I am here to support a cooldown on nerfs.
I think it's ok to nerf something that is clearly over performing for a certain period of time. However, if a skill or set has just been released or changed (buffed or nerfed), it must have a cooldown period before any further changes.
Pyrebrand is a good example, since some people have grinded a lot for this set and it should be garbage after the update. The set has just been released, a terrible farm in IA and now will only take bank space or be destroyed. Recipe for frustration here.
Also, the nerf must please everyone. Now, the cloak change is a great example. If you want to change a skill, do it in a manner that will not kill it or making it less enjoyable for the ones using it (NBs). You cannot push those changes through the throat of the players that do actually use them.
Those are 2 types of nerf that drives players away. No one wants to lose time and effort to farm for nothing or have his/her preferred skill/class butchered to the point where the fun is lost.
When a class gets nerfed, the players get annoyed and ultimately some people will stop playing.
The shadowy disguise nerf is beyond a nerf - it ruins the class.
Nerfing never attracts new players.
Games this old don't get more popular, they eventually fizzle out. Nerfing only pisses off your player base which leads to people quitting. A 10 year old game needs no more reasons for people to quit. It's already 10 years old, no new players are looking for an arcane game that's been around forever with outdated graphics. It is not a good business decision to push people away.
I am here to support a cooldown on nerfs.
I think it's ok to nerf something that is clearly over performing for a certain period of time. However, if a skill or set has just been released or changed (buffed or nerfed), it must have a cooldown period before any further changes.
Pyrebrand is a good example, since some people have grinded a lot for this set and it should be garbage after the update. The set has just been released, a terrible farm in IA and now will only take bank space or be destroyed. Recipe for frustration here.
Also, the nerf must please everyone. Now, the cloak change is a great example. If you want to change a skill, do it in a manner that will not kill it or making it less enjoyable for the ones using it (NBs). You cannot push those changes through the throat of the players that do actually use them.
Those are 2 types of nerf that drives players away. No one wants to lose time and effort to farm for nothing or have his/her preferred skill/class butchered to the point where the fun is lost.