CameraBeardThePirate wrote: »+1 for the buff in/near your own spawn. If a match becomes lopsided, you gotta have some measures to prevent it from becoming a spawn camp fest with only 2 teams.
In certain maps on live, you receive 50% less healing while near someone's spawn. The problem is everyone receives less healing, including the team that owns that spawn. Giving enemy teams reduced healing could help prevent lopsided 2-team matches from becoming spawn camp city.
Thumbless_Bot wrote: »Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.
Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.
Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.
Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.
Thumbless_Bot wrote: »Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.
Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.
Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.
Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.
Thumbless_Bot wrote: »Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.
Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.
Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.
Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.
This is faulty logic. ESO is one of the only handful of games that have ever adopted a 3-faction mode.
CameraBeardThePirate wrote: »Thumbless_Bot wrote: »Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.
Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.
Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.
Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.
There are a million pvp games with two teams. There are ways to prevent spawn camping that have been successful in other games, so no, 3 teams isn't the "only way".
Thumbless_Bot wrote: »Sigils near a spawn can be used by both sided. Not trying to discourage thought but this will just make it even more lopsided.
Debuffs for standing near a spawn can be alleviated by standing outside of thar arc, which should be apparent to the person receiving the debuff. So, instead of farming you here, we will farm you two feet away from here, where the debuff doesn't apply.
Third team. It's the only way. It doesn't even matter if they try to use mmr to match skill levels, when they can, because one small advantage is all it takes to turn any fight into a complete sh show.
Seriously imagine if cyro was two factions. It would be 3 bars vs 0 bars all day every day and pvp in this game would be completely DOA. No one would even try.
This is faulty logic. ESO is one of the only handful of games that have ever adopted a 3-faction mode. You just attempted to argue that 99% of all PvP games are spawn camping games and that's just factually wrong.
Pushing the assaulting team back with a debuff is extremely effective and there's dozens of ways to utilize the mechanic to persuade a team away from the enemy spawn.
Hell, they could put siege in the spawn. So many options to counter this behavior.