BATTLEGROUNDS OBSERVATIONS AND FEEDBACK

ketsparrowhawk
ketsparrowhawk
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Hello! I run a BG focused guild and we've been doing a lot of BG's on PTS this week. Here are some observations and suggestions, compiled from various players.

1. First of all NICE JOB! The BG's feel fresh and we had some seriously fun games. Especially in 8v8! Map design is awesome especially the IC one. Most ppl in our guild are feeling very positive about U44 BG's overall.
2. An opportunity for improvement: Without a 3rd team to break things up, a lopsided match can quickly become EXTREMELY lopsided. Once a couple of players on one team dies, then the other team has a numbers advantage and there is a snowball effect where the losing team is driven back to their spawn and basically pinned there for the entire game. This could be alleviated by placing some power sigils closer to spawns, or else a "zone" near spawn that makes that team's players more powerful as long as they're standing in it. This isn't as big of an issue currently because there is always that 3rd time to break it up. But with 2 teams, the weaker team just has their back against the wall the whole time.
3. 4-man squads SHOULD NOT be allowed in the 8v8 queue. That became very clear to us very quickly. Solos & Duos only would be ideal for 8v8. Our guild is pretty much at a consensus on that.

That is all for now. Thanks and have a nice day!
  • CameraBeardThePirate
    CameraBeardThePirate
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    +1 for the buff in/near your own spawn. If a match becomes lopsided, you gotta have some measures to prevent it from becoming a spawn camp fest with only 2 teams.

    In certain maps on live, you receive 50% less healing while near someone's spawn. The problem is everyone receives less healing, including the team that owns that spawn. Giving enemy teams reduced healing could help prevent lopsided 2-team matches from becoming spawn camp city.
    Edited by CameraBeardThePirate on 22 September 2024 01:36
  • Aldoss
    Aldoss
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    +1 for the buff in/near your own spawn. If a match becomes lopsided, you gotta have some measures to prevent it from becoming a spawn camp fest with only 2 teams.

    In certain maps on live, you receive 50% less healing while near someone's spawn. The problem is everyone receives less healing, including the team that owns that spawn. Giving enemy teams reduced healing could help prevent lopsided 2-team matches from becoming spawn camp city.

    This is a perfect suggestion because it's a mechanic that already exists and just needs to be tweaked.

    Make it actively hurt to spawn camp.
  • gariondavey
    gariondavey
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    Thanks for the post ket
    @ZOS_Kevin please read this thread from a bunch of bg veterans who tested a lot on the pts already.
    Will also add a mention that the scoring/medal system needs to be reworked
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Thumbless_Bot
    Thumbless_Bot
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    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

  • CameraBeardThePirate
    CameraBeardThePirate
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    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

    There are a million pvp games with two teams. There are ways to prevent spawn camping that have been successful in other games, so no, 3 teams isn't the "only way".
  • Aldoss
    Aldoss
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    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

    This is faulty logic. ESO is one of the only handful of games that have ever adopted a 3-faction mode. You just attempted to argue that 99% of all PvP games are spawn camping games and that's just factually wrong.

    Pushing the assaulting team back with a debuff is extremely effective and there's dozens of ways to utilize the mechanic to persuade a team away from the enemy spawn.

    Hell, they could put siege in the spawn. So many options to counter this behavior.
  • Thumbless_Bot
    Thumbless_Bot
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    Aldoss wrote: »
    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

    This is faulty logic. ESO is one of the only handful of games that have ever adopted a 3-faction mode.

    And what fun it was.
  • Thumbless_Bot
    Thumbless_Bot
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    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

    There are a million pvp games with two teams. There are ways to prevent spawn camping that have been successful in other games, so no, 3 teams isn't the "only way".

    We shall see. I hope you are right.
  • ketsparrowhawk
    ketsparrowhawk
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    Aldoss wrote: »
    Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.

    Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.

    Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.

    Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.

    This is faulty logic. ESO is one of the only handful of games that have ever adopted a 3-faction mode. You just attempted to argue that 99% of all PvP games are spawn camping games and that's just factually wrong.

    Pushing the assaulting team back with a debuff is extremely effective and there's dozens of ways to utilize the mechanic to persuade a team away from the enemy spawn.

    Hell, they could put siege in the spawn. So many options to counter this behavior.

    bro SEIGE WEAPONS in spawn would be amazing lmao
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