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Alliance War is not fun anymore

oMrRust
oMrRust
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Everyone just flocks to one alliance to have control of cyrodiil to ensure to always have 1st place rewards whereas the other alliances don't have much of a population anymore. It's like, what's the point of trying anymore? I remember many years ago where it was each faction was almost equal on strength, population that battles were really fun but now it's always one faction overrunning the other two factions in fights.
Before, it was many people on Pact would be on overnight and nightcap and now this campaign, seems many moved over to AD to nightcap at times and now day cap. I miss when around this time, each alliance would be poplocked and there'd be fairplay.
Something should be done about this.. remove the alliance lock, or reverse the whole decision on alliance change and force everyones characters to back to the alliance that they originally were created on or just delete all campaigns to keep only one campaign only (but ofcourse, below level 50 could remain for obvious reasons). same with Imperial City. Sure, queues could be longer, but it'd give reason to go into imperial city if you wanna pvp until you get into Cyrodiil so imperial city would atleast have more action.
  • Theignson
    Theignson
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    I agree. Who wins the campaign is meaningless and doesn't result in any meaningful reward.

    The problem is the lopsided factions. Fighting 2 bar vs Poplocked is just not fun.

    I like big complex battles and keep defense. But when it is 60 attacking Sej and you're defending with 15, the outcome is not in doubt and the whole exercise is a little pointless.
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Dkrewe
    Dkrewe
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    This is far from a new problem. EP dominated GH for several campaigns doing exactly this. Now, the tables have turned. Not sure about the other campaigns these days but if you play EP like your signature leads me to believe, try GH since EP almost always has the superior population. When they don't, it just means all three are pop locked.
  • Just_Attivi
    Just_Attivi
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    -recalls ~8-10 months of EP pop locking a dead and all red map evenings through the night into the morning in GH. PC NA
    -recalls a 12 man ep gank team sitting on either of AD's gates in BR for 6 months about a year ago, not letting anyone out until big guild zergs came on (then whined about getting zerged).
    -right now, AD has been dominating BR for a few camps, I hear ravenwatch has been blue basically nonstop but anytime ive been there it seems to just rotate map colors with no resistance, but Im not there often. GH this camp seems to be very focused against EP from both AD and DC, and as I am on EP this camp, can say that very often in prime time hours at least, theres tons of ep just.... sitting and waiting. but the same was true when I was on AD most camps before this one, point being that there are tons of bodies that just arent pushing those big fights for whatever reasons.

    the above things have definitely impacted the 'fun' of AvAvA, its very hard to find any fights that arent a faction stack trying to take a door or a ball group at a back keep. but this has been what we have been trending toward for awhile.

    I do think we need a change to AvAvA, theres many discussion pages about it. But I think shorter campaigns and the ability to play all characters in the locked campaign, but only on whatever alliance you lock to, would be a big remedy. for example, GH camps are 1 week instead of 1 month, still locked, but lets say I choose EP. my 7 AD characters can all fight for EP that campaign, but only EP (even though they are naturally AD toons).

    Having all of my favorite and varied toons on AD makes me less likely to play EP or DC, which does impact who plays what alliance more often, and i sure as heck am not dishing out $30 per character every time i want to play another faction. An ingame currency token to change alliances could also help (let me spend my 4 billion AP on something). 1 week campaigns would also alleviate this, as it would be easier to play EP this week, DC next week, AD the following, and still run with friends commonly on each alliance.

    $0.02
  • ZeroAxis
    ZeroAxis
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    -recalls ~8-10 months of EP pop locking a dead and all red map evenings through the night into the morning in GH. PC NA
    -recalls a 12 man ep gank team sitting on either of AD's gates in BR for 6 months about a year ago, not letting anyone out until big guild zergs came on (then whined about getting zerged).
    -right now, AD has been dominating BR for a few camps, I hear ravenwatch has been blue basically nonstop but anytime ive been there it seems to just rotate map colors with no resistance, but Im not there often. GH this camp seems to be very focused against EP from both AD and DC, and as I am on EP this camp, can say that very often in prime time hours at least, theres tons of ep just.... sitting and waiting. but the same was true when I was on AD most camps before this one, point being that there are tons of bodies that just arent pushing those big fights for whatever reasons.

    the above things have definitely impacted the 'fun' of AvAvA, its very hard to find any fights that arent a faction stack trying to take a door or a ball group at a back keep. but this has been what we have been trending toward for awhile.

    I do think we need a change to AvAvA, theres many discussion pages about it. But I think shorter campaigns and the ability to play all characters in the locked campaign, but only on whatever alliance you lock to, would be a big remedy. for example, GH camps are 1 week instead of 1 month, still locked, but lets say I choose EP. my 7 AD characters can all fight for EP that campaign, but only EP (even though they are naturally AD toons).

    Having all of my favorite and varied toons on AD makes me less likely to play EP or DC, which does impact who plays what alliance more often, and i sure as heck am not dishing out $30 per character every time i want to play another faction. An ingame currency token to change alliances could also help (let me spend my 4 billion AP on something). 1 week campaigns would also alleviate this, as it would be easier to play EP this week, DC next week, AD the following, and still run with friends commonly on each alliance.

