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1 in 9 BGs actually start (96 mins wasted per BG)

SkaraMinoc
SkaraMinoc
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Tonight was the worst I've seen.

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Yay another...

S52QIJq.png

Edited by SkaraMinoc on 1 November 2024 01:12
PC NA
  • SkaraMinoc
    SkaraMinoc
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    If each BG has a 7 minute queue...

    7 x 8 = 56 minutes wasted in queue
    5 x 8 = 40 minutes "waiting for players" to join but they never do

    total: 96 minutes wasted per BG

    Edited by SkaraMinoc on 1 November 2024 01:13
    PC NA
  • SkaraMinoc
    SkaraMinoc
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    I guess there is a hotfix Nov 1 for this

    https://forums.elderscrollsonline.com/en/discussion/668104
    PC NA
  • moderatelyfatman
    moderatelyfatman
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    SkaraMinoc wrote: »
    I guess there is a hotfix Nov 1 for this

    https://forums.elderscrollsonline.com/en/discussion/668104

    Aint no hotfix for lack of players, though.
  • Shanee
    Shanee
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    SkaraMinoc wrote: »
    I guess there is a hotfix Nov 1 for this

    https://forums.elderscrollsonline.com/en/discussion/668104

    Aint no hotfix for lack of players, though.

    You mean, the very first point they made?
    [ Healer / DPS ] - [ Templar Main ] - [ CP 1230 ]
    As of 27/10/24
  • Unfadingsilence
    Unfadingsilence
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    SkaraMinoc wrote: »
    I guess there is a hotfix Nov 1 for this

    https://forums.elderscrollsonline.com/en/discussion/668104

    Aint no hotfix for lack of players, though.

    .....game is far from dead
  • ShadowPaladin
    ShadowPaladin
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    Well, my guess would be, that most casual players don't want to waste their time being steam rolled by PvP pro's, therefore they are not really interested in PvP stuff. Sadly I do not see any way to counter that, without angering the PvP pro's on the other side :( .
  • Sarannah
    Sarannah
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    Well, my guess would be, that most casual players don't want to waste their time being steam rolled by PvP pro's, therefore they are not really interested in PvP stuff. Sadly I do not see any way to counter that, without angering the PvP pro's on the other side :( .
    Actually, ZOS could make PvP-buildtemplates for every class(stats/skills/gear/CP's/potions/poisons/etc). Then allow players to select one of those templatebuilds or use their own configuration/current build when they zone into a PvP area. Voila... a fair PvP playground.
    That way everyone can enjoy PvP, without the massive buildgap. There would still be a skillgap, but that is on players to gain experience with those templatebuilds.

    This would also require zero adjustments to/in PvP itself.
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