KingLewie_III wrote: »I don't disagree with the argument, but what's left? All I can think of is Minor Heroism and Minor Courage and I just have a feeling ZOS isn't giving those out as class buffs. Then again, I've seen crazier things happen over the years.
KingLewie_III wrote: »I don't disagree with the argument, but what's left? All I can think of is Minor Heroism and Minor Courage and I just have a feeling ZOS isn't giving those out as class buffs. Then again, I've seen crazier things happen over the years.
CameraBeardThePirate wrote: »KingLewie_III wrote: »I don't disagree with the argument, but what's left? All I can think of is Minor Heroism and Minor Courage and I just have a feeling ZOS isn't giving those out as class buffs. Then again, I've seen crazier things happen over the years.
You could very easily simply create a new minor buff.
Crit Damage, Pen, Critical Healing, and Crit Resistance don't have named buffs. You could make a named buff for some of those, give one to Necro, then combine Prophecy/Savagery and Brutality/Sorcery and give some of those new buffs to Sorc/NB and Templar/DK (whichever ones don't get the combined buff).
Sure, you'd be introducing a bit of power creep, but I'd rather have just a little more power creep over redundant buffs on 2 classes and 1 class without a group buff.
SkaraMinoc wrote: »KingLewie_III wrote: »I don't disagree with the argument, but what's left? All I can think of is Minor Heroism and Minor Courage and I just have a feeling ZOS isn't giving those out as class buffs. Then again, I've seen crazier things happen over the years.
Minor Protection or Minor Resolve seems fitting.
How would that passive look like, though? Taking the Necro's current passives into account, these are some options I could come up with:
Disdain Harm: While you have a Bone Tyrant ability active, you reduce the damage you take from damage over time abilities by 15% and your group members gain Minor Protection, reducing their damage taken by 5%.
Undead Confederate: While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200 and you grant your group members Minor Resolve, increasing Physical Resistance and Spell Resistance by 2974.
Curative Curse: While you have a negative effect on you, your healing done is increased by 8% and you grant your group members Minor Vitality, increasing Healing Received by 8%.
Corpse Consumption: When you consume a corpse, you generate 10 Ultimate and your group members gain Minor Heroism for 12 seconds, generating 1 Ultimate every 1.5 seconds. This effect can occur once every 16 seconds.
Urzigurumash wrote: »Minor Vitality maybe stepping on Gardener of Seasons toes. I agree it's thematically and mechanically very logical. But some new Crit related buffs like Camera said sound sweet to me, the class could use some unique Crit Damage to match its unique but underpowered (in PvP) Crit Chance (Death Knell).
Necro has aoe minor vulnerability and major vulnerability, they're not useless, at least not in pve... pvp might be another story.
YandereGirlfriend wrote: »
Right, but none of that is unique to Necros. Any class can provide those debuffs. Necro used to have Major Vuln as its unique debuff but then Major Vuln got nerfed into Oblivion, from 30% down to 10%, and then it was given out like Halloween candy via sets. Turning Tide completely replaces a Necro in many different types of content. But you can't do that with Minor Prophecy or Minor Brutality, etc. where you literally DO need a Sorc or DK if you want that buff (and you do).
YandereGirlfriend wrote: »
Right, but none of that is unique to Necros. Any class can provide those debuffs. Necro used to have Major Vuln as its unique debuff but then Major Vuln got nerfed into Oblivion, from 30% down to 10%, and then it was given out like Halloween candy via sets. Turning Tide completely replaces a Necro in many different types of content. But you can't do that with Minor Prophecy or Minor Brutality, etc. where you literally DO need a Sorc or DK if you want that buff (and you do).
Now with more sets, having TT isn't necessarily a 100% best choice. LE did throw out ec cro though.