    $0.02

    All of this. Absolutely nailed it
  • Rohamad_Ali
    Rohamad_Ali
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    oMrRust wrote: »
    Everyone just flocks to one alliance to have control of cyrodiil to ensure to always have 1st place rewards whereas the other alliances don't have much of a population anymore. It's like, what's the point of trying anymore? I remember many years ago where it was each faction was almost equal on strength, population that battles were really fun but now it's always one faction overrunning the other two factions in fights.
    Before, it was many people on Pact would be on overnight and nightcap and now this campaign, seems many moved over to AD to nightcap at times and now day cap. I miss when around this time, each alliance would be poplocked and there'd be fairplay.
    Something should be done about this.. remove the alliance lock, or reverse the whole decision on alliance change and force everyones characters to back to the alliance that they originally were created on or just delete all campaigns to keep only one campaign only (but ofcourse, below level 50 could remain for obvious reasons). same with Imperial City. Sure, queues could be longer, but it'd give reason to go into imperial city if you wanna pvp until you get into Cyrodiil so imperial city would atleast have more action.

    What is day cap?
  • Just_Attivi
    Just_Attivi
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    oMrRust wrote: »
    Everyone just flocks to one alliance to have control of cyrodiil to ensure to always have 1st place rewards whereas the other alliances don't have much of a population anymore. It's like, what's the point of trying anymore? I remember many years ago where it was each faction was almost equal on strength, population that battles were really fun but now it's always one faction overrunning the other two factions in fights.
    Before, it was many people on Pact would be on overnight and nightcap and now this campaign, seems many moved over to AD to nightcap at times and now day cap. I miss when around this time, each alliance would be poplocked and there'd be fairplay.
    Something should be done about this.. remove the alliance lock, or reverse the whole decision on alliance change and force everyones characters to back to the alliance that they originally were created on or just delete all campaigns to keep only one campaign only (but ofcourse, below level 50 could remain for obvious reasons). same with Imperial City. Sure, queues could be longer, but it'd give reason to go into imperial city if you wanna pvp until you get into Cyrodiil so imperial city would atleast have more action.

    What is day cap?

    Pretty sure thats when you start drinking before noon, but I could be wrong :P
  • yourhpgod
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    War is never fun. If you're in it for fun you're missing the point about war. Although it is a video game. War is hell.

    So in turn if you're looking for a fun place, war wouldn't be somewhere I suggest one visit. It is unkind. You'll get close to winning.. then be *** on. Not literally but metaphorically.

    You'll be one person, a zerg will hunt you down and run you over with AOE , immobilizations , light attacks and skills till you fall. All while they feel good about not knowing the math of dividing one kill's worth of AP amongst them all is miniscule in proportion to what an actual proper group would be doing by taking keeps.

    You'll have to do things differently to get that fix all while the zergs run the entire map. You'll have to think differently , outside the box to get that objective met.

    You'll encounter the smaller groups that feel like you they're just not ready to admit it so they go flipping resources or towns.

    Because in reality we're all in there for that fix that feeling of the rush of accomplishment.

    You just have to change your mind set , to focus to different thinking in order to achieve this.

    Although it is not a long term solution, there isn't one outside of getting admins to actually moderate their game.
    It has helped me in times of fits of rage.
    Edited by yourhpgod on 22 September 2024 02:46
    https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

    "Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • ForumSavant
    ForumSavant
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    oMrRust wrote: »
    Everyone just flocks to one alliance to have control of cyrodiil to ensure to always have 1st place rewards whereas the other alliances don't have much of a population anymore. It's like, what's the point of trying anymore? I remember many years ago where it was each faction was almost equal on strength, population that battles were really fun but now it's always one faction overrunning the other two factions in fights.
    Before, it was many people on Pact would be on overnight and nightcap and now this campaign, seems many moved over to AD to nightcap at times and now day cap. I miss when around this time, each alliance would be poplocked and there'd be fairplay.
    Something should be done about this.. remove the alliance lock, or reverse the whole decision on alliance change and force everyones characters to back to the alliance that they originally were created on or just delete all campaigns to keep only one campaign only (but ofcourse, below level 50 could remain for obvious reasons). same with Imperial City. Sure, queues could be longer, but it'd give reason to go into imperial city if you wanna pvp until you get into Cyrodiil so imperial city would atleast have more action.

