all defensive ones, further balancing the classes…
- Dragonknight - Minor Resolve
- Templar - Minor Mending
- Nightblade - Minor Expedition
- Sorcerer - Minor Evasion
- Warden - Minor Vitality
- Necromancer - Minor Toughness
- Arcanist - Minor Protection
I would also rename Toughness into something more thoughtful, and then I would move the ward increase to Protection from Vitality while reverting the value of Healing Received to it’s higher point.
I would switch NB and sorc buffs, NB is all about evading enemies (typically via stealth), sorc is all about out-speeding/being more mobile than enemies. Otherwise, it's an interesting idea for some options for classes to provide unique defensive buffs.
As for unique offensive buffs, something like:
- Dragonknight - Minor Berserk
- Templar - Minor Courage
- Nightblade - Minor Force
- Sorcerer - Minor Prophecy/Savagery (i.e. hybrid crit chance named buff)
- Warden - Minor Brittle
- Necromancer - Minor Vulnerability
- Arcanist - Minor Sorcery/Brutality (i.e. hybrid weapon/spell damage named buff)
Of course, to make this work, prophecy/savagery and brutality/sorcery would have to be combined into single buffs for crit chance and raw damage respectively (i.e. finish hybridization), but they would help each class bring something unique to groups that fits their respective/existing themes/designs.