Zodiarkslayer wrote: »I also want to point out that combat isnt the majority of the gameplay in ESO. The majority is farming mechanics. The number of RnG based mechanics for item acquisition is atrocious! Let alone all the invisible and ever unmentioned cool downs and lock outs. Not even mentioning reward structure here.
And it gets worse. The amount of time, effort and patience one has to invest into this game is becoming increasingly toxic.
Zodiarkslayer wrote: »I agree, that the combat changes ever since u35 have been good. Great even. Because the game feels less focused on build optimisation. More on player skills optimisation.
alpha_synuclein wrote: »Zodiarkslayer wrote: »I agree, that the combat changes ever since u35 have been good. Great even. Because the game feels less focused on build optimisation. More on player skills optimisation.
I'm getting exactly opposite impression. My damage output was never more disconnected from my skill level. When I started majority of my damage came from my actions (casts), now it's mostly procs, mythics and 1-2 overloaded skills buffed passively from "while slotted on either bar" abilities that you don't even need to cast.
There is nothing wrong with being glad that the game is made easier, but changes made in the last two years are made game anything but skill oriented.
Agree on the warden though.
ragnarok6644b14_ESO wrote: »alpha_synuclein wrote: »Zodiarkslayer wrote: »I agree, that the combat changes ever since u35 have been good. Great even. Because the game feels less focused on build optimisation. More on player skills optimisation.
I'm getting exactly opposite impression. My damage output was never more disconnected from my skill level. When I started majority of my damage came from my actions (casts), now it's mostly procs, mythics and 1-2 overloaded skills buffed passively from "while slotted on either bar" abilities that you don't even need to cast.
There is nothing wrong with being glad that the game is made easier, but changes made in the last two years are made game anything but skill oriented.
Agree on the warden though.
I think the content in general has been about more than just damage though. I think that's what is meant.
Making it easier or do damage makes things go faster - but that doesn't take away from the fact that things will take infinitely long if players don't engage with the mechanics*
*With the notable exception of outright skipping mechanics via DPS, of course, though I have seen that less in recent dungeons vice earler-released dungeons.