    Isn't this the reason people wanted faction lock? I hate faction lock but prior to it people would complain about others just swapping to the winning faction to get more rewards and play on the winning team. Personally I prefer playing on the least populated faction and would enjoy the removal of faction lock, but I feel like it was done to remedy exactly this.
  • xFocused
    xFocused
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    When you stop caring about campaign score, the game becomes more fun. Just login, look for fun fights and enjoy yourself the best you can despite all the constant bugs and glitches that plagues Cyrodiil
  • darvaria
    darvaria
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    Population on Sunday night at 12:00 EST. Think about West Coast it's only 9:00 pm

    I would like to see numbers and NOT bars. We need transparency.

    feluel6axf1g.png
    Edited by darvaria on 30 September 2024 11:41
  • darvaria
    darvaria
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    Here's the map. The hammer spawned blue and went to top of map. In a few minutes ported to arrius and handed over hammer to AD. I know it was a handover because there were no cross bars and hammer didn't even turn from white to yellow until reaching Rayles. I think these hammer turn overs need to be investigated. Either it was an AD main account that has 2 account (or 3) OR the hammer turnover was paid. Like AD needed the hammer to take what is left of the map. This was around 12:30 EST.

    NO point system is going to fix this. It's not a question of winning, it's a question of NOT PLAYING. Immediately after scrolls got capped, DC reduced to 1 bar. The kills at scrolls were 15 for AD and 1 for DC. Did I try to help? No. Don't know what happened after this screen shot because I logged off. I'm not going to PV Door the map back red. There are no fights on this type map and if there are it's like 50 AD vs 6 EP. The only fix for this is as @Agrippa has pointed out is an equal que (he mentioned 1-3 player differences which I think would work well not exact)

    PLUS give us transparency. Someone in zone said they went on their AD account (at GH) and said it was like a 37 player que. I want to see the numbers of what we are actually playing against. Not those bars.

    This is NOT night capping. And I really don't care about winning (still haven't figured out exactly what you get for winning?)
    But this is simply not playable and it's only 11:00 pm my time. I like to play about 2 hours around this time. Now, I know EP was doing the same thing last 8 or 9 campaigns. Not quite this early. There were no fights on those later red either. You can't punish off prime players but you CAN fix the populations. Adding/subtracting points based on pop is never going to work. Just equalize the populations.

    And let the que que begin.

    https://us.v-cdn.net/5020507/uploads/editor/c7/qi7kre6n1287.png
    Edited by darvaria on 30 September 2024 05:44
  • Delimber
    Delimber
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    I've been noticing lately that DC on GH is usually easy to get into most of the time, lower pop than the others.

    In BR, AD is the leader in population...although BR seems to have another issue I won't get into here.

    In RW, DC is the dominate power in the mornings, with EP taking over the map in the evenings.

    As far as forcing everyone to play GH, you'll only turn more players away from pvp IMO. When we get those 50v50v50 battles and 3 ball groups show up, some of us crash to desktop lol. No one wants to play were it is laggy and your game freezes up on you. Which is what happens to some of us in the populated camps.

    That is why I went to No CP. It was lower pop and you could play with very little lag if any at all. But now we have proc sets and the hammer there...which didn't really boost the pop for very long.

    Maybe set up the camps so you can have them all be a home camp for one toon. Maybe then the overflow would checkout the other camps. And the camp you have the highest score in, is the one you get rewards from. Just my 2 cents.

    Solo PvP and PvE most of the time.
    CP 2300+
  • Kordai
    Kordai
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    Pop just keeps falling and they don't care, just stop caring it'll just be frustrating.
  • Joy_Division
    Joy_Division
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    darvaria wrote: »

    Buy a mount with all those crown :smile:

    ZOS can't do a thing if people do not find PvP fun. One bar EP on the zerg server at 9 PM West Coast time? That's not everyone flocking to one alliance. That's everyone deciding to do something else with their leisure time.
    Edited by Joy_Division on 1 October 2024 13:02
  • darvaria
    darvaria
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    No idea what I will do with 50k of crowns. Don't need more mounts.

    Until they nerf VD where it can only hit a player once, I won't be back there.
  • Aggrovious
    Aggrovious
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    It was never fun
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • LPapirius
    LPapirius
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    Kordai wrote: »
    Pop just keeps falling and they don't care, just stop caring it'll just be frustrating.

    Sad but true.
  • LarsS
    LarsS
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    It would be so easy, simply give serious buffs to factions that are underpopulated.
    GM for The Daggerfall Authority EU PC
  • Stridig
    Stridig
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    Sadly PvP is pretty much over in this game. It has been neglected for so long that people have simply moved on. The U50 campaign used to be pop locked routinely. These days the main camp is only locked for a few hours a day. It will never return to what it once was.
    Enemy to many
    Friend to all
  • xFocused
    xFocused
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    Honestly, nothing in regards to PvP outside of Battlegrounds is fun anymore.

    Cyrodiil is such a laggy, full of broken glitches, exploits and overall bad lackluster server performance that just results in players getting booted from the game religiously, skills not working properly and players rubberbanding all over the screen. Even on current gen console, the PvP side of this game is just a letdown anymore. I've been a pretty hardcore PvP player for years but before this current campaign began I decided to step away from PvP and go back to strictly PvE because I just don't have the issues that Cyrodiil gives me.

    And it's not just the performance either. Cyrodiil gets hardly any kind of update outside of new sets that only further bring problems (looking at you, Tarnished). As others have said, this side of the game has been neglected for so long that I and others just don't see any kind of future for it
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