KingLewie_III wrote: »I don't disagree with the argument, but what's left? All I can think of is Minor Heroism and Minor Courage and I just have a feeling ZOS isn't giving those out as class buffs. Then again, I've seen crazier things happen over the years.
necro_the_crafter wrote: »Necro had an identity of a strong DPS debuff - major vuln, now its not.
If they changed major vuln on frost colossus to major brittle necro will have its identity back.
YandereGirlfriend wrote: »Urzigurumash wrote: »Minor Vitality maybe stepping on Gardener of Seasons toes. I agree it's thematically and mechanically very logical. But some new Crit related buffs like Camera said sound sweet to me, the class could use some unique Crit Damage to match its unique but underpowered (in PvP) Crit Chance (Death Knell).
Problem is that that buff already exists and is ubiquitous across the game - Minor Force. If Minor Force wasn't a thing then I'd agree.
Disappointing players who don't understand anything about classes. Necro doesn't need such buffs for the group, necro should have a sapporter status that debuffs the target/targets. That's the essence of the class. It shouldn't be given to give something to the group. Even ZOS themselves said that necro is a debuffer class, but the implementation as a class that debuffs is terrible.
The essence of the necro class is that it would impose as many debuffs as possible, buffs for groups can give other classes or sets.
Disappointing players who don't understand anything about classes. Necro doesn't need such buffs for the group, necro should have a sapporter status that debuffs the target/targets. That's the essence of the class. It shouldn't be given to give something to the group. Even ZOS themselves said that necro is a debuffer class, but the implementation as a class that debuffs is terrible.
The essence of the necro class is that it would impose as many debuffs as possible, buffs for groups can give other classes or sets.
necro_the_crafter wrote: »Necro had an identity of a strong DPS debuff - major vuln, now its not.
If they changed major vuln on frost colossus to major brittle necro will have its identity back.
Disappointing players who don't understand anything about classes. Necro doesn't need such buffs for the group, necro should have a sapporter status that debuffs the target/targets. That's the essence of the class. It shouldn't be given to give something to the group. Even ZOS themselves said that necro is a debuffer class, but the implementation as a class that debuffs is terrible.
The essence of the necro class is that it would impose as many debuffs as possible, buffs for groups can give other classes or sets.
Other classes have just as good or better generic debuff options as Necro, as well as unique, class-specific ones. Necro doesn’t have a single class-specific debuff. That argument really doesn’t hold up when generic major/minor debuffs are available all over the place these days and Necro isn’t even the best application option in plenty of scenarios. The standard class format is for each class to provide a relatively unique group minor buff in their passives and there’s no real reason anymore for Necro not to do that as well.
If anything, Nightblade is now the best PvP debuff class on top of everything else it provides.
Urzigurumash wrote: »Disappointing players who don't understand anything about classes. Necro doesn't need such buffs for the group, necro should have a sapporter status that debuffs the target/targets. That's the essence of the class. It shouldn't be given to give something to the group. Even ZOS themselves said that necro is a debuffer class, but the implementation as a class that debuffs is terrible.
The essence of the necro class is that it would impose as many debuffs as possible, buffs for groups can give other classes or sets.
Other classes have just as good or better generic debuff options as Necro, as well as unique, class-specific ones. Necro doesn’t have a single class-specific debuff. That argument really doesn’t hold up when generic major/minor debuffs are available all over the place these days and Necro isn’t even the best application option in plenty of scenarios. The standard class format is for each class to provide a relatively unique group minor buff in their passives and there’s no real reason anymore for Necro not to do that as well.
If anything, Nightblade is now the best PvP debuff class on top of everything else it provides.
Well I think that's their point, Necro should have a unique debuff. Closest we've got now maybe is quickest stacking of AoE Bleeding in Ruinous Scythe.
I fail to see why we can’t have both. DK has both minor brutality AND a unique class debuff with engulfing flames, on top of other debuffs, and other classes are similar.
A class passive group buff is important across all content, regardless of what role/ult other classes use.
vitality could be a good idea or mending