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https://forums.elderscrollsonline.com/en/discussion/668861

Banning regular soul stones

HoffmannTheBest
HoffmannTheBest
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Yesterday I went into Cyrodiil and participated in the assault on another alliance's fortress and found that all actions were simply useless on both sides, and the reason for this was the resurrection for ordinary soul stones. My alliance and the enemy alliance simply endlessly resurrected the fallen, continuing the fight. Yes, there were a few resurrected in neighboring fortresses, since they were deep in the rear, but most returned to the battle thanks to the resurrection for soul stones. In the end, I did not participate in this hopeless nonsense and left.

This prompted me to propose the following to the developers:

1. Ban the use of ordinary soul stones for resurrection in favor of crown soul stones.
2. Introduce a limit on the number of resurrections of other players per day. For example: 10 resurrections per day, the limit does not apply to the player himself, as well as to partners.
3. Introduce War Soul Stones, which will cost at least 200-300k alliance points.

I believe this will speed up these battles and not tire players with endless hopeless battles. It will be a real battle of attrition, not a battle of armies of immortals.
  • darvaria
    darvaria
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    NO to all of the above.

    200-300k per rez stone? When you can drop up a camp and rez 20 for 20K ap?

    And by partners, do you mean group members? So unlimited rezzes to yourself and partners? You can't even rez yourself with a gem in Cyrodiil .............

    Was this the first time you've ever been to Cyrodiil?
    Edited by darvaria on 6 October 2024 11:20
  • WaywardArgonian
    WaywardArgonian
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    Being able to resurrect fast in battle adds to the dynamism of Cyrodiil play as people are more willing to make daring pushes either into or out of a keep if they know they won't lose it all on that push. Even then, dying in the middle of a part of the battlefield controlled by the enemy still means you have to wait for a camp or rez at a nearby keep, since no one will be able to physically rez you.

    If you'd make dying more consequential in this strange way, it would just lead to more stalemates because everyone would be too scared to push in or out, and you'd end up feeling even more useless. It would have the exact opposite effect of what you're describing.

    It would also massively favor organized groups as they could just kill everyone in one fell swoop without giving the zerg a chance to mount a defense.

    Also, giving more functionality to a crown store item is a terrible idea.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • colossalvoids
    colossalvoids
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    Disengage, slot range interrupt, "endless" siege solved.
  • HoffmannTheBest
    HoffmannTheBest
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    darvaria wrote: »
    NO to all of the above.

    200-300k per rez stone? When you can drop up a camp and rez 20 for 20K ap?

    And by partners, do you mean group members? So unlimited rezzes to yourself and partners? You can't even rez yourself with a gem in Cyrodiil .............

    Was this the first time you've ever been to Cyrodiil?

    But you can only resurrect once in the camp)
    At least I couldn't resurrect in the camp a second time, although it stood there for another 15 minutes

    I've been going to Cyrodiil since it became available to me, and on servers with a lot of players, resurrection with soul stones is a big problem for any battle, which can't be said about those servers where there are very few players.
    Being able to resurrect fast in battle adds to the dynamism of Cyrodiil play as people are more willing to make daring pushes either into or out of a keep if they know they won't lose it all on that push. Even then, dying in the middle of a part of the battlefield controlled by the enemy still means you have to wait for a camp or rez at a nearby keep, since no one will be able to physically rez you.

    If you'd make dying more consequential in this strange way, it would just lead to more stalemates because everyone would be too scared to push in or out, and you'd end up feeling even more useless. It would have the exact opposite effect of what you're describing.

    It would also massively favor organized groups as they could just kill everyone in one fell swoop without giving the zerg a chance to mount a defense.

    Also, giving more functionality to a crown store item is a terrible idea.

    It may be a terrible idea for players, but for developers it's an extra reason to make some extra money, and I hope they'll take that into account)

    As for the dynamics in battle - this is a pretense. Dynamics in battle is if all opponents died in the attack/defense, and you captured the fortress/repulsed the attack, and not this endless dull fuss with endless resurrections in battles, and considering how generously the developers distribute soul stones in dungeons, these resources are simply inexhaustible.

    Okay, you don't want such limitations - recharge between revivals. Resurrected once - wait 20 minutes before using the soul stone for resurrection. This will be the real dynamics of the battle, and not the pseudo-dynamics of the battle that you described.

    Players will also be able to resurrect in neighboring fortresses, they would have to spend more time on the way to the besieged fortress, and not instantly resurrect and return to the battle. This would change the situation on the battlefield, and not create a dead end, when there is an endless meat grinder with no progress on both sides.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    This is the buff necro's have been waiting for!
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • HoffmannTheBest
    HoffmannTheBest
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    Psychopote wrote: »

    1. Ban the use of ordinary soul stones for resurrection in favor of crown soul stones.

    [snip]

    I'll let you in on a secret: it wasn't trolling)
    There shouldn't be endless resurrections in war, at least on the battlefield itself)

    [edited to remove quote]
    Edited by ZOS_Icy on 6 October 2024 17:40